Methods
<< (Joyau::HorizontalMsgSelecter)
<< (Joyau::MultiVerticalMsgSelecter)
<< (Joyau::VerticalMsgSelecter)
<< (Joyau::MultiHorizontalMsgSelecter)
== (Joyau::Vector3f)
== (Joyau::Point)
[] (Joyau::Buffer)
[]= (Joyau::Buffer)
abs2rel (Joyau::GameMap)
absToRel (Joyau::GameMap)
activate (Joyau::IntraText)
activated? (Joyau::Usb)
actual (Joyau::Buffer)
addBetween (Joyau::GameMap)
addElem (Joyau::GameMap)
addParticles (Joyau::Particles)
addTileset (Joyau::GameMap)
add_elem (Joyau::GameMap)
add_tileset (Joyau::GameMap)
alpha (Joyau::Sprite)
alpha (Joyau::CircleMenu)
alpha= (Joyau::Sprite)
alpha= (Joyau::CircleMenu)
altFont= (Joyau::IntraText)
angle (Joyau::Sprite)
angle (Joyau::CircleMenu)
angle= (Joyau::CircleMenu)
angle= (Joyau::Sprite)
autoDir= (Joyau::Sprite)
background (Joyau::DrawableText)
background (Joyau::Message)
background= (Joyau::DrawableText)
background= (Joyau::Message)
bg (Joyau::MsgConfig)
bg= (Joyau::MsgConfig)
bgColor (Joyau::Message)
bgColor (Joyau::MsgConfig)
bgColor= (Joyau::Message)
bgColor= (Joyau::MsgConfig)
borderColor (Joyau::Message)
borderColor (Joyau::MsgConfig)
borderColor= (Joyau::Message)
borderColor= (Joyau::MsgConfig)
boundingRect (Joyau::Drawable)
bounding_rect (Joyau::Drawable)
cancelMove (Joyau::Drawable)
cancel_move (Joyau::Drawable)
cd (Joyau)
center (Joyau::Circle)
center= (Joyau::Circle)
centerOn (Joyau::GameMap)
centerX (Joyau::Circle)
centerY (Joyau::Circle)
center_on (Joyau::GameMap)
center_x (Joyau::Circle)
center_y (Joyau::Circle)
changeSelection (Joyau::CircleMenu)
change_selection (Joyau::CircleMenu)
clear (Joyau::Painter)
clear (Joyau::GameMap)
clear (Console2d)
clear (Joyau::Buffer)
clearFonts (Joyau)
clearImages (Joyau)
clearMove (Joyau::Drawable)
clearScreen (Joyau)
clearSounds (Joyau)
clearTiles (Joyau::GameMap)
clear_between (Joyau::GameMap)
clear_move (Joyau::Drawable)
clear_tiles (Joyau::GameMap)
collide (Joyau::Drawable)
collide? (Joyau::Drawable)
collisionH (Joyau::GameMap)
collisionH= (Joyau::GameMap)
collision_h (Joyau::GameMap)
collision_h= (Joyau::GameMap)
color (Joyau::Shape)
color (Joyau)
color= (Console2d)
color= (Joyau::Shape)
colors (Joyau::Shape)
colorsNumber (Joyau::Shape)
conf (Joyau::HorizontalMsgSelecter)
conf (Joyau::VerticalMsgSelecter)
conf= (Joyau::VerticalMsgSelecter)
conf= (Joyau::HorizontalMsgSelecter)
connect (Joyau::Usb)
connected? (Joyau::Usb)
content (Joyau::CollisionType)
content= (Joyau::CollisionType)
corner (Joyau::DrawableRect)
corner= (Joyau::DrawableRect)
debug (Joyau)
default (Joyau::Buffer)
dir (Joyau::Scrolling)
dir (Joyau::Sprite)
dir= (Joyau::Sprite)
dir= (Joyau::Scrolling)
direction (Joyau::Scrolling)
direction (Joyau::Sprite)
direction= (Joyau::Sprite)
direction= (Joyau::Scrolling)
direction= (Joyau::Listener)
direction= (Joyau::AudioObject)
disconnect (Joyau::Usb)
dist (Joyau::CircleMenu)
dist= (Joyau::CircleMenu)
down (Joyau::CollisionType)
down= (Joyau::CollisionType)
draw (Joyau::Buffer)
draw (Joyau::Drawable)
draw (Joyau)
drawBuffer (Joyau::Painter)
drawCircle (Joyau)
drawCircle (Joyau::Painter)
drawFillCircle (Joyau::Painter)
drawFillCircle (Joyau)
drawFillRect (Joyau::Painter)
drawFillRect (Joyau)
drawLine (Joyau)
drawLine (Joyau::Painter)
drawPoint (Joyau::Painter)
drawRect (Joyau)
drawRect (Joyau::Painter)
drawScripted (Joyau)
drawStirringText (Joyau)
drawText (Joyau)
drawTriangle (Joyau)
drawTriangle (Joyau::Painter)
each_tile (Joyau::GameMap)
each_tileset (Joyau::GameMap)
encoding= (Joyau::IntraText)
endDraw (Joyau)
established? (Joyau::Usb)
exit (Console2d)
exit (Console)
exitGame (Joyau)
fade (Joyau)
file= (Joyau::Particles)
fill_line (Console2d)
filled (Joyau::FillableShape)
filled= (Joyau::FillableShape)
flip (Console2d)
focus (Joyau::VerticalMsgSelecter)
focus (Joyau::MultiVerticalMsgSelecter)
focus (Joyau::MultiHorizontalMsgSelecter)
focus (Joyau::HorizontalMsgSelecter)
focus= (Joyau::MultiHorizontalMsgSelecter)
focus= (Joyau::HorizontalMsgSelecter)
focus= (Joyau::MultiVerticalMsgSelecter)
focus= (Joyau::VerticalMsgSelecter)
focusConf (Joyau::VerticalMsgSelecter)
focusConf (Joyau::HorizontalMsgSelecter)
focusConf= (Joyau::HorizontalMsgSelecter)
focusConf= (Joyau::VerticalMsgSelecter)
font (Joyau::DrawableText)
font= (Joyau::DrawableText)
frameskip (Joyau)
getAlpha (Joyau::Sprite)
getAngle (Joyau::Sprite)
getCenterX (Joyau::Circle)
getCenterY (Joyau::Circle)
getColor (Joyau::Shape)
getColors (Joyau::Shape)
getColorsNumber (Joyau::Shape)
getCorner (Joyau::DrawableRect)
getDirection (Joyau::Sprite)
getGravity (Joyau::Particles)
getH (Joyau::Drawable)
getIndex (Joyau::CircleMenu)
getLength (Joyau)
getMinSpeed (Joyau::Particles)
getPoint (Joyau::Line)
getPoints (Joyau::Triangle)
getRadius (Joyau::Circle)
getSpeed (Joyau::Particles)
getTime (Joyau::Particles)
getTime (Joyau::Timer)
getW (Joyau::Drawable)
getX (Joyau::Drawable)
getY (Joyau::Drawable)
getZoom (Joyau::Sprite)
get_num (Console)
gets (Joyau)
gets (Console)
gradient= (Joyau::Shape)
gravity (Joyau::Particles)
h (Joyau::Buffer)
h (Joyau::Drawable)
h (Joyau::Rect)
h= (Joyau::Rect)
h= (Joyau::Message)
h= (Joyau::DrawableRect)
held? (Joyau::Pad)
image (Joyau::Message)
image (Joyau::MsgConfig)
image= (Joyau::MsgConfig)
image= (Joyau::Message)
index (Joyau::HorizontalMsgSelecter)
index (Joyau::VerticalMsgSelecter)
index (Joyau::MultiVerticalMsgSelecter)
index (Joyau::CircleMenu)
index (Joyau::MultiHorizontalMsgSelecter)
init (Console2d)
init (Console)
init (Joyau::Usb)
init (Joyau::Intrafont)
initAudio (Joyau)
initGfx (Joyau)
initLib (Joyau)
isOn (Joyau::Drawable)
is_button? (Console)
is_on? (Joyau::Drawable)
item (Joyau::MultiVerticalMsgSelecter)
item (Joyau::HorizontalMsgSelecter)
item (Joyau::MultiHorizontalMsgSelecter)
item (Joyau::VerticalMsgSelecter)
left (Joyau::CollisionType)
left= (Joyau::CollisionType)
load (Joyau::CircleMenu)
load (Joyau::IntraText)
loadOgg (Joyau::Stream)
loadWav (Joyau::Sound)
load_ogg (Joyau::Stream)
load_wav (Joyau::Sound)
lock (Joyau::Buffer)
max_width= (Joyau::IntraText)
mayPlay (Joyau)
minSpeed (Joyau::Particles)
mkdir (Joyau)
mount (Joyau::Umd)
move (Joyau::Buffer)
move (Joyau::Drawable)
movedX (Joyau::Drawable)
movedY (Joyau::Drawable)
moved_x (Joyau::Drawable)
moved_y (Joyau::Drawable)
mv (Joyau)
new (Joyau::Cursor)
new (Joyau::Particles)
new (Joyau::Circle)
new (Joyau::DrawableRect)
new (Joyau::MultiVerticalMsgSelecter)
new (Joyau::HorizontalMsgSelecter)
new (Joyau::MultiHorizontalMsgSelecter)
new (Joyau::Stream)
new (Joyau::Scrolling)
new (Joyau::GameMap)
new (Joyau::Point)
new (Joyau::Painter)
new (Joyau::VerticalMsgSelecter)
new (Joyau::Vector3f)
new (Joyau::Tile)
new (Joyau::Sprite)
new (Joyau::Sound)
new (Joyau::CollisionType)
new (Joyau::Rect)
new (Joyau::Buffer)
pause (Joyau::Sound)
pause (Joyau::Stream)
pause (Joyau::Timer)
paused (Joyau::Timer)
paused? (Joyau::Timer)
permitReplace (Joyau::Umd)
picture (Joyau::Sprite)
picture= (Joyau::Sprite)
play (Joyau::Sound)
play (Joyau::Scrolling)
play (Joyau::Stream)
playing? (Joyau::AudioObject)
point (Joyau::Line)
point= (Joyau::Line)
points (Joyau::Triangle)
pos= (Joyau::Listener)
pos= (Joyau::AudioObject)
pos= (Joyau::Buffer)
pos= (Joyau::Drawable)
powerPercent (Joyau)
powerTime (Joyau)
present? (Joyau::Umd)
pressed? (Joyau::Pad)
print (Console2d)
print (Console)
prohibitReplace (Joyau::Umd)
puts (Console)
puts (Joyau)
radius (Joyau::Circle)
radius= (Joyau::Circle)
readKeys (Joyau)
rect (Joyau::Cursor)
rect= (Joyau::Cursor)
reject_tiles (Joyau::GameMap)
rel2abs (Joyau::GameMap)
relToAbs (Joyau::GameMap)
released? (Joyau::Pad)
replace (Console)
reset (Joyau::Timer)
resize (Joyau::DrawableRect)
resize (Joyau::Buffer)
resize (Joyau::MultiHorizontalMsgSelecter)
resize (Joyau::MultiVerticalMsgSelecter)
resize (Joyau::HorizontalMsgSelecter)
resize (Joyau::VerticalMsgSelecter)
resize (Joyau::Message)
resume (Joyau::Timer)
right (Joyau::CollisionType)
right= (Joyau::CollisionType)
rm (Joyau)
rmdir (Joyau)
rotate (Joyau::Buffer)
save (Joyau::Buffer)
saveFile (Joyau::Sprite)
screen (Joyau::Buffer)
screenshot (Joyau)
scripted (Joyau::DrawableText)
select (Joyau::HorizontalMsgSelecter)
select (Joyau::MultiVerticalMsgSelecter)
select (Joyau::VerticalMsgSelecter)
select (Joyau::MultiHorizontalMsgSelecter)
selected (Joyau::MultiHorizontalMsgSelecter)
selected (Joyau::MultiVerticalMsgSelecter)
selected (Joyau::VerticalMsgSelecter)
selected (Joyau::HorizontalMsgSelecter)
sensibility (Joyau::Cursor)
sensibility= (Joyau::Cursor)
setAlpha (Joyau::Sprite)
setAlpha (Joyau::CircleMenu)
setAngle (Joyau::Sprite)
setAngle (Joyau::CircleMenu)
setAnim (Joyau::Sprite)
setAnimTime (Joyau::Sprite)
setBackground (Joyau::DrawableText)
setBackground (Joyau::Message)
setBgColor (Joyau::Message)
setBorderColor (Joyau::Message)
setCenter (Joyau::Circle)
setColor (Joyau::Shape)
setCorner (Joyau::DrawableRect)
setDir (Joyau::Scrolling)
setDirection (Joyau::Listener)
setDirection (Joyau::AudioObject)
setDirection (Joyau::Sprite)
setDist (Joyau::CircleMenu)
setFile (Joyau::Particles)
setFont (Joyau)
setFont (Joyau::DrawableText)
setGradient (Joyau::Shape)
setImage (Joyau::Message)
setOrientation (Joyau::Listener)
setParam (Joyau::Particles)
setPicture (Joyau::Sprite)
setPoint (Joyau::Line)
setPoints (Joyau::Triangle)
setPos (Joyau::Drawable)
setPos (Joyau::Buffer)
setPos (Joyau::Listener)
setPos (Joyau::AudioObject)
setRadius (Joyau::Circle)
setSensibility (Joyau::Cursor)
setSpeed (Joyau::Scrolling)
setSprite (Joyau::Scrolling)
setStyle (Joyau::IntraText)
setText (Joyau::DrawableText)
setText (Joyau::Message)
setTextColor (Joyau::Message)
setTextColor (Joyau)
setTextFont (Joyau::Message)
setTile (Joyau::Sprite)
setTileSize (Joyau::GameMap)
setTitle (Joyau::Message)
setTitleColor (Joyau::Message)
setTitleFont (Joyau::Message)
setTitlePos (Joyau::Message)
setVelocity (Joyau::Listener)
setVelocity (Joyau::AudioObject)
set_actual (Joyau::Buffer)
set_line_color (Console2d)
set_point (Joyau::Line)
set_tile_size (Joyau::GameMap)
size (Joyau::MultiVerticalMsgSelecter)
size (Joyau::VerticalMsgSelecter)
size (Joyau::HorizontalMsgSelecter)
size (Joyau::MultiHorizontalMsgSelecter)
speed (Joyau::Scrolling)
speed (Joyau::Particles)
speed= (Joyau::Scrolling)
sprite= (Joyau::Scrolling)
startDraw (Joyau)
state (Joyau::Usb)
stickX (Joyau::Pad)
stickY (Joyau::Pad)
stirring (Joyau::DrawableText)
stirring= (Joyau::DrawableText)
stop (Joyau::Usb)
stop (Joyau::Sound)
stop (Joyau::Intrafont)
stop (Joyau::Stream)
stopAudio (Joyau)
stopGfx (Joyau)
stopLib (Joyau)
switch_auto_flip (Console2d)
switch_fixed (Console)
switch_sfx (Console)
swizzle (Joyau)
sync (Joyau)
text (Joyau::Message)
text (Joyau::DrawableText)
text (Joyau::IntraText)
text= (Joyau::DrawableText)
text= (Joyau::IntraText)
text= (Joyau::Message)
textColor (Joyau::Message)
textColor (Joyau::MsgConfig)
textColor= (Joyau::MsgConfig)
textColor= (Joyau::Message)
textFont (Joyau::Message)
textFont (Joyau::MsgConfig)
textFont= (Joyau::Message)
textFont= (Joyau::MsgConfig)
text_color= (Console)
tileHeight (Joyau::GameMap)
tileWidth (Joyau::GameMap)
tileX (Joyau::Tile)
tileX= (Joyau::Tile)
tileY (Joyau::Tile)
tileY= (Joyau::Tile)
tile_height (Joyau::GameMap)
tile_width (Joyau::GameMap)
tiles (Joyau::GameMap)
tileset (Joyau::Tile)
tileset= (Joyau::Tile)
tilesets (Joyau::GameMap)
time (Joyau::Particles)
time (Joyau::Timer)
timestamp (Joyau)
title (Joyau::Message)
title= (Joyau::Message)
titleColor (Joyau::MsgConfig)
titleColor (Joyau::Message)
titleColor= (Joyau::Message)
titleColor= (Joyau::MsgConfig)
titleFont (Joyau::Message)
titleFont (Joyau::MsgConfig)
titleFont= (Joyau::Message)
titleFont= (Joyau::MsgConfig)
titlePos (Joyau::Message)
titlePos= (Joyau::Message)
to_buf (Joyau::Sprite)
to_buf (Joyau::Drawable)
to_sprite (Joyau::Buffer)
toggleFilled (Joyau::FillableShape)
toggleScripted (Joyau::DrawableText)
toggleStirring (Joyau::DrawableText)
type (Joyau::Tile)
type= (Joyau::Tile)
umount (Joyau::Umd)
unTile (Joyau::Sprite)
unlock (Joyau::Buffer)
up (Joyau::CollisionType)
up= (Joyau::CollisionType)
update (Joyau::Pad)
update (Joyau::Stream)
updatePos (Joyau::Cursor)
update_pos (Joyau::Cursor)
velocity= (Joyau::AudioObject)
velocity= (Joyau::Listener)
w (Joyau::Drawable)
w (Joyau::Rect)
w (Joyau::Buffer)
w= (Joyau::Rect)
w= (Joyau::Message)
w= (Joyau::DrawableRect)
waitState (Joyau::Umd)
wait_key (Console)
x (Joyau::Vector3f)
x (Joyau::Rect)
x (Joyau::Point)
x (Joyau::Tile)
x (Joyau::Drawable)
x (Joyau::Buffer)
x= (Joyau::Drawable)
x= (Joyau::Point)
x= (Joyau::Buffer)
x= (Joyau::Vector3f)
x= (Joyau::Tile)
x= (Joyau::Rect)
y (Joyau::Point)
y (Joyau::Rect)
y (Joyau::Vector3f)
y (Joyau::Tile)
y (Joyau::Drawable)
y (Joyau::Buffer)
y= (Joyau::Point)
y= (Joyau::Vector3f)
y= (Joyau::Drawable)
y= (Joyau::Rect)
y= (Joyau::Buffer)
y= (Joyau::Tile)
z (Joyau::Vector3f)
z= (Joyau::Vector3f)
zoom (Joyau::Buffer)
zoom (Joyau::Sprite)