# GuiElement Class Reference

Primary GUI class. Most other classes inherit from this class. More...

`#include <gui.h>`

Inheritance diagram for GuiElement:

List of all members.

## Public Member Functions
| GuiElement ()
| Constructor.
| ~GuiElement ()
| Destructor.
void | SetParent (GuiElement *e)
GuiElement * | GetParent ()
int | GetLeft ()
int | GetTop ()
void | SetMinY (int y)
int | GetMinY ()
void | SetMaxY (int y)
int | GetMaxY ()
void | SetMinX (int x)
int | GetMinX ()
void | SetMaxX (int x)
int | GetMaxX ()
int | GetWidth ()
int | GetHeight ()
void | SetSize (int w, int h)
bool | IsVisible ()
bool | IsSelectable ()
bool | IsClickable ()
bool | IsHoldable ()
void | SetSelectable (bool s)
void | SetClickable (bool c)
void | SetHoldable (bool d)
int | GetState ()
int | GetStateChan ()
void | SetAlpha (int a)
int | GetAlpha ()
void | SetScale (float s)
float | GetScale ()
void | SetTrigger (GuiTrigger *t)
void | SetTrigger (u8 i, GuiTrigger *t)
bool | Rumble ()
void | SetRumble (bool r)
void | SetEffect (int e, int a, int t=0)
void | SetEffectOnOver (int e, int a, int t=0)
void | SetEffectGrow ()
| Shortcut to SetEffectOnOver(EFFECT_SCALE, 4, 110).
int | GetEffect ()
bool | IsInside (int x, int y)
void | SetPosition (int x, int y)
void | UpdateEffects ()
void | SetUpdateCallback (UpdateCallback u)
int | IsFocused ()
virtual void | SetVisible (bool v)
virtual void | SetFocus (int f)
virtual void | SetState (int s, int c=-1)
virtual void | ResetState ()
| Resets the element's state to STATE_DEFAULT.
virtual int | GetSelected ()
virtual void | SetAlignment (int hor, int vert)
virtual void | Update (GuiTrigger *t)
virtual void | Draw ()
| Called constantly to redraw the element.
## Protected Attributes
bool | visible
| Visibility of the element. If false, Draw() is skipped.
int | focus
| Element focus (-1 = focus disabled, 0 = not focused, 1 = focused).
int | width
| Element width.
int | height
| Element height.
int | xoffset
| Element X offset.
int | yoffset
| Element Y offset.
int | ymin
| Element's min Y offset allowed.
int | ymax
| Element's max Y offset allowed.
int | xmin
| Element's min X offset allowed.
int | xmax
| Element's max X offset allowed.
int | xoffsetDyn
| Element X offset, dynamic (added to xoffset value for animation effects).
int | yoffsetDyn
| Element Y offset, dynamic (added to yoffset value for animation effects).
int | alpha
| Element alpha value (0-255).
f32 | scale
| Element scale (1 = 100%).
int | alphaDyn
| Element alpha, dynamic (multiplied by alpha value for blending/fading effects).
f32 | scaleDyn
| Element scale, dynamic (multiplied by alpha value for blending/fading effects).
bool | rumble
| Wiimote rumble (on/off) - set to on when this element requests a rumble event.
int | effects
| Currently enabled effect(s). 0 when no effects are enabled.
int | effectAmount
| Effect amount. Used by different effects for different purposes.
int | effectTarget
| Effect target amount. Used by different effects for different purposes.
int | effectsOver
| Effects to enable when wiimote cursor is over this element. Copied to effects variable on over event.
int | effectAmountOver
| EffectAmount to set when wiimote cursor is over this element.
int | effectTargetOver
| EffectTarget to set when wiimote cursor is over this element.
int | alignmentHor
| Horizontal element alignment, respective to parent element (LEFT, RIGHT, CENTRE).
int | alignmentVert
| Horizontal element alignment, respective to parent element (TOP, BOTTOM, MIDDLE).
int | state
| Element state (DEFAULT, SELECTED, CLICKED, DISABLED).
int | stateChan
| Which controller channel is responsible for the last change in state.
bool | selectable
| Whether or not this element selectable (can change to SELECTED state).
bool | clickable
| Whether or not this element is clickable (can change to CLICKED state).
bool | holdable
| Whether or not this element is holdable (can change to HELD state).
GuiTrigger * | trigger [2]
| GuiTriggers (input actions) that this element responds to.
GuiElement * | parentElement
| Parent element.
UpdateCallback | updateCB
| Callback function to call when this element is updated.

## Detailed Description

Primary GUI class. Most other classes inherit from this class.

## Constructor & Destructor Documentation

GuiElement::GuiElement | ( |  | ) |

Constructor.

Constructor for the Object class.

GuiElement::~GuiElement | ( |  | ) |

Destructor.

Destructor for the GuiElement class.

## Member Function Documentation

void GuiElement::Draw | ( |  | ) | `[virtual]`

Called constantly to redraw the element.

Draw an element on screen.

Reimplemented in GuiWindow, GuiImage, GuiText, GuiButton, GuiOptionBrowser, and GuiFileBrowser.

int GuiElement::GetAlpha | ( |  | ) |

Gets the element's alpha value Considers alpha, alphaDyn, and the parent element's GetAlpha() value

Returns:
  alpha

int GuiElement::GetEffect | ( |  | ) |

Gets the current element effects

Returns:
  element effects

int GuiElement::GetHeight | ( |  | ) |

Gets the height of the element. Does not currently consider the scale

Returns:
  height

Get the height of the GuiElement.

See also:
  SetHeight()

Returns:
  Height of the GuiElement.

int GuiElement::GetLeft | ( |  | ) |

Gets the current leftmost coordinate of the element Considers horizontal alignment, x offset, width, and parent element's GetLeft() / GetWidth() values

Returns:
  left coordinate

Get the left position of the GuiElement.

See also:
  SetLeft()

Returns:
  Left position in pixel.

int GuiElement::GetMaxX | ( |  | ) |

Gets the maximum x offset of the element

Returns:
  Maximum X offset

int GuiElement::GetMaxY | ( |  | ) |

Gets the maximum y offset of the element

Returns:
  Maximum Y offset

int GuiElement::GetMinX | ( |  | ) |

Gets the minimum x offset of the element

Returns:
  Minimum X offset

int GuiElement::GetMinY | ( |  | ) |

Gets the minimum y offset of the element

Returns:
  Minimum Y offset

GuiElement * GuiElement::GetParent | ( |  | ) |

Gets the element's parent

Returns:
  Pointer to parent element

float GuiElement::GetScale | ( |  | ) |

Gets the element's current scale Considers scale, scaleDyn, and the parent element's GetScale() value

int GuiElement::GetSelected | ( |  | ) | `[virtual]`

Gets whether or not the element is in STATE_SELECTED

Returns:
  true if selected, false otherwise

Reimplemented in GuiWindow.

int GuiElement::GetState | ( |  | ) |

Gets the element's current state

Returns:
  state

int GuiElement::GetStateChan | ( |  | ) |

Gets the controller channel that last changed the element's state

Returns:
  Channel number (0-3, -1 = no channel)

int GuiElement::GetTop | ( |  | ) |

Gets the current topmost coordinate of the element Considers vertical alignment, y offset, height, and parent element's GetTop() / GetHeight() values

Returns:
  top coordinate

Get the top position of the GuiElement.

See also:
  SetTop()

Returns:
  Top position in pixel.

int GuiElement::GetWidth | ( |  | ) |

Gets the current width of the element. Does not currently consider the scale

Returns:
  width

Get the width of the GuiElement.

See also:
  SetWidth()

Returns:
  Width of the GuiElement.

bool GuiElement::IsClickable | ( |  | ) |

Checks whether or not the element is clickable

Returns:
  true if clickable, false otherwise

int GuiElement::IsFocused | ( |  | ) |

Checks whether the element is in focus

Returns:
  true if element is in focus, false otherwise

bool GuiElement::IsHoldable | ( |  | ) |

Checks whether or not the element is holdable

Returns:
  true if holdable, false otherwise

bool GuiElement::IsInside | ( | int | x,
|  | int | y |
| ) |  |  |

Checks whether the specified coordinates are within the element's boundaries

Parameters:

  | x | X coordinate
  | y | Y coordinate

Returns:
  true if contained within, false otherwise

Check if a position is inside the GuiElement.

Parameters:

  `[in]` | x | X position in pixel.
  `[in]` | y | Y position in pixel.

bool GuiElement::IsSelectable | ( |  | ) |

Checks whether or not the element is selectable

Returns:
  true if selectable, false otherwise

bool GuiElement::IsVisible | ( |  | ) |

Checks whether or not the element is visible

Returns:
  true if visible, false otherwise

Get visible.

See also:
  SetVisible()

Returns:
  true if visible, false otherwise.

bool GuiElement::Rumble | ( |  | ) |

Checks whether rumble was requested by the element

Returns:
  true is rumble was requested, false otherwise

void GuiElement::SetAlignment | ( | int | hor,
|  | int | vert |
| ) |  |  | `[virtual]`

Sets the element's alignment respective to its parent element

Parameters:

  | hor | Horizontal alignment (ALIGN_LEFT, ALIGN_RIGHT, ALIGN_CENTRE)
  | vert | Vertical alignment (ALIGN_TOP, ALIGN_BOTTOM, ALIGN_MIDDLE)

Reimplemented in GuiText.

void GuiElement::SetAlpha | ( | int | a | ) |

Sets the element's alpha value

Parameters:

  | a | alpha value

void GuiElement::SetClickable | ( | bool | c | ) |

Sets whether or not the element is clickable

Parameters:

  | c | Clickable

void GuiElement::SetEffect | ( | int | e,
|  | int | a,
|  | int | t = `0` |
| ) |  |  |

Set an effect for the element

Parameters:

  | e | Effect to enable
  | a | Amount of the effect (usage varies on effect)
  | t | Target amount of the effect (usage varies on effect)

void GuiElement::SetEffectOnOver | ( | int | e,
|  | int | a,
|  | int | t = `0` |
| ) |  |  |

Sets an effect to be enabled on wiimote cursor over

Parameters:

  | e | Effect to enable
  | a | Amount of the effect (usage varies on effect)
  | t | Target amount of the effect (usage varies on effect)

void GuiElement::SetFocus | ( | int | f | ) | `[virtual]`

Sets the element's focus

Parameters:

  | f | Focus (true = in focus)

Reimplemented in GuiWindow, GuiOptionBrowser, and GuiFileBrowser.

void GuiElement::SetHoldable | ( | bool | d | ) |

Sets whether or not the element is holdable

Parameters:

  | c | Holdable

void GuiElement::SetMaxX | ( | int | x | ) |

Sets the maximum x offset of the element

Parameters:

  | x | X offset

void GuiElement::SetMaxY | ( | int | y | ) |

Sets the maximum y offset of the element

Parameters:

  | y | Y offset

void GuiElement::SetMinX | ( | int | x | ) |

Sets the minimum x offset of the element

Parameters:

  | x | X offset

void GuiElement::SetMinY | ( | int | y | ) |

Sets the minimum y offset of the element

Parameters:

  | y | Y offset

void GuiElement::SetParent | ( | GuiElement * | e | ) |

Set the element's parent

Parameters:

  | e | Pointer to parent element

void GuiElement::SetPosition | ( | int | x,
|  | int | y |
| ) |  |  |

Sets the element's position

Parameters:

  | x | X coordinate
  | y | Y coordinate

void GuiElement::SetRumble | ( | bool | r | ) |

Sets whether or not the element is requesting a rumble event

Parameters:

  | r | true if requesting rumble, false if not

void GuiElement::SetScale | ( | float | s | ) |

Sets the element's scale

Parameters:

  | s | scale (1 is 100%)

void GuiElement::SetSelectable | ( | bool | s | ) |

Sets whether or not the element is selectable

Parameters:

  | s | Selectable

void GuiElement::SetSize | ( | int | w,
|  | int | h |
| ) |  |  |

Sets the size (width/height) of the element

Parameters:

  | w | Width of element
  | h | Height of element

Set the width and height of the GuiElement.

Parameters:

  `[in]` | Width | Width in pixel.
  `[in]` | Height | Height in pixel.

See also:
  SetWidth()

  SetHeight()

void GuiElement::SetState | ( | int | s,
|  | int | c = `-1` |
| ) |  |  | `[virtual]`

Sets the element's state

Parameters:

  | s | State (STATE_DEFAULT, STATE_SELECTED, STATE_CLICKED, STATE_DISABLED)
  | c | Controller channel (0-3, -1 = none)

void GuiElement::SetTrigger | ( | u8 | i,
|  | GuiTrigger * | t |
| ) |  |  |

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Parameters:

  | i | Index of trigger array to set
  | t | Pointer to GuiTrigger

void GuiElement::SetTrigger | ( | GuiTrigger * | t | ) |

Set a new GuiTrigger for the element

Parameters:

  | t | Pointer to GuiTrigger

void GuiElement::SetUpdateCallback | ( | UpdateCallback | u | ) |

Sets a function to called after after Update() Callback function can be used to response to changes in the state of the element, and/or update the element's attributes

void GuiElement::SetVisible | ( | bool | v | ) | `[virtual]`

Sets the element's visibility

Parameters:

  | v | Visibility (true = visible)

Set visible.

Parameters:

  `[in]` | Visible | Set to true to show GuiElement.

See also:
  IsVisible()

Reimplemented in GuiWindow.

void GuiElement::Update | ( | GuiTrigger * | t | ) | `[virtual]`

Called constantly to allow the element to respond to the current input data

Parameters:

  | t | Pointer to a GuiTrigger, containing the current input data from PAD/WPAD

Reimplemented in GuiWindow, GuiButton, GuiKeyboard, GuiOptionBrowser, and GuiFileBrowser.

void GuiElement::UpdateEffects | ( |  | ) |

Updates the element's effects (dynamic values) Called by Draw(), used for animation purposes

The documentation for this class was generated from the following files:

- gui.h
- gui_element.cpp