/*Set-up Images and Sprites

while(true){

Draw Ship

Draw Alive Ship Bullets

Draw Crosshair

Move Enemy Ships

Decide Which Enemy Ships Fire

Move Alive Enemy Bullets

Gather Player Input

If the boss is out{

Draw the boss

Move the boss

Fire Bullets From the boss

Check if the boss should still be alive

}

if(health == 0)
break;

Update Rumbler

Update Timer if timing is enabled

}
gwd.Flush();
*/