-- Version 0.3.1 --
  [CHANGE] IR input based on raw values now
  [FIXED]  Switching from BFG no longer causes lockup
  [NEW]    Aiming crosshair (eyecandy only)

-- Version 0.3 --
  [NEW] Saving/Loading working via Nintendo-style save slots
  [FIXED] Messages display on screen
  [NEW] Boot.dol is now distributed instead of boot.elf (smaller size)
  [NEW] Automap implemented
  [NEW] Preliminary PWAD support

-- Version 0.2 --
  [NEW] Remapped Wii controls to joystick handling code
  [FIXED] Control stick no longer stalls
  [NEW] Joystick code extended to handle nearly all currently supported device inputs
  [NEW] IR controls partly implemented
  [FIXED] Menu navigation made consistent with Wii titles
  [FIXED] Audio now plays at correct pitch
  [FIXED] Brightness/Gamma set to low value
  [NEW] Framerate uncapped
  [NEW] Weapon switching via Left/Right on D-pad
  [CHANGED] IR is now linear

-- Version 0.1.1 --
	[FIXED] "Quit" bug, and other places where "Y" was required to continue
	[CHANGED] WiiDoom icon to Funkamatic's