Coded by untitled

This code is a manager for you sprite in order to easily create and modify sprites using libwiisprite.
You can create and handle sprites containing images or image sequences (loaded from file or buffer)
or text (using ttf font).

At first, I coded this in order to avoid memory faults, this code properly free memory used when the
SpriteManager object is deleted.

To use it, copy the source files inside your directory project, include spritemanager.h.
Copy the "include" and "lib" you do not already have in you "include" and "lib" directory .

For any information about how to use spritemanager, see the detailed "spritemanager.h" and the given 
example project.

This package contain the following include and libs (needed) :

+libwiisprite
		+ freetype
		+ SpriteManager
		 -spritemanager.cpp
		 -imageloader.h			//inspired by ulti code (modified by untitled)
		 -imageloader.cpp		//inspired by ulti code (modified by untitled)
		+ TextRender
		 -TextRender.h			//Coded by DragonMinded (modified)
		 -TextRender.cpp		//Coded by DragonMinded (modified)
		 -DrawableImage.h		//Coded by DragonMinded (modified)
		 -DrawableImage.cpp		//Coded by DragonMinded (modified)

