Class | Joyau::CollisionType |
In: |
Drawable.cpp
|
Parent: | Object |
Allows to tell where collisions should be checked for an object (e.g. tiles).
Creates a new collision type. The arguments are either true or false, indicating where the collision should be checked.
/* call-seq: new() new(content [, left, right, up, down]) Creates a new collision type. The arguments are either true or false, indicating where the collision should be checked. */ VALUE wrap<CollisionType>(int argc, VALUE *argv, VALUE info) { CollisionType *ptr = new CollisionType; if (argc >= 1) { ptr->content = argv[0] == Qtrue; if (argc >= 5) { ptr->left = argv[1] == Qtrue; ptr->right = argv[2] == Qtrue; ptr->up = argv[3] == Qtrue; ptr->down = argv[4] == Qtrue; } } VALUE tdata = Data_Wrap_Struct(info, 0, wrapped_free<CollisionType>, ptr); return tdata; }
Returns whether collisions are checked for the item’s content.
/* Returns whether collisions are checked for the item's content. */ VALUE CollisionType_content(VALUE self) { CollisionType &ref = getRef<CollisionType>(self); return ref.content ? Qtrue : Qfalse; }
Sets whether collision should be checked for the item’s content.
/* call-seq: content=(val) Sets whether collision should be checked for the item's content. */ VALUE CollisionType_setContent(VALUE self, VALUE val) { CollisionType &ref = getRef<CollisionType>(self); ref.content = val == Qtrue; return val; }
Returns whether collisions are checked for the downer side.
/* Returns whether collisions are checked for the downer side. */ VALUE CollisionType_down(VALUE self) { CollisionType &ref = getRef<CollisionType>(self); return ref.down ? Qtrue : Qfalse; }
Sets whether collision should be checked for the downer side.
/* call-seq: down=(val) Sets whether collision should be checked for the downer side. */ VALUE CollisionType_setDown(VALUE self, VALUE val) { CollisionType &ref = getRef<CollisionType>(self); ref.down = val == Qtrue; return val; }
Returns whether collisions are checked for the left side.
/* Returns whether collisions are checked for the left side. */ VALUE CollisionType_left(VALUE self) { CollisionType &ref = getRef<CollisionType>(self); return ref.left ? Qtrue : Qfalse; }
cal0l-seq: left=(val)
Sets whether collision should be checked for the left side.
/* cal0l-seq: left=(val) Sets whether collision should be checked for the left side. */ VALUE CollisionType_setLeft(VALUE self, VALUE val) { CollisionType &ref = getRef<CollisionType>(self); ref.left = val == Qtrue; return val; }
Returns whether collisions are checked for the right side.
/* Returns whether collisions are checked for the right side. */ VALUE CollisionType_right(VALUE self) { CollisionType &ref = getRef<CollisionType>(self); return ref.right ? Qtrue : Qfalse; }
Sets whether collision should be checked for the right side.
/* call-seq: right=(val) Sets whether collision should be checked for the right side. */ VALUE CollisionType_setRight(VALUE self, VALUE val) { CollisionType &ref = getRef<CollisionType>(self); ref.right = val == Qtrue; return val; }
Returns whether collisions are checked for the upper side.
/* Returns whether collisions are checked for the upper side. */ VALUE CollisionType_up(VALUE self) { CollisionType &ref = getRef<CollisionType>(self); return ref.up ? Qtrue : Qfalse; }