GRRLIB_bytemapChar Struct Reference

Structure to hold the bytemap character informations. More...

#include <GRRLIB.h>


Data Fields

u8 character
 Which character.
u8 width
 Character width.
u8 height
 Character height.
s8 relx
 Horizontal offset according to cursor (-128 to 127).
s8 rely
 Vertical offset according to cursor (-128 to 127).
u8 shift
 Horizontal cursor shift after drawing the character.
u8 * data
 Character data itself (uncompressed, 8 bits per pixel).


Detailed Description

Structure to hold the bytemap character informations.

Field Documentation

Which character.

u8* data

Character data itself (uncompressed, 8 bits per pixel).

u8 height

Character height.

s8 relx

Horizontal offset according to cursor (-128 to 127).

s8 rely

Vertical offset according to cursor (-128 to 127).

u8 shift

Horizontal cursor shift after drawing the character.

u8 width

Character width.


The documentation for this struct was generated from the following file:

Generated on Wed Mar 4 17:48:39 2009 for GRRLIB by  doxygen 1.5.8