Class | Joyau::Scrolling |
In: |
Drawable.cpp
|
Parent: | Joyau::Drawable |
Class which displays a Sprite twice, making it scroll in one of the four direction.
LEFT | = | INT2FIX(Sprite::LEFT) |
RIGHT | = | INT2FIX(Sprite::RIGHT) |
UP | = | INT2FIX(Sprite::UP) |
DOWN | = | INT2FIX(Sprite::DOWN) |
Creates a new Scrolling. You can eventually load a picture during this creation.
/* call-seq: new new(filename) Creates a new Scrolling. You can eventually load a picture during this creation. */ VALUE wrap<Scrolling>(int argc, VALUE *argv, VALUE info) { Scrolling *ptr = new Scrolling; if (argc >= 1) ptr->setSprite(StringValuePtr(argv[0])); VALUE tdata = Data_Wrap_Struct(info, 0, wrapped_free<Scrolling>, ptr); return tdata; }
Returns the scrolling’s directory.
/* Returns the scrolling's directory. */ VALUE Scrolling_dir(VALUE self) { Scrolling &ref = getRef<Scrolling>(self); return INT2FIX(ref.getDir()); }
Moves the scrolling,a nd wraps it automatically.
/* Moves the scrolling,a nd wraps it automatically. */ VALUE Scrolling_play(VALUE self) { Scrolling &ref = getRef<Scrolling>(self); ref.play(); return Qnil; }
Sets the scrolling direction
/* call-seq: setDir(dir) Sets the scrolling direction */ VALUE Scrolling_setDir(VALUE self, VALUE dir) { Scrolling &ref = getRef<Scrolling>(self); int _dir = FIX2INT(dir); ref.setDir(_dir); return dir; }
Sets the scrolling speed. The speed is the distance that is done by the scrolling at each call to play.
/* call-seq: setSpeed(s) Sets the scrolling speed. The speed is the distance that is done by the scrolling at each call to play. */ VALUE Scrolling_setSpeed(VALUE self, VALUE s) { Scrolling &ref = getRef<Scrolling>(self); int speed = FIX2INT(s); ref.setSpeed(speed); return s; }
Loads a picture for the scrolling.
/* call-seq: setSprite(filename) Loads a picture for the scrolling. */ VALUE Scrolling_setSprite(VALUE self, VALUE spr) { Scrolling &ref = getRef<Scrolling>(self); char *str = StringValuePtr(spr); ref.setSprite(str); return spr; }