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        <title>WiiBrew</title>
        <description>your source for everything wii</description>
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        <lastBuildDate>Fri, 11 Dec 2009 01:37:55 +0100</lastBuildDate>
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        <item>
            <title>Configurable USB Loader v49 Released!</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<pre style="text-align: left;"><img class="linked-image" src="http://img198.imageshack.us/img198/4245/screenshot2sau.png" border="0" alt="" /><img class="linked-image" src="http://img268.imageshack.us/img268/4485/screenshot3g.png" border="0" alt="" /><br /><span style="text-decoration: underline;"><strong>cfg v49 (release)</strong></span><br /><br /></pre>
<ul>
<li>Fixed install game on SD/FAT</li>
<li> Override [w]covers_size theme option with config.txt</li>
<li> simple=0 will not unset hide_hddinfo when using -fat version</li>
<li> Only one "#GAMEID" string inside binary - for direct starting</li>
</ul>
<pre style="text-align: left;"><br /><span style="text-decoration: underline;"><strong>cfg v49b2 (beta2)</strong></span><br /><br /></pre>
<ul>
<li>Improved speed of loading game list when using FAT and /wbfs/id_title/ subdirs</li>
<li>Changed default: fat_install_dir=1</li>
<li>When downloading<a id="AdBriteInlineAd_downloading" style="background: transparent url(http://files.adbrite.com/mb/images/green-double-underline-006600.gif) repeat-x scroll center bottom; cursor: pointer; color: #006600; text-decoration: none; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous; margin-bottom: -2px; padding-bottom: 2px;" name="AdBriteInlineAd_downloading" target="_top"></a> titles.txt and wii region is JA or KO force EN in titles_url {CC}</li>
<li>Allow specifying alt_dol=name (on disc) when using direct start</li>
<li>Accept GAMEID without # as argument for direct start (RHAP01 instead of #RHAP01)</li>
<li>Override some theme options in base config.txt.</li>
</ul>
<pre style="text-align: left;">   The options that can be overriden are those that don't<br />   have a major effect on the theme looks and layout:<br />  <em><strong> -</strong></em> hide_header<br />   - hide_hddinfo<br />   - hide_footer<br />   - buttons<br />   - simple<br />   - cover_style<br />   - cursor<br />   - menu_plus<br />   - gui_text_*<br />   - gui_text2_*<br />   - gui_title_top<br /></pre>
<ul>
<li>Save cfg loader version when saving gamelist.txt</li>
</ul>
<pre style="text-align: left;"><br /><span style="text-decoration: underline;"><strong>cfg v49b (beta)</strong></span><br /><br /></pre>
<ul>
<li>Added BCA dump to file from install menu</li>
</ul>
<pre style="text-align: left;">   (Press + to install and then press 1 to dump BCA)<br /><br /><span style="text-decoration: underline;"><strong>cfg v49a (alpha)</strong><span style="text-decoration: line-through;"><strong><br /></strong></span></span><br /></pre>
<ul>
<li> Games on SDHC with IOS 222/223 for both FAT or WBFS partition</li>
<li> Games in subdirs on FAT: /wbfs/GAMEID_TITLE/GAMEID.wbfs</li>
</ul>
<pre style="text-align: left;">   option: fat_install_dir = [0], 1<br /></pre>
<ul>
<li>Rename old boot.dol to boot.dol.bak when upgrading</li>
<li>If the loader is used to start a game directly</li>
</ul>
<pre style="text-align: left;">   (from a channel created with crap or similar tools)<br />   and option: intro=0 is specified then no intro<br />   and no progress is displayed until the game is started<br /></pre>
<ul>
<li>Support for .wip game patches (by WiiPower)</li>
</ul>
<pre style="text-align: left;">   Loaded from: sd:/usb-loader/GAMEID.wip (text format)<br /></pre>
<ul>
<li> Support for BCA data (by Hermes)</li>
</ul>
<pre style="text-align: left;">   Loaded from: sd:/usb-loader/GAMEID.bca (binary data of size 64 bytes)<br />   (updated dip plugin from uloader 3.2)<br /></pre>
<ul>
<li> option: disable_nsmb_patch=[0],1 will disable the builtin nsmb patches</li>
</ul>
<pre style="text-align: left;">   (in case someone wants to use/test the external .wip patch or .bca data)<br /></pre>
<ul>
<li> Enable WiiRD if usb gecko is connected and ocarina is enabled</li>
</ul>
<pre style="text-align: left;">   even if not codes are found (by Rfrf)<br /></pre>
<ul>
<li> Ocarina url fix: /R/ID6 instead of /ID1/ID6 (for SNM*)</li>
</ul>
<p style="text-align: center;">{ { <a href="http://gbatemp.net/index.php?s=f160ec6c74c3c585adabb1cc9178cebe&amp;showtopic=147638#4"><span style="text-decoration: underline;"><strong>Source</strong></span></a> } }</p>
<p style="text-align: center;">{ { <a href="http://cfg-loader.googlecode.com/files/Cfg_USB_Loader_49.zip"><span style="text-decoration: underline;"><strong>Download</strong></span></a> } }</p>]]></description>
            <author>Alex Finlay</author>
            <pubDate>Fri, 11 Dec 2009 09:37:55 +0100</pubDate>
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        <item>
            <title>Nintendo appeals Flash card case</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<div class="lead_text"><img style="float: right;" src="http://www.mcvuk.com/static/images/news/36800/184_12869_DS_Piracy.jpg?i=1260352083" alt="" width="184" height="184" />
<p><strong>"French prosecutors challenge previous ruling in favour of Divineo as piracy crackdown powers on</strong></p>
<p><strong><br /></strong></p>
</div>
<p>Platform holder Nintendo is to back the appeal of prosecutors who have said they intend to challenge a recent court ruling from a French judge in favour of Flash card manufacturer Divineo.</p>
<p>&nbsp;</p>
<p>Upon dismissing the case on Monday, the judge accused Nintendo of deliberately locking out developers from its range of hardware, adding that it should adopt a system more like Microsoft&rsquo;s Windows where anyone is free to develop applications that run on the OS.</p>
<p>Divineo has already been subject to a successful prosecution in Hong Kong, where it is still prohibited from manufacturing, marketing or exporting its DS products. It was also at the time ordered to pay Nintendo &euro;45m in damages &ndash; a sum that the platform holder has yet to receive.</p>
<p>&nbsp;</p>
<p>&ldquo;Nintendo is extremely disappointed with the decision by Paris&rsquo; Criminal Court to find Max Louarn, his company, Divineo, and other co-defendants not guilty in the criminal case involving the sale and distribution of game copying devices,&rdquo; a statement sent to MCV explains.</p>
<p>&ldquo;Nintendo welcomes the Prosecutor&rsquo;s decision to Appeal the Judgment. As a victim Nintendo will join his Appeal. Nintendo supports action against the distributors of such devices."</p>
<p>&nbsp;</p>
<p>&ldquo;Nintendo maintains that infringement of its intellectual property rights, on its trademarks, software, its technical prevention measures and its video games is causing damage to the whole video game industry, preventing developers from gaining the full benefit of their hard work and creativity, but also to the customers who expect the highest standards and integrity from products bearing the Nintendo name.&rdquo;</p>
<p><a href="http://www.mcvuk.com/news/36800/Nintendo-appeals-Flash-card-case">Source</a></p>]]></description>
            <author>Alex Finlay</author>
            <pubDate>Thu, 10 Dec 2009 01:20:50 +0100</pubDate>
        </item>
        <item>
            <title>Tanooki - NSMBWii Level Editor 0.5 beta Released</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p><span style="color: #000000;">
<div><img src="http://images.tehskeen.com/djdynamite/200905/tanookilogo.png" border="0" alt="" /><br /> <img src="http://images.tehskeen.com/djdynamite/200905/zntp4j.png" border="0" alt="" /></div>
</span></p>
<p><br /> <strong>vashgs</strong> has released an <a href="http://gbatemp.net/index.php?showtopic=191261" target="_blank">update</a> to Tanooki, a level editor for New Super Mario Bros Wii game.<br /> <br /> What's new?<br /> <br /> Version 0.5<br /> - Adding new features and bug fixes in tools Tanooki.<br /> <br /> Version 0.4<br /> - Introduction of editor backup Tanooki.<br /> - Fixed minor bugs.<br /> <br /> Version 0.3<br /> - Introduction of graphics, scrolling and intelligent object modifier.<br /> <br /> Version 0.2<br /> - Fixed big bugs.<br /> <br /> Download: <a href="http://game-hackers.com/attachment.php?s=7f7c5404f1d84fc3706d0a8f4eb28f19&amp;attachmentid=1643&amp;d=1259304649">Here</a><br /> <br /> <em>Source via <a href="http://www.wii-info.fr/#news1292" target="_blank">wii-info</a></em></p>
<p><em>Source: <a href="http://tehskeen.com/modules/skeenew/index.php?forum=98&amp;news=19">Tehskeen</a></em></p>
<p><em>Credit: </em><span style="background-color: #000000;"><span style="color: #000000;"><span style="color: #c6cdf3;"><strong>djdynamite123</strong></span></span></span></p>]]></description>
            <author>Alex Finlay</author>
            <pubDate>Wed, 09 Dec 2009 01:47:26 +0100</pubDate>
        </item>
        <item>
            <title>26c3 roll-call</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<h3 class="entry"></h3>
<h4>"Many of us are planning on attending&nbsp;<a href="http://events.ccc.de/congress/2009/wiki/index.php/Welcome">26C3</a> in Berlin in a few weeks &mdash; we hope to get a table again in the Hackcenter this year, but no guarantees.</h4>
<h4>We will not be presenting anything this year, sorry! &nbsp;There&rsquo;s not much new to report with the Wii, and we don&rsquo;t have anything complete enough to show for the DSi. &nbsp; Also, honestly, I&rsquo;m looking forward to actually getting some sleep this year and seeing some presentations &mdash; I barely emerged from the basement for the last two years.</h4>
<h4>If we do get some space to set up, we&rsquo;ll probably have at least one Wii, hopefully a DSi-hacking setup, and then you&rsquo;ll get to see the rest of the projects that have occupied our time over the last year &mdash; lasers, all sorts of SunPlus devices, etc. &nbsp;Should be good times."</h4>
<h4>Post a comment if you&rsquo;re planning on attending.</h4>
<p>Posted by Bushing from <a href="http://hackmii.com/">Hackmii</a></p>]]></description>
            <author>Alex Finlay</author>
            <pubDate>Wed, 09 Dec 2009 01:41:26 +0100</pubDate>
        </item>
        <item>
            <title>Quake, the big 3</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p><span style="color: #000000;">
<div><img src="http://www.tehskeen.com/gfx/200912/quake2.jpg" border="0" alt="" /></div>
<div><span style="background-color: #000000;"><span style="color: #000000;"><span style="text-decoration: underline;"><span style="font-size: xx-small;"><span style="color: #c6cdf3;"><strong>Q2Rev Release 1</strong></span></span></span></span></span></div>
<strong><br /> Heriberto Delgado</strong> has released a new build of Quake 2 for the Nintendo Wii. It features Wiimote, USB Keyboard and Mouse support along with an onscreen keyboard for those without them. It also features LAN and Internet play and the game's engine (does he mean data files) can be stored on a SD Card or USB Drive.<br /> <br /> Quake, if you've been stuck in a box wearing a cardboard sign is a first person shooter developed by ID Software. If you want to know more about the game Google it.<br /> <br /> There is also no mention if this build is based on the original work by Peter McKay who released them here in this forum thread. I'm not seeking credit for the site, but if they are based on Peter's work he should at least be credited. Anyway, see the features/changlog below.<br /> <br /> Features/What's New?<br /> 
<ul>
<li>Improved Wii Remote handling (since Q1Rev Release 1). More stable, and more sensitive. A small wrist movement goes a long way. Adjust the sensitivity level with the new "Wii Remote speed" option, next to "Mouse speed" in Options in the Main Menu.</li>
<li>New On-Screen Keyboard, with access to most (if not all) keys of the US keyboard.</li>
<li>Support for the standard Gamecube controller.</li>
<li>Switching to "big stack" in key points in the code, allow for more stable, more smooth movement in the engine.</li>
<li>The engine can be started from either the SD card slot in front of the Wii, or an USB memory stick plugged in any of the USB ports in the back of the console (an improvement since Q1Rev R1).</li>
<li>Experimental, untested support for USB keyboard &amp; mouse</li>
</ul>
Download: <a href="http://www.tehskeen.com/userfile.php?articleid=5275">Here</a></span></p>
<p><span style="color: #000000;"><br /></span></p>
<p><span style="color: #000000;"> 
<hr />
<br />
<div><img src="http://www.tehskeen.com/gfx/200912/quake.gif" border="0" alt="" /></div>
<div><span style="background-color: #000000;"><span style="color: #000000;"><span style="text-decoration: underline;"><span style="font-size: xx-small;"><span style="color: #c6cdf3;"><strong>Q1Rev Release 2 Released</strong></span></span></span></span></span></div>
<strong><br /> Heriberto Delgado</strong> has <a href="http://dsotaku.drunkencoders.com/Q1Rev/Q1Rev.html" target="_blank">released</a> a new build of Quake for the Nintendo Wii. It features Wiimote, USB Keyboard and Mouse support along with an onscreen keyboard for those without them. It also features LAN and Internet play and the game's engine (does he mean data files) can be stored on a SD Card or USB Drive.<br /> <br /> Quake, if you've been stuck in a box wearing a cardboard sign is a first person shooter developed by ID Software. If you want to know more about the game Google it.<br /> <br /> There is also no mention if this build is based on the original work by Peter McKay who released them <a href="http://www.tehskeen.com/forums/showthread.php?p=32215" target="_blank">here in this forum thread</a>. I'm not seeking credit for the site, but if they are based on Peter's work he should at least be credited. Anyway, see the features/changlog below.<br /> <br /> Features/What's New?<br /> 
<ul>
<li>Improved Wii Remote handling. More stable, and more sensitive. A small wrist movement goes a long way. Adjust the sensitivity level with the new "Wii Remote speed" option, next to "Mouse speed" in Options in the Main Menu.</li>
<li>New On-Screen Keyboard, with access to most (if not all) keys of the US keyboard. Replaces the old, defective input method in use in Release 1.</li>
<li>Support for the standard Gamecube controller.</li>
<li>Switching to "big stack" in key points in the code, allow for more stable, more smooth movement in the engine.</li>
<li>The engine can now be started from either the SD card slot in front of the Wii, or an USB memory stick plugged in any of the USB ports in the back of the console.</li>
<li>Experimental, untested support for USB keyboard &amp; mouse.</li>
</ul>
</span></p>
<p><span style="color: #000000;">Download: <a href="http://www.tehskeen.com/userfile.php?articleid=5276">Here</a></span></p>
<p><span style="color: #000000;"> 
<hr />
</span></p>
<p><span style="color: #000000;">
<div><img src="http://www.tehskeen.com/gfx/200912/quakeworld.jpg" border="0" alt="" /></div>
<div><span style="background-color: #000000;"><span style="text-decoration: underline;"><span style="font-size: xx-small;"><span style="color: #c6cdf3;"><strong>QWRev Release 1 Released</strong></span></span></span></span></div>
<strong><br /> Heriberto Delgado</strong> has <a href="http://dsotaku.drunkencoders.com/QWRev/QWRev.html" target="_blank">ported</a> the QuakeWorld Client to the Nintendo Wii. This client will let you connect to any QuakeWorld server (since the original servers protocol hasn't been used in over 10 years) and has full network support, supports downloadable maps and connects with virtually <em>any QuakeWorld</em> server in the world.<br /> <br />
<div style="margin: 5px 20px 20px;">
<div class="smallfont" style="margin-bottom: 2px;">Quote:</div>
<table style="width: 100%;" border="0" cellspacing="0" cellpadding="6">
<tbody>
<tr>
<td class="alt2" style="border: 1px inset ;">The engine is a feature-complete implementation of the QuakeWorld 2.40 engine. Unlike Q1Rev, there are LOTS of servers around the world that are able to accept this engine as a client for netplay. Be aware, however, that some of them might need a modified version of the communications protocol. Experiment with as much servers as you want in order to get the desired results. <br /> All of the improvements applied to Q1Rev Release 2 were included in QWRev. These include the following:   
<ul>
<li>Improved Wii Remote handling (since Q1Rev Release 1). More stable, and more sensitive. A small wrist movement goes a long way. Adjust the sensitivity level with the new "Wii Remote speed" option, next to "Mouse speed" in Options in the Main Menu.</li>
<li>New On-Screen Keyboard, with access to most (if not all) keys of the US keyboard.</li>
<li>Support for the standard Gamecube controller.</li>
<li>Switching to "big stack" in key points in the code, allow for more stable, more smooth movement in the engine.</li>
<li>The engine can be started from either the SD card slot in front of the Wii, or an USB memory stick plugged in any of the USB ports in the back of the console (an improvement since Q1Rev R1).</li>
<li>Experimental, untested support for USB keyboard &amp; mouse</li>
</ul>
</td>
</tr>
</tbody>
</table>
</div>
</span></p>
<p>This client is compatible with the latest releases of <a href="http://www.tehskeen.com/forums/showthread.php?threadid=16911" target="_blank">Quake 1</a> and <a href="http://www.tehskeen.com/forums/showthread.php?threadid=16910" target="_blank">Quake 2</a>.<br /> <br /> Download: <a href="http://www.tehskeen.com/userfile.php?articleid=5277" target="_blank">Here</a></p>
<p>&nbsp;</p>
<hr />
<p>&nbsp;</p>
<p>Credit: Tehskeen</p>
<p>Source: <a href="http://tehskeen.com/modules/skeenew/index.php?forum=98&amp;news=19">Tehskeen</a></p>]]></description>
            <author>Alex Finlay</author>
            <pubDate>Wed, 09 Dec 2009 01:28:44 +0100</pubDate>
        </item>
        <item>
            <title>Shigeru Myamoto Receives Lifetime Achievement Award (Japan)</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p style="text-align: center;"><img title="Shigeru Myamoto" src="images/news/120409shigeru-miyamoto.jpg" alt="Shigeru Miyamoto" width="486" height="273" /></p>
<p style="text-align: center;">&nbsp;</p>
<p style="text-align: left;">Japan honored a man who many would say single-handedly changed modern video gaming all by himself. Shigeru Miyamoto was presented with the Lifetime Achievement Award in Japan for his revolutionary approaches and renovations to the video gaming industry. Chances are you've heard of this guy before. His name is plastered all over the place in the Nintendo community. Why? He's the brains behind the meat and potatoes of the Nintendo lineup. Donkey Kong, The Legend of Zelda, Super Mario - the gearhead that orchestrated all of these franchises from the ground up is being honored in a big way and boy does he deserve it.</p>
<p style="text-align: left;">&nbsp;</p>
<p style="text-align: left;">Miyamoto, a man that didn't come from riches, didn't graduate from the finest college, and didn't outright steal his otherwordly and sometimes outrageous ideas for video gaming certainly deserves this great honor. It goes further though! The Nintendo DS and Wii were honored with the Distinguished Service Award for helping to "further expanded the horizons of gaming culture". Talk about one happy time for Nintendo... but in all fairness, the company and the man himself are truly deserving of such awards.</p>]]></description>
            <author>DarkPacMan77</author>
            <pubDate>Fri, 04 Dec 2009 22:23:03 +0100</pubDate>
        </item>
        <item>
            <title>&quot;System Setting Replace Tool Mod, just a small mod hopefully helpful&quot;</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: xx-small;">Here's a Small Mod of a Old Program System Setting's Replace Used Mainly when you've uninstalled your System Menu and have tried to re-install it only to find your WiiMote doesn't connect and your system setting's have been removed. Which kill's Wiimote doing so.<br /><br /><em><span style="text-decoration: underline;"><strong>Changes Made </strong></span></em><br />Fixed a Failed -106 error<br />Added a WarningInfo Screen Explaining how to use it<br />IOS-Reload to IOS249 So people wont have to worry about patching a IOS, Just need IOS249 Installed<br />IOS-Check to See if the IOS is Installed Correctly or Stubbed.<br />It Already had GC Pad Support<br />[ <strong>[ <a href="http://wiibrew.org/w/images/3/36/System_Setting_Replace_Mod.zip">Download</a></strong></span></span><strong> ]</strong> ]</p>
<p>[ <strong><a href="http://gbatemp.net/index.php?s=7e93ef58e1581039589a234a3222cdb0&amp;showtopic=187449">[ Source ]</a></strong> ]</p>
<p>[ <strong><a href="http://wiibrew.org/wiki/System_Setting_Replace_Mod">[ Source 2 ]</a> </strong>]</p>
<p>All Credit goes to the coder: <strong>BlackAce83</strong></p>]]></description>
            <author>Alex Finlay</author>
            <pubDate>Mon, 26 Oct 2009 19:33:14 +0100</pubDate>
        </item>
        <item>
            <title> Dolphin Unofficial builds 4460 Released</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p><span style="color: #000000;">
<div><strong>&nbsp;Dolphin Unofficial builds 4460 Released</strong><img src="http://www.tehskeen.com/gfx/200910/dolphin.jpg" border="0" alt="" /><br /></div>
<p><br /> The Dolphin Team have released a new version of their Nintendo Wii and GameCube emulator for Windows. Using this emulator along with your "legal" backup collection you can enjoy most of your games on your PC. It even supports the Wiimote if you have a compatible bluetooth.</p>
<p><span style="font-family: arial black,avant garde;"><em><strong><span style="text-decoration: underline;">changlog</span></strong></em></span></p>
<p><span style="text-decoration: underline;"><br /> What's New?</span></p>
<div style="margin: 5px 20px 20px;">
<div class="smallfont" style="margin-bottom: 2px;">Quote:</div>
<table style="width: 100%;" border="0" cellspacing="0" cellpadding="6">
<tbody>
<tr>
<td class="alt2" style="border: 1px inset ;"><strong>Dolphin GUI/Integrated Tools:</strong><br /> <strong>Memcard Manager</strong>: Fixed exporting gci files<br /> Many fixes related to the GUI now supporting unicode<br /> Move to wxAUI, which is wxw-speak for GUI with decently modern features <br /> Gamelist has new, improved look and feel (you can jump to games alphabetically with you keyboard)<br /> Added ability to dump full filesystems from GC and Wii discs. For GC discs, this includes the main apploader and dol<br /> <br /> <strong>Dolphin Core:</strong><br /> Add "auto" mode to the frameskipper<br /> _Massive_ stability fixes and bugfixes to JIT/JITIL<br /> Implementation of Instruction Cache (interpreter only)<br /> More accurate and complete FPU emulation (mostly visible in interpreter)<br /> Added/Fixed Tool-Assisted-Speedrun features<br /> Added the Triforce baseboard's SI and EXI devices (and JVS I/O), and media board behavior.  
<ul>
<li>Implementation is enough to get some games running, but requires more work for more games</li>
</ul>
Many fixes to Netplay feature<br /> Allow plugins to be specified from the command line<br /> Fix some issues with loading WADs<br /> Stabilization of savestates<br /> Added "Reset" function - the equivalent of tapping the reset button<br /> <br /> <em><strong>Audio (Common audio features):</strong></em><br /> Added ALSA backend<br /> <br /> <em><strong>Video (Common video features):</strong></em><br /> Fix PeekARGB<br /> Fix flickering in some games<br /> Optimization of shader generation and handling<br /> Generally better shader error handling<br /> Add widescreen hack<br /> <br /> <em><strong>Wiimote (actually fixed in internal IPC HLE):</strong></em><br /> Fix wiimote usage in homebrew<br /> <br /> <em><strong>Debugger:</strong></em><br /> Enable editing of registers displayed in the register window<br /> Add ability to flip between ASCII and floating point values in mem view<br /> <br /> <br /> <strong>OpenGL plugin:</strong><br /> Remove unneeded projection hacks<br /> <br /> <strong>DirectX plugin:</strong><br /> Fixed up and FAST! (literally too many fixes for me to list ;p )<br /> Enable toggling of safe texture cache<br /> Enable toggling of EFB reads from cpu<br /> <br /> <strong>Software Graphics plugin (NEW!):</strong><br /> Totally new plugin, intended for debugging and very accurate emulation - SLOW, don't feel the need to tell the team to make it faster <br /> <br /> <strong>DSPLLE plugin:</strong><br /> More reversing done, more left to go <br /> <br /> <strong>DSPHLE plugin:</strong><br /> Fix various games booting where they would hang before<br /> Reversing and implementation of many of the more intricate behaviors of ucodes, expect better sound in most games.<br /> <br /> <strong>DSPSpy:</strong><br /> Improve SD interaction<br /> Fix rom dumping<br /> <br /> <br /> <strong>Misc:</strong><br /> OSX build compiles and runs...(yes, even Snow Leopard)<br /> OpenCL is being actively worked on to speed up texture conversion and other areas. Not enabled in normal builds yet.<br /> Many, many tweaks here and there to increase speed, stability, and code cleanliness<br /> <br /> I apologize in advance for leaving out specifics or possibly other notable changes, I tried to sum up 500+ revisions</td>
</tr>
</tbody>
</table>
</div>
(32-bit) [ <strong>[ <a href="http://dolphin.jcf129.com/Dolphin_Win32_r4460.exe">Download</a> ]</strong> ] <a href="http://www.tehskeen.com/viewarticle.php?articleid=5076" target="_blank"></a><br /> (64-bit) </span><span style="color: #000000;">[ <strong>[ <a href="http://dolphin.jcf129.com/Dolphin_x64_r4460.exe">Download</a> ]</strong></span><span style="color: #000000;"> </span><a href="http://www.tehskeen.com/viewarticle.php?articleid=5077" target="_blank"><span style="color: #000000;">]</span></a></p>
<p><span style="color: #000000;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; [ <strong>[ <a href="http://forums.dolphin-emu.com/thread-4746-post-45843.html#pid45843">Source</a> ]</strong> ]<br /></span></p>]]></description>
            <author>Alex Finlay</author>
            <pubDate>Mon, 26 Oct 2009 19:19:01 +0100</pubDate>
        </item>
        <item>
            <title>Wii64 Beta 1</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://emulatemii.com/wii64/articleimages/beta1_menu.png" alt="" width="460" height="344" /></p>
<p style="text-align: center;"><img class="aligncenter" src="http://emulatemii.com/wii64/articleimages/beta1_credits.png" alt="" width="460" height="344" /></p>
<p><a title="It's out!" href="http://code.google.com/p/mupen64gc/downloads/list" target="_blank"><strong><em>It&rsquo;s out!</em></strong></a><br /> Downloads are available for Wii64, Cube64, and the source.</p>
<p><em><strong><span style="text-decoration: underline;">Download:</span></strong></em></p>
<p>[<strong> [ <a href="http://mupen64gc.googlecode.com/files/cube64-beta1.zip">Gamecube </a>] </strong>]</p>
<p>[<strong> [ <span style="text-decoration: underline;"><a href="http://mupen64gc.googlecode.com/files/wii64-beta1.zip">Nintendo Wii</a></span> ] </strong>]</p>
<p>[ <span style="text-decoration: underline;"><strong>[ </strong></span><a href="http://emulatemii.com/"><span style="text-decoration: underline;"><strong>Official website</strong></span></a><span style="text-decoration: underline;"><strong> ]</strong></span> ]</p>]]></description>
            <author>Alex Finlay</author>
            <pubDate>Mon, 26 Oct 2009 03:08:55 +0100</pubDate>
        </item>
        <item>
            <title>StartPatch 3.2.0E Released</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p style="text-align: center;"><span style="color: #000000;"><strong>Tgames</strong> has released<a href="http://tgames.fr.nf/" target="_blank"></a> StartPatch 3.2.0E. StartPatch is a homebrew application that patches your System Menu with useful hacks like skip updates, etc.<br /> Please remove any Gamecube Memory Cards, Gamecube Controllers, or Nunchuck accessories, before using this App!<br /> <br /> Featuring the hacks:    
<ul style="text-align: left;">
<li>Replace Healthwarning with Backmenu</li>
<li>No longer displays black/white health warning screen, so no need to press A, it will go straight to the channels screen.</li>
<li>Move Disc Channel</li>
<li>Enables the Disc Channel to be moved.</li>
<li>Skip Disc Update Check</li>
<li>Blocks updates, which have been embedded in Discs.</li>
<li>Remove Diag Disc Check</li>
<li>Remove Diagnostic Disc check.</li>
<li>No Menu BG Music</li>
<li>Removes the System Menu's background music.</li>
<li>Backup Loading from Disc Channel</li>
<li>Allow to launch Backup Games from Disk Channel with IOS 249</li>
<li>Warning : You need to Install IOS 249 before install this patch.</li>
<li>Do not uninstall IOS 249 before uninstall this patch !</li>
<li>Recovery Mode 1st GC Y Held (Need To Install ALL Four)</li>
<li>Allows you to enter the Wii's Recovery Mode easily.</li>
<li>Region Free Channels (Need To Install ALL Three)</li>
<li>Allow installation of any region Channels.</li>
<li>Region Free GC Games</li>
<li>Removes region restrictions on Gamecube games.</li>
<li>Force Disc Region (Need To Install ALL Three)</li>
<li>This forces the game disc to run at the Wii's native settings. So NTSC games won't turn black and white on PAL TVs.</li>
<li>Region Free Wii Games (Need To Install ALL Two)</li>
<li>Removes the integrated region check. You'll be able to play imports this way.</li>
<li>Remove NoCopy Protection (Need To Install ALL Seven)</li>
<li>Removes the Save File Copy Protection, which prevents Save Files from being copied to SD Cards.</li>
</ul>
</span></p>
<p style="text-align: center;"><span style="color: #800000;"><strong>Warning:</strong></span> Anything that edits the NAND in ANY way can brick. Be cautious when using this. <strong></strong></p>
<p style="text-align: center;"><span style="color: #000000;"><strong>[ </strong><a href="http://wiibrew.org/wiki/StartPatch"><strong>[</strong> Download <strong>]</strong></a><strong> ]</strong></span></p>]]></description>
            <author>Alex Finlay</author>
            <pubDate>Mon, 26 Oct 2009 03:02:18 +0100</pubDate>
        </item>
        <item>
            <title>Silly games and a new Hackmii Installer Released!</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p><span style="color: #000000;"><em>Team Twiizer</em> member <strong>dhewg</strong> has <a href="http://hackmii.com/" target="_blank">posted</a> a great article at hackmii as well as releasing a new installer!<br /> <br />
<div style="margin: 5px 20px 20px;">
<div class="smallfont" style="margin-bottom: 2px;">Quote:</div>
<table style="width: 100%;" border="0" cellspacing="0" cellpadding="6">
<tbody>
<tr>
<td class="alt2" style="border: 1px inset;">As you all know, Nintendo pushed a <a href="http://wii.marcansoft.com/wiimpersonator/reports/USA/20090929-033734.log" target="_blank">huge</a> update yesterday. Turns out it&rsquo;s a rather <a href="http://hackmii.com/2009/09/wii-menu-4-2-a-lack-of-imagination/" target="_blank">lame</a> attempt to block, among other things, our installer. They also remove The Homebrew Channel and DVDX on every system menu startup, but for that they just hardcoded the used title IDs. So let&rsquo;s play this silly game: let&rsquo;s switch title IDs!<br /> <br /> <strong>Beware</strong>: Everything installable with this installer works with every system menu version, you do not have to update to v4.2! We even advise you not to update! On the <a href="http://hackmii.com/2009/09/wii-menu-4-2-a-lack-of-imagination/" target="_blank">last article</a> bushing wrote:<br /> <br /> The [boot 2 update] code [from Ninty] is so buggy that we decided to write our own for the HackMii installer.<br /> <br /> It&rsquo;s really sad, but that wasn&rsquo;t exaggerated at all. The first reports about bricks due to this official boot2 update are reported on <a href="http://techforums.nintendo.com/nins/board/message?board.id=wii_tech&amp;thread.id=29914" target="_blank">Nintendo&rsquo;s forums</a>. Replies, which Ninty doesn&rsquo;t like, are getting <a href="http://static.hackmii.com/nintybrickfail.png" target="_blank">deleted</a>. Anyway, it&rsquo;s up to you if you want to risk it.<br /> <br /> If you already updated to v4.2, this version is the only one that works. If you don&rsquo;t have HBC installed, use e.g. <a href="http://hackmii.com/2009/09/indiana-pwns/" target="_blank">Indiana Pwns</a> to launch this installer.<br /> <br /> If you want to update to v4.2, you should install HBC before updating. Because of the new title IDs, the HBC and DVDX version from this installer won&rsquo;t get deleted on v4.2. Installing the new HBC before updating ensures that you have a working HBC afterwards.<br /> <br /> If you updated to v4.2:<br /> <br /> BootMii/boot2 was wiped only if your boot2 version was v2 or v3. Just reinstall it.<br /> BootMii/IOS will still be there.<br /> DVDX got deleted, reinstall it.</td>
</tr>
</tbody>
</table>
</div>
<strong>The changelog</strong>:<br /> <br /> <span style="text-decoration: underline;">HackMii installer (v0.5)</span>:<br /> 
<ul>
<li>New exploit to enable (un-)installation of all components on fully updated Wiis.</li>
<li>Fix hangs on some setups (they&rsquo;re all related to retarded IOS patches).</li>
<li>BootMii beta 4 (v1.1):</li>
<li>Properly write the keys to nand.bin.</li>
<li>This fixes the &ldquo;NAND dump is from another Wii&rdquo; issue on restoring beta 3 backups. If you don&rsquo;t know how to fix those dumps, you have to backup the NAND again. Dumps from all other versions are not affected.</li>
</ul>
<span style="text-decoration: underline;">The Homebrew Channel v1.0.5</span>:     
<ul>
<li>Faster startup.</li>
<li>Prefer boot.elf over boot.dol when launching apps.</li>
<li>New shiny fonts, tweaked to the last subpixel.</li>
<li>Widescreen support.</li>
<li>If your Wii is set to 16:9 in the system menu options, HBC won&rsquo;t strech the picture like it did on older versions. Unfortunately the fonts might look a little weird then, it really depends on the used display unit. Blame the lack of true widescreen support on the Wii for that.</li>
<li>Grid view.</li>
<li>Hit 2/Y while browsing applications to switch between the old and the new view. This shows 4 columns on 16:9 setups, 4:3 users only get 3.</li>
<li>Device hot-plugging.</li>
<li>You can remove and insert devices (front SD slot, USB mass storage, and SDGecko in both slots) at all times now without reloading HBC.</li>
<li>To change to another device, hit 1/X to bring up a simple option dialog.</li>
<li>Application sort order.</li>
<li>You can now choose how to sort the shown entries. Current options: either by the name or by the release date.</li>
<li>Note that for the latter sort order a valid release_date tag has to be present in the meta.xml file.</li>
<li>Again, hit 1/X for the options dialog to set this.</li>
<li>wiiload overhaul.</li>
<li>On-the-fly compression: Uploaded files are automatically compressed on PC side: This makes it way faster, especially on bigger files. ScummVM, anyone?</li>
<li>Improved USBGecko support: Faster uploads, and you don&rsquo;t have to stop reading debug messages from the device while uploading files.</li>
<li>libftdi support: Because ftdi-sio fails, especially on OSX.</li>
<li>Note: Because of these improvements, older wiiload version and 3rd party upload clients are incompatible. Use the bundled v0.5, binaries and source code are included.</li>
<li>Basic application management.</li>
<li>To add apps: Just wiiload a ZIP archive, it will then get extracted to the active device. The ZIP file must be structured in a certain way, check this description for the details.</li>
<li>To delete apps: There&rsquo;s a new button on the application dialog.</li>
</ul>
<span style="text-decoration: underline;">DVDX</span>:     
<ul>
<li>Allow PPC side hardware access.</li>
<li>Also known as the magic HW_AHBPROT register.</li>
<li>TMD version bumped to 2, in case anyone needs to check for e.g. HW_AHBPROT.</li>
<li>Either grab the new installer here, or use the HBC online update (a confirmation dialog should pop up when launching HBC).</li>
</ul>
For the full read, visit: <a href="http://hackmii.com/2009/09/silly_games/" target="_blank">Here</a> at hackmii</span></p>]]></description>
            <author>Alex Finlay</author>
            <pubDate>Fri, 02 Oct 2009 18:59:46 +0100</pubDate>
        </item>
        <item>
            <title>BannerBomb alpha v2 Released</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p><span style="color: #000000;">Main Notes:</span></p>
<p><span style="color: #000000;">Compatible with the new System menu 4.2!</span><img src="http://images.tehskeen.com/djdynamite/200905/bannerbomb.png" alt="" width="400" height="225" /></p>
<p><span style="color: #000000;">"Get a SD card. If it has a <strong>private</strong> directory, rename it temporarily, e.g. to "privateold". Having other saved channels on the same card will screw it u</span><span style="color: #000000;">p.<br /> Download <a href="http://bannerbomb.qoid.us/abds/abd6a_v200.zip" target="_blank">abd6a_v200.zip</a> and unzip it onto the SD card.<br /> Go download the <a href="http://bannerbomb.qoid.us/abds/abd6a_v200.zip" target="_blank">HackMii installer</a>. Copy <strong>installer.elf</strong> to the root of the SD card, and rename it to <strong>boot.elf</strong>.<br /> Press the <strong>SD card icon</strong> (for the SD menu). <span style="text-decoration: underline;">This is different from the last version</span>. Then insert the card. It should either pop up <strong>Load boot.dol/elf</strong>? or freeze.<br /> If it pops up a dialog, then fill out the survey.<br /> If you encounter any problems from then on, don't try other versions (it won't help), but see the information below the survey.<br /> If it freezes before popping up the dialog, you could try these versions: <a href="http://bannerbomb.qoid.us/index.new.php" target="_blank">Here"</a></span></p>]]></description>
            <author>Alex Finlay</author>
            <pubDate>Fri, 02 Oct 2009 18:57:28 +0100</pubDate>
        </item>
        <item>
            <title>WARNING: DON'T UPDATE YOUR WIIs</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p>Nintendo firmware version 4.2 DISABLES bannerbomb. It also deletes the homebrew channel. Update at your own risk.   Nintendo released the update September 29,2009. -BKF-</p>
<p>Just to add to that, there is a exploit out however this updates your boot2 to boot2v4 which means, you cannot downgrade your wii, This part of the upgrade is irreversible and would mean your unable to use some stuff in your wii you would like to.</p>
<p>This update also *I think* deletes bootmii as nand, So watch out fellow Wii-Brewers.</p>]]></description>
            <author>BKFraiders7</author>
            <pubDate>Tue, 29 Sep 2009 21:13:57 +0100</pubDate>
        </item>
        <item>
            <title>Any Title Deleter Mod v6</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p style="text-align: center;"><span style="font-size: x-small;"><span style="font-family: arial black,avant garde;">Any Title Deleter Mod v6</span></span></p>
<p style="text-align: center;"><img src="http://images.tehskeen.com/djdynamite/200905/ATD.png" alt="AnyTitle Deleter" width="400" height="252" /></p>
<p style="text-align: center;">&nbsp;</p>
<p>AnyTitle Deleter MOD is an unofficial mod by <strong>Red Squirrel</strong> of <strong>Tona</strong>'s AnyTitle Deleter. It keeps all of the original's functions, but it allows the program to show the real names of titles instead of just the ID numbers, making it easier to select which ones you actually want to delete.</p>
<p>From the previous version, some new features have been added such as an installed title back-upper, IOS chooser, and the possibility to exit through rebooting the Wii.</p>
<p style="text-align: left;">Also, before you attempt to use this program, make sure you know what you're doing. It edits the flash memory of the Wii and that can be dangerous. Take extreme caution when using this program.</p>
<p style="text-align: left;">&nbsp;</p>
<p style="text-align: left;">[ <a href="http://wiibrew.org/wiki/AnyTitle_Deleter_MOD">Source</a> ] [ <a href="http://www.psp-cheats.it/public/redsquirrel/home/index.php?mod=none_Fdplus&amp;fdaction=download&amp;url=sections/Download/Nintendo_WII/AnyTitleDelterMODv6.rar">Download</a> ]<strong><br /></strong></p>]]></description>
            <author>Alex Finlay</author>
            <pubDate>Sun, 16 Aug 2009 17:41:17 +0100</pubDate>
        </item>
        <item>
            <title>Custom IOS38 rev 14 Released!</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<h1 style="text-align: center;"><span style="font-size: 18pt; font-family: ">Custom IOS38 rev 14</span></h1>
<p class="MsoNormal" style="text-align: center;"><img src="http://images.tehskeen.com/djdynamite/200905/cIOS.png" alt="" width="400" height="275" /><br /> <span style="text-decoration: underline;"><strong></strong></span></p>
<p class="MsoNormal" style="text-align: left;"><span style="text-decoration: underline;"><strong>Description: </strong></span><br /> <br /> -This is a Custom IOS, an IOS modified to add new features not available in the official IOS. <br /> -This IOS has been created to be used ONLY with homemade software. <br /> -The Custom IOS installs as IOS249 and does not modify any other IOS so it is safe to install.&nbsp;&nbsp;</p>
<p class="MsoNormal" style="text-align: left;">&nbsp;</p>
<p class="MsoNormal" style="text-align: left;">&nbsp;</p>
<p class="MsoNormal" style="text-align: left;">-<span style="text-decoration: underline;"><strong>Changelog: <br /></strong></span> <span style="font-size: xx-small;"><br /> - Support for the new games with error 002. <br /> - Updated plugin DIP (emulation commands' cover 'corrected). <br /> - ES plugin updated. <br /> - Added plugin FFS. <br /> - Modulo EHCI improved. <br /> - Modulo SDHC improved. <br /> - FAT module added. <br /> - Implemented new anti error 001. <br /> - System error 002 anti eliminated. <br /> - System of NAND emulation added (device from SD / USB). <br /> - System Override content added (device from SD / USB). <br /> - Support for System Menu (Channel Disco returns to work). <br /> - Support for cBoot2 installer. <br /> - Support for all installer IOS. <br /> - Bugs fixed.</span></p>
<p class="MsoNormal" style="text-align: left;"><span style="font-size: 12pt; line-height: 115%; font-family: "><em><span style="font-size: xx-small;"><strong>-Also fixes the spindown bug so no need to turn off your Wii anymore!</strong> </span></em><br /></span></p>
<p class="MsoNormal" style="text-align: center;"><span style="font-size: xx-small;"><span style="font-family: arial,helvetica,sans-serif;"><span style="line-height: 115%;"><span style="font-family: mceinline;"><span style="font-family: mceinline;">[ </span></span></span><a href="http://teknoconsolas.tv/wanin/cIOS38_rev14-Installer.zip"><span style="font-family: mceinline;"><span style="font-family: mceinline;">Download</span></span></a><span style="line-height: 115%;"><span style="font-family: mceinline;"><span style="font-family: mceinline;"> ] [ </span></span></span><a href="http://www.teknoconsolas.es/blogs/waninkoko"><span style="line-height: 115%;"><span style="font-family: mceinline;"><span style="font-family: mceinline;">Untranslated Source</span></span></span></a><span style="line-height: 115%;"><span style="font-family: mceinline;"><span style="font-family: mceinline;"> ] [ </span></span></span><a href="http://translate.google.co.uk/translate?hl=en&amp;sl=es&amp;u=http://www.teknoconsolas.es/blogs/waninkoko&amp;ei=D5ltSvqgJITbjQfngI24Cw&amp;sa=X&amp;oi=translate&amp;resnum=1&amp;ct=result&amp;prev=/search%3Fq%3Dwaninkoko%2Bblog%26hl%3Den%26safe%3Doff%26client%3Dfirefox-a%26rls%3Dorg.mozilla:en-GB:official%26hs%3DUQP"><span style="line-height: 115%;"><span style="font-family: mceinline;"><span style="font-family: mceinline;">Translated Source</span></span></span></a></span></span><span style="font-size: 12pt; line-height: 115%; font-family: "><span style="font-size: xx-small;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-family: mceinline;"><span style="font-family: mceinline;"> ]</span></span></span></span><br /> </span></p>]]></description>
            <author>Alex Finlay</author>
            <pubDate>Fri, 14 Aug 2009 18:43:29 +0100</pubDate>
        </item>
        <item>
            <title>MPlayer CE 0.72</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p style="text-align: center;"><img title="MP" src="http://wiibrew.org/w/images/d/d3/MPlayer_CE.png" alt="MP" width="311" height="234" /></p>
<p style="text-align: center;">&nbsp;</p>
<p>MPlayer is a media player for the Nintendo Wii by Team Twiizers. The CE version a mix of MPlayer and GeeXbox and what's cool is that a new version came out. <img style="border: 0pt none; vertical-align: top;" title="Cool" src="blocks/news/js/tiny_mce/plugins/emotions/img/smiley-cool.gif" alt="Cool" /></p>
<p>Here are the updates that come along with it:</p>
<ul>
<li>Fix playlist bug</li>
<li> More SMB servers detected</li>
<li>SMB now supports user-level share security</li>
<li> SMB now supports plain text passwords</li>
</ul>
<p>&nbsp;</p>
<p>[ <a href="http://wiibrew.org/wiki/MPlayer_CE" target="_blank">Source</a> ] [ <a href="http://wiibrew.org/wiki/MPlayer_CE" target="_blank">Download</a> ]</p>]]></description>
            <author>crait</author>
            <pubDate>Thu, 06 Aug 2009 06:35:32 +0100</pubDate>
        </item>
        <item>
            <title>Chunk Munch 0.2a Released</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p style="text-align: center;">
<object width="425" height="344">
<param name="movie" value="http://www.youtube.com/v/-FEs9tVnjBw&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1" />
<param name="allowFullScreen" value="true" />
<param name="allowScriptAccess" value="always" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/-FEs9tVnjBw&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1" allowfullscreen="true" allowscriptaccess="always"></embed>
</object>
</p>
<p style="text-align: center;">&nbsp;</p>
<p style="text-align: left;">Chunk Munch has just been updated to 0.2a. It's a simple, yet addictive, Jawbreaker-like game for the Wii. Check out the video above to see how it's played. You get points for each group of blocks of the same color you click on. The more blocks together of the same color, the more points you recieve.</p>
<p style="text-align: left;">&nbsp;</p>
<p style="text-align: left;">[ <a href="http://wiibrew.org/wiki/Chunk_Munch" target="_blank">Source</a> ]</p>]]></description>
            <author>crait</author>
            <pubDate>Thu, 06 Aug 2009 03:30:16 +0100</pubDate>
        </item>
        <item>
            <title>iPhone + WiiMote</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p style="text-align: center;">
<object width="425" height="344">
<param name="movie" value="http://www.youtube.com/v/3FPHpMonoC8&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1" />
<param name="allowFullScreen" value="true" />
<param name="allowScriptAccess" value="always" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/3FPHpMonoC8&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1" allowfullscreen="true" allowscriptaccess="always"></embed>
</object>
</p>
<p style="text-align: center;">&nbsp;</p>
<p style="text-align: left;">This one's a cool hack. <strong>ubiq_01</strong> has created an impressive and simple program to show off how the WiiMote and iPhone can connect through bluetooth. Apparently, many people have been waiting for this to come out for their homebrew programs. I don't know why'd anyone want more accelerometers, but hey, whatever floats your boat.</p>
<p style="text-align: left;">&nbsp;</p>
<p style="text-align: left;">[ <a href="http://blog.makezine.com/archive/2009/08/iphone_wiimote_together_at_last.html?CMP=OTC-0D6B48984890" target="_blank">Source</a> ] [ <a href="http://web.me.com/smaurice/AppleCoder/iPhone_OpenGL/Entries/2009/4/1_OpenGL_ES_%2006_-_Objects_in_3D.html" target="_blank">Tutorial</a> ]</p>]]></description>
            <author>crait</author>
            <pubDate>Wed, 05 Aug 2009 16:33:53 +0100</pubDate>
        </item>
        <item>
            <title>Mii's and Avatars Confirmed for Guitar Hero 5 + Misc.</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p style="text-align: center;"><img title="MiiHero" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/ghwt0803.jpg" alt="MiiHero" width="272" height="170" /> <img title="AviHero" src="http://img150.imageshack.us/img150/5289/avatarsgh5xbox.jpg" alt="AviHero" width="256" height="170" /></p>
<p>&nbsp;</p>
<p>Along with leaks of partial track lists for GH5, representatives of both Nintendo and Microsoft have stated that you will be able to use your personal character in the game Guitar Hero 5. Pretty neat.</p>
<p>Comparing the two pictures above, it looks like the obviously better done version of the game is the 360's version. What's nice is that while going through the game, you can unlock gear for your Avatars.</p>
<p>Other GH5 news is that the Wii's version will be using Global friend codes so if you've got friends in the address book, you won't have to find out their game-spacific code and they'll be automatically added as a friend. That's pretty nice.</p>
<p>The only question left is whether or not the PS3's home characters are going to be in the game or not.</p>
<p>&nbsp;</p>
<p>[ <span style="color: #00ff00;"><a href="http://www.joystiq.com/2009/07/31/xbox-avatars-to-appear-in-guitar-hero-5/" target="_blank">Source 1</a></span> ] [ <a href="http://www.joystiq.com/2009/08/03/guitar-hero-5-also-supports-miis/" target="_blank">Source 2</a> ] [ <a href="http://www.joystiq.com/2009/08/03/wii-guitar-hero-5-doesnt-use-in-game-friend-codes/" target="_blank">Source 3</a> ]</p>]]></description>
            <author>crait</author>
            <pubDate>Tue, 04 Aug 2009 05:13:18 +0100</pubDate>
        </item>
        <item>
            <title>Homebrew Browser 0.3.3</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p style="text-align: center;"><img title="33" src="http://img.qj.net/uploads/articles_module/133400/homebrew-browser.jpg" alt="33" width="390" height="292" /></p>
<p style="text-align: center;">&nbsp;</p>
<p style="text-align: left;"><strong>teknical</strong> has released the latest version of Homebrew Browser. This program is great. Basically the Install-O-Tron/App Store for the Wii. You can browse and install homebrew games on your Wii off the internet! The latest version, among other things, now includes the ability to save games to a USB flash drive.</p>
<p style="text-align: left;">Here's his changelog:</p>
<ul>
<li>Added a check to make sure Wii Network is initialised and active before downloading<a class="iAs" style="border-bottom: 1px dotted blue ! important; font-weight: normal ! important; font-size: 100% ! important; text-decoration: none ! important; padding-bottom: 0px ! important; color: blue ! important; background-color: transparent ! important; background-image: none; padding-top: 0pt; padding-right: 0pt; padding-left: 0pt;" href="http://www.qj.net/Wii-homebrew-Homebrew-Browser-v0-3-3/pg/49/aid/133400" target="_blank"></a> applications</li>
<li>Fixed bug where you couldn&rsquo;t cancel the download queue if you had download prompt enabled</li>
<li>Fixed bug where the meta.xml file name would change back to normal when you updated an application (this allows you to keep your custom name of applications)</li>
</ul>
<p style="text-align: left;">&nbsp;</p>
<ul>
<li>Speed up extracting using updated libfat (speeds up download too, but it&rsquo;s not noticeable)</li>
<li>Added USB support (plug in your USB device before booting HBB and turn off &ldquo;Use SD&rdquo; in settings)</li>
<li>Added sorting of applications by name</li>
<li>Added delete functionality to the queue (press minus to queue an application to be deleted)</li>
<li>Added download and extract information (MB downloaded/MB total, Extracted files/Files to extract)</li>
</ul>
<p>[ <a href="http://www.codemii.com/" target="_blank">Source</a> ] [ <a href="http://dl.qj.net/Homebrew-Browser-v0.3.3/pg/49/fid/27458/catid/526" target="_blank">Download</a> ]</p>
<p>&nbsp;</p>]]></description>
            <author>crait</author>
            <pubDate>Mon, 27 Jul 2009 20:40:32 +0100</pubDate>
        </item>
        <item>
            <title>Snes9x GX 4.0.9 Released</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p style="text-align: center;"><img title="SNES" src="http://www.tehskeen.com/emu/gfx/snes9xgxv4.jpg" alt="SNES" width="400" height="323" /></p>
<p style="text-align: center;">&nbsp;</p>
<p style="text-align: left;">Snes9x GX 4.0.9 has just been released by <strong>Tantric</strong>. It's a Super Nintendo Entertainment System and a Super Famicon emulator for the Nintendo Wii. It's free to download. (Like all homebrew.)</p>
<p>Here's what he's fixed in this update:</p>
<ul>
<li>Fixed the bug with Text Scrolling</li>
<li>Fixed the Shift key on the keyboard</li>
<li>Changed the default prompt window selection to Cancel</li>
<li>Fixed the error that pops up saying there's no games found when there are games</li>
</ul>
<p>&nbsp;</p>
<p>[ <a href="http://www.tehskeen.com/viewarticle.php?articleid=4388" target="_blank">Source</a> ] [ <a href="http://www.tehskeen.com/userfile.php?s=b6ec73c37d33ef254e6fb155baf264a3&amp;articleid=4388" target="_blank">Download</a> ]</p>]]></description>
            <author>crait</author>
            <pubDate>Fri, 24 Jul 2009 00:34:42 +0100</pubDate>
        </item>
        <item>
            <title>Visual Boy Advance GX Updated to 2.0.6</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p style="text-align: center;"><img title="GB" src="http://i14.photobucket.com/albums/a306/miguelra1974/canalvbaalbum.jpg?t=1248391238" alt="GB" width="405" height="270" /></p>
<p style="text-align: center;">&nbsp;</p>
<p style="text-align: left;"><strong>Tantric </strong>updated his port of VBA to VBA GX 2.0.6. VBA is VisualBoy Advance, a GB, GBC, and GBA emulator. It's out for both the Wii and Gamecube.</p>
<p>Here's what he's fixed in this update:</p>
<ul>
<li>Fixed the Shift key on the keyboard</li>
<li>Fixed the bug with Text Scrolling</li>
<li>Fixed the error that pops up saying there's no games found when there are games</li>
<li>Changed the default prompt window selection to Cancel</li>
</ul>
<p>&nbsp;</p>
<p>[ <a href="http://www.tehskeen.com/forums/showthread.php?threadid=12960" target="_blank">Source</a> ] [ <a href="http://www.tehskeen.com/viewarticle.php?articleid=4390" target="_blank">GC Download</a> ] [ <a href="http://www.tehskeen.com/viewarticle.php?articleid=4387" target="_blank">Wii Download</a> ]</p>
<p style="text-align: left;">&nbsp;</p>
<p style="text-align: center;">&nbsp;</p>]]></description>
            <author>crait</author>
            <pubDate>Fri, 24 Jul 2009 00:29:10 +0100</pubDate>
        </item>
        <item>
            <title>Freedom Public Beta 2 Released</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p style="text-align: center;"><img title="Free" src="http://images.tehskeen.com/djdynamite/200905/screener.jpg" alt="Free" width="400" height="300" /></p>
<p style="text-align: center;">&nbsp;</p>
<p>rolyataylor2 has released the second beta for his Freedom program for the Nintendo Wii. It's a complete replacement for the standard Wii Home Menu so there's no way to access the original menu unless you unistall Freedom completely. It looks good for now but rolyataylor is promising to release a more prettier version later on. It's simple, easy, and organised so it's worth checking out if you don't like the default menu.</p>
<p dir="ltr">&nbsp;</p>
<fieldset><legend>Quote from <strong>rolyataylor2</strong>:</legend>What is Freedom and what can it do?     
<ul>
<li>A Full System Menu Replacement </li>
<li>Wii Disc loading (any region) </li>
<li>GC Disc loading (any region) </li>
<li>Channel loading (any region) </li>
<li>WAD Importing </li>
<li>WAD Exporting (Channel backup) </li>
<li>Savefile exporting (no importing yet!) </li>
<li>Changeable GFX </li>
<li>Changeable button layout for Wiimote (Sideways/Normal) </li>
<li>Following Controllers are supported: GC/Wiimote/Classic-Controller (All ports) </li>
<li>Loading Covers for Games/Channels see cover section for an explantion how to use them </li>
<li>Changing most SYSCONF settings </li>
<li>USBloader support, press Right/Left to select a game </li>
<li>Tons of USBGecko debug output </li>
<li>More features are planned </li>
</ul>
</fieldset>
<p>&nbsp;</p>
<p>[ <a href="http://www.tehskeen.com/forums/showthread.php?p=63597#post63597" target="_blank">Source</a> ] [ <a href="http://www.tehskeen.com/userfile.php?articleid=4384url" target="_blank">Download</a> ]</p>
<p>&nbsp;</p>
<p>Thanks <strong>Alex Finlay</strong> for the heads up! :D</p>]]></description>
            <author>crait</author>
            <pubDate>Wed, 22 Jul 2009 15:51:09 +0100</pubDate>
        </item>
        <item>
            <title>USB Loader 1.0 by Waninkoko Released!</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  	<p>Well, Waninkoko has brought us yet another great tool to our Wii consoles. Officially released is the USB Loader v1.0. This allows you to load your backups to a usb device that you hook up to your Wii. It has been confirmed working. Here's the disclaimer from Waninkoko</p>
<p> </p>
<p> </p>
<p> </p>
<p><span style="font-size: 11px; color: #777777; line-height: 15px;">
<p style="margin-top: 6px; margin-right: 0px; margin-bottom: 8px; margin-left: 0px;">[ DISCLAIMER ]:</p>
<p style="margin-top: 6px; margin-right: 0px; margin-bottom: 8px; margin-left: 0px;">- THIS APPLICATION COMES WITH NO WARRANTY AT ALL, NEITHER EXPRESS NOR IMPLIED.<br />I DO NOT TAKE ANY RESPONSIBILITY FOR ANY DAMAGE IN YOUR <a id="KonaLink1" class="kLink" style="color: blue !important; text-decoration: underline !important; cursor: pointer; font-family: verdana; background-image: none !important; background-repeat: initial !important; background-attachment: initial !important; -webkit-background-clip: initial !important; -webkit-background-origin: initial !important; background-color: transparent !important; text-transform: none !important; display: inline !important; font-variant: normal; top: 0px; right: 0px; bottom: 0px; left: 0px; position: static; background-position: initial initial !important; padding: 0px !important; margin: 0px; border: 0px !important none !important transparent !important;" href="http://www.nes-hacks.com/usb-loader-10-released-by-waninkoko/1698/#" target="undefined"><span style="color: blue !important; font-weight: normal; font-size: 11px; position: static;"><span class="kLink" style="border-top-width: 0px !important; border-top-style: none !important; border-top-color: initial !important; border-left-width: 0px !important; border-left-style: none !important; border-left-color: initial !important; border-right-width: 0px !important; border-right-style: none !important; border-right-color: initial !important; border-bottom-width: 1px; border-bottom-style: solid; border-bottom-color: blue; padding-top: 0px !important; padding-right: 0px !important; padding-bottom: 1px !important; padding-left: 0px !important; color: blue !important; background-image: none; background-repeat: initial; background-attachment: initial; -webkit-background-clip: initial; -webkit-background-origin: initial; background-color: transparent; width: auto !important; float: none !important; display: inline !important; font-family: Verdana; font-weight: normal; font-size: 11px; position: static; background-position: initial initial;">WII </span><span class="kLink" style="border-top-width: 0px !important; border-top-style: none !important; border-top-color: initial !important; border-left-width: 0px !important; border-left-style: none !important; border-left-color: initial !important; border-right-width: 0px !important; border-right-style: none !important; border-right-color: initial !important; border-bottom-width: 1px; border-bottom-style: solid; border-bottom-color: blue; padding-top: 0px !important; padding-right: 0px !important; padding-bottom: 1px !important; padding-left: 0px !important; color: blue !important; background-image: none; background-repeat: initial; background-attachment: initial; -webkit-background-clip: initial; -webkit-background-origin: initial; background-color: transparent; width: auto !important; float: none !important; display: inline !important; font-family: Verdana; font-weight: normal; font-size: 11px; position: static; background-position: initial initial;">CONSOLE</span></span></a><br />BECAUSE OF A IMPROPER USAGE OF THIS SOFTWARE.</p>
<p style="margin-top: 6px; margin-right: 0px; margin-bottom: 8px; margin-left: 0px;">[ DESCRIPTION ]:</p>
<p style="margin-top: 6px; margin-right: 0px; margin-bottom: 8px; margin-left: 0px;">- USB Loader is a <a id="KonaLink2" class="kLink" style="color: blue !important; text-decoration: underline !important; cursor: pointer; font-family: verdana; background-image: none !important; background-repeat: initial !important; background-attachment: initial !important; -webkit-background-clip: initial !important; -webkit-background-origin: initial !important; background-color: transparent !important; text-transform: none !important; display: inline !important; font-variant: normal; top: 0px; right: 0px; bottom: 0px; left: 0px; position: static; background-position: initial initial !important; padding: 0px !important; margin: 0px; border: 0px !important none !important transparent !important;" href="http://www.nes-hacks.com/usb-loader-10-released-by-waninkoko/1698/#" target="undefined"><span style="color: blue !important; font-weight: normal; font-size: 11px; position: static;"><span class="kLink" style="border-top-width: 0px !important; border-top-style: none !important; border-top-color: initial !important; border-left-width: 0px !important; border-left-style: none !important; border-left-color: initial !important; border-right-width: 0px !important; border-right-style: none !important; border-right-color: initial !important; border-bottom-width: 1px; border-bottom-style: solid; border-bottom-color: blue; padding-top: 0px !important; padding-right: 0px !important; padding-bottom: 1px !important; padding-left: 0px !important; color: blue !important; background-image: none; background-repeat: initial; background-attachment: initial; -webkit-background-clip: initial; -webkit-background-origin: initial; background-color: transparent; width: auto !important; float: none !important; display: inline !important; font-family: Verdana; font-weight: normal; font-size: 11px; position: static; background-position: initial initial;">Nintendo </span><span class="kLink" style="border-top-width: 0px !important; border-top-style: none !important; border-top-color: initial !important; border-left-width: 0px !important; border-left-style: none !important; border-left-color: initial !important; border-right-width: 0px !important; border-right-style: none !important; border-right-color: initial !important; border-bottom-width: 1px; border-bottom-style: solid; border-bottom-color: blue; padding-top: 0px !important; padding-right: 0px !important; padding-bottom: 1px !important; padding-left: 0px !important; color: blue !important; background-image: none; background-repeat: initial; background-attachment: initial; -webkit-background-clip: initial; -webkit-background-origin: initial; background-color: transparent; width: auto !important; float: none !important; display: inline !important; font-family: Verdana; font-weight: normal; font-size: 11px; position: static; background-position: initial initial;">Wii</span></span></a> application that allows you to install and<br />boot your backups from a USB storage device.</p>
<p style="margin-top: 6px; margin-right: 0px; margin-bottom: 8px; margin-left: 0px;">[ REQUISITES ]:</p>
<p style="margin-top: 6px; margin-right: 0px; margin-bottom: 8px; margin-left: 0px;">- Custom IOS36 rev 09 or above.<br />- USB device with one free partition for games</p>
<p style="margin-top: 6px; margin-right: 0px; margin-bottom: 8px; margin-left: 0px;"> </p>
<p style="margin-top: 6px; margin-right: 0px; margin-bottom: 8px; margin-left: 0px;"><span style="color: #000000; font-size: 10px; line-height: normal;">Instructions on the setup are included in the download. </span></p>
<p style="margin-top: 6px; margin-right: 0px; margin-bottom: 8px; margin-left: 0px;"> </p>
<p style="margin-top: 6px; margin-right: 0px; margin-bottom: 8px; margin-left: 0px;"><span style="color: #000000; font-size: 10px; line-height: normal;">As always please join us in the forums to discuss this post further.</span></p>
<p style="margin-top: 6px; margin-right: 0px; margin-bottom: 8px; margin-left: 0px;"> </p>
<p style="margin-top: 6px; margin-right: 0px; margin-bottom: 8px; margin-left: 0px;"><span style="color: #000000; font-size: 10px; line-height: normal;"><strong><span style="font-family: mceinline;"><a href="http://rapidshare.com/files/215681017/USBLoaderWaninkoko.rar">DOWNLOAD</a></span></strong></span></p>
</span></p>										  										  										  ]]></description>
            <author>JustinWoodypond</author>
            <pubDate>Tue, 31 Mar 2009 11:51:12 +0100</pubDate>
        </item>
        <item>
            <title>Wii System Menu 4.0 Released</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p style="text-align: center;"><span style="font-size: medium;"><span style="color: #ff0000;"><strong>IF YOU USE HOMEBREW ON YOUR Wii, DO NOT UPDATE</strong></span></span></p>
<p style="text-align: center;"><span style="font-size: medium;"><span style="color: #ff0000;"><strong><img src="http://img258.imageshack.us/img258/8665/gdcwiisdmenu.jpg" alt="" /></strong></span></span></p>
<p style="text-align: center;">&nbsp;</p>
<p style="text-align: center;"><span style="font-size: medium;"><span style="color: #ff0000;"><strong>IF YOU USE HOMEBREW ON YOUR Wii, DO NOT UPDATE</strong></span></span></p>
<p style="text-align: center;"><span style="font-size: medium;"><span style="color: #ff0000;"><strong><br /></strong></span></span></p>
<p style="text-align: left;"><span style="color: #ff0000;"><span style="color: #000000;">Nintendo has released system menu 4.0 which is now available to install through the Wii's system update. The new update adds the capability to run Wiiware games off of an SD card without installing on your Wii as well as SDHC support up to 32 GB.</span></span></p>
<p style="text-align: left;">&nbsp;</p>
<p style="text-align: left;"><span style="color: #ff0000;"><span style="color: #000000;">On the homebrew side Nintendo has officially squashed the Twilight Hack bug. If you already have the Homebrew Channel installed it is possible to run it from an SD card but the channel cannot be installed back on the Wii. DVDx apparently still works as well, however if you do not have DVDx or the Homebrew Channel installed before hand you will not be able to install after updating. It is strongly recommended that if you use homebrew and would like to continue that you do not update.<br /></span></span></p>]]></description>
            <author>brentbizzle</author>
            <pubDate>Thu, 26 Mar 2009 02:43:00 +0100</pubDate>
        </item>
        <item>
            <title>SEGA to Release: The Conduit, Summer '09</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p>&nbsp;</p>
<p style="text-align: center;"><img title="SEGA Logo" src="images/news/032009sega_logo.JPG" alt="SEGA Logo" width="553" height="167" /></p>
<p style="text-align: center;">&nbsp;</p>
<p style="text-align: left;">Here's something that I was pleasantly surprised to see and read about. While I was hopping around some usual websites for gaming-related news, I visited SEGA's USA website. I've known about SEGA working closely with Nintendo in the past few years, so I decided to check out what SEGA had in store for the Wii. And while one of their projects isn't "in stores", so-to-speak, coming this summer, the Wii looks to be receiving a very well-rounded and polished first-person shooter (FPS) to its game lineup.</p>
<p style="text-align: left;">&nbsp;</p>
<p style="text-align: left;">&nbsp;</p>
<p style="text-align: center;"><img title="Conduit Screenshot" src="images/news/032009conduit_announce05_med.jpg" alt="Conduit" width="500" height="350" /></p>
<p style="text-align: center;">&nbsp;</p>
<p style="text-align: left;">The game is called, The Conduit. The description of the game's basic plotline is detailed on the <a title="The Conduit - Game (Sega.com)" href="http://www.sega.com/games/the-conduit/">SEGA website</a>, but basically, the idea is that you are placed in a not-too-distant future where Washington D.C. has been subjected to "weird events" that have put the surrounding country in an alerted, chaotic state. The protagonist in this storyline appears to be, "Mr. Ford", a Secret Service agent that is forced to assume the role of Mr. Nice-Guy.</p>
<p style="text-align: left;">&nbsp;</p>
<p style="text-align: left;">Futuristic weapons? Check. Unique weapon and aiming system that only the Wii offers? Check. A bunch of crazy alien-like creatures in a freaky environment just waiting to destroy mankind? Apparently... check.</p>
<p style="text-align: left;">&nbsp;</p>
<p style="text-align: left;">There are two short gameplay trailers available on the SEGA website that showcase the feel of the game. I must say, I'm fairly impressed with what I've seen thus far from this title. It seems like a very well-rounded game with impressive graphics, considering it's a Wii title, after all. I'll be looking forward to what this game will offer the Wii. I think it's about time that the Wii received a worthy FPS game.</p>
<p style="text-align: left;">&nbsp;</p>
<p style="text-align: left;"><a title="SEGA.com" href="http://www.sega.com/games/the-conduit/"><strong>[_Source_]</strong></a></p>]]></description>
            <author>DarkPacMan77</author>
            <pubDate>Fri, 20 Mar 2009 14:48:43 +0100</pubDate>
        </item>
        <item>
            <title>Homebrew Browser Version 0.2.5c</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p>Managing homebrew just got more classy. Teknecal has released his homebrew browser and bumped it up to 0.2.5c. Nothing huge has changed in this version but two pretty important bugs were ironed out. Those two bugs being:</p>
<p>&nbsp;</p>
<div><br /></div>
<div>
<ul>
<li>Fixed an issue with the utilities section that was causing it to be empty</li>
<li>Fixed zip progress issue</li>
</ul>
</div>
<div><br /></div>
<div>Again, it's not a giant update, but if you're noticing the issues above and want a more stable version for your homebrew browser, this should do fine for you. Download link is below.</div>
<div><br /></div>
<div><a title="Download Hombrew Browser V0.2.5c" href="?page=fileInfo&amp;cid=&amp;d=1080">[_Download_Homebrew_Browser_Version_0.2.5c_]</a> &nbsp; &nbsp;<a href="http://www.codemii.com/2009/03/17/hbb-updated-to-v025c/">[_Source_]</a></div>
<p>&nbsp;</p>]]></description>
            <author>DarkPacMan77</author>
            <pubDate>Wed, 18 Mar 2009 15:32:06 +0100</pubDate>
        </item>
        <item>
            <title>SoftMii 2.1.1 Released</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  	<p><img title="SoftMii2.1.1" src="images/news/022709SoftMiiBanner211.jpg" alt="" width="448" height="100" /></p>
<p> </p>
<p><span style="color: #465584; font-size: 12px; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;">I came across this at the <a href="www.nes-hacks.com"><span style="font-size: small;">NES-Hacks</span></a></p> page and thought I'd share. The new SoftMii is out and it has some great updates you need to check out. There isn't an updated readme so here are the details we've gathered thus far. To download <a href="http://rapidshare.com/files/203142794/SoftMii_v2.1.1.rar">CLICK HERE</a><br /></span></p>
<p> </p>
<p><span style="color: #465584; font-size: 12px; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;">-Ability to run GC Backups from the Disc Channel <br /><br /><br />-Updated applications (Preloader v0.28 etc) <br /><br /><br />-SoftMii NAND Browser <br /><br /><br />-NAND Dumper <br /><br /><br />-Bug Fixes are assumed. <br /><br /><br /><br />If you manage to find anything else new, comment on this post, and we will update this section. <br /><br /><span style="font-weight: bold;">Also, a helpful tip: If you have SoftMii previously installed, you can install this newer version of SoftMii without uninstalling your previous version. Just start the installation instructions (included in the download) from Phase 3.</span></span></p>
<p> </p>
<p><a href="http://rapidshare.com/files/203142794/SoftMii_v2.1.1.rar"><span style="font-size: small;">DOWNLOAD</span></a></p>										  										  										  ]]></description>
            <author>JustinWoodypond</author>
            <pubDate>Fri, 27 Feb 2009 12:01:09 +0100</pubDate>
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            <title>SoftMii 1.0 Alpha Released</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p><img title="SoftMiiPic" src="http://www.brewology.com/images/news/020609SoftMiiBanner.jpg" alt="SoftMiiBanner" width="448" height="100" /></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>This is by far one of the best (not easiest) homebrew apps for the Wii.</p>
<p>&nbsp;</p>
<p>The app formally known as RiskMiimod has been released in a full blown 1.0 ALPHA version.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><span style="font-weight: bold;">This has been tested and confirmed working, but please make sure you know what you're doing before you attempt this.</span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>SoftMii is capable of doing the following:</p>
<p>&nbsp;</p>
<p><span style="font-style: italic;"><span style="color: #777777; font-size: 11px; font-style: normal; line-height: 15px;"><span style="font-style: italic;">v1.0 Alpha Features:</span></span></span></p>
<p><span style="color: #777777; font-size: 11px; line-height: 15px;"><span style="font-style: italic;"> </span></span></p>
<p style="margin-top: 6px; margin-right: 0px; margin-bottom: 8px; margin-left: 0px;"><span style="font-style: italic;">-Custom System Menu Alpha<br />-SoftMii Health Screen-<br />-Improved Hacks.ini (Fixed )<br />-Customizable Via Jizmo&rsquo;s Theme Packs<br />-Full Disc Channel Region Free Back-up Loading<br />-Diagnostic Menu (Recovery) access through GCport1 Y-Button<br />-No Copy Save Protections Removed<br />-Retail Discs run 6x, Backups run 3x<br />-Auto boot ANY Disc Through Recovery Menu<br />-Skip Disc Updates<br />-No Error 002 in new games like NFS Undercover<br />-No Annoying Menu BGM<br />-Pre loader 0.27 installation<br />- Regular cIOS for those who have patched discs to 249<br />- Move your Disc Channel anywhere<br />-Home Brew Channel 1.01<br />-Region Free Channels<br />-Downgrade Method Included</span></p>
<p style="margin-top: 6px; margin-right: 0px; margin-bottom: 8px; margin-left: 0px;">&nbsp;</p>
<p style="margin-top: 6px; margin-right: 0px; margin-bottom: 8px; margin-left: 0px;">For all questions, comments, and concerns please visit the forums.</p>
<p style="margin-top: 6px; margin-right: 0px; margin-bottom: 8px; margin-left: 0px;">&nbsp;</p>
<p style="margin-top: 6px; margin-right: 0px; margin-bottom: 8px; margin-left: 0px;"><span style="font-family: arial; font-size: 12px; -webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px;"><span style="font-weight: bold;"><a href="http://rapidshare.com/files/194711102/SoftMii_095__1_.rar" target="_blank"><span style="font-size: medium;">Download</span></a></span></span></p>
<p style="margin-top: 6px; margin-right: 0px; margin-bottom: 8px; margin-left: 0px;"><span style="color: #0000ff; font-size: 13px; font-weight: bold; -webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; text-decoration: underline;"><br /></span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>]]></description>
            <author>JustinWoodypond</author>
            <pubDate>Fri, 06 Feb 2009 16:19:37 +0100</pubDate>
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            <title>Wii to become video distribution platform</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p><img style="float: left; margin-left: 2px; margin-right: 5px;" src="images/news/123008remocon.jpg" alt="tv + wii" width="285" height="279" /><br />According to the Nikkei Business Daily, Nintendo will team up with ad agency Dentsu Inc to launch a video distribution service on the <span id="lw_1230163149_1" class="yshortcuts">Wii console</span>, in a move to establish a new <span id="lw_1230163149_2" class="yshortcuts">revenue stream</span>.<br /><br />The are planning to offer cartoons and other shows created to make it 'unique' from other online providers.<span id="lw_1230163149_6" class="yshortcuts"> Nintendo</span> and Dentsu will start the new service early next year in Japan, followed by overseas launches later in the year.<br /><br />This is a pretty cool idea... I'm curious to see if they will ever get it to North America.</p>]]></description>
            <author>monkeymaximus</author>
            <pubDate>Tue, 30 Dec 2008 09:51:30 +0100</pubDate>
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            <title>Club Nintendo site down</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p><img style="float: left; margin-left: 5px; margin-right: 5px;" src="images/news/122608180px-Club_Nintendo.png" alt="club nintendo" width="180" height="180" /></p>
<p><br />It seems that the huge sales number talked about below caused the Club Nintendo servers to fall over. Users have been reporting since yesterday (christmas) that they have been unable to reach http://club.nintendo.com. <br /><br />Hopefully Nintendo will get their act together and be back up for all their new users. Until then, why not hit the <a href="forum">forums</a>?</p>]]></description>
            <author>monkeymaximus</author>
            <pubDate>Fri, 26 Dec 2008 23:32:53 +0100</pubDate>
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            <title>Wii helps lead Amazon to record Christmas sales</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p>With the economic recession torturing many you would think that sales for companies like Amazon would be down... apparently not. Amazon posted the "best ever" holiday sales this year and the Nintendo Wii helped them do that.</p>
<p style="text-align: center;"><img src="images/news/122608wii.jpg" alt="wii's taking over" width="300" height="254" /></p>
<p>According to a sales report released by Amazon the<span id="intelliTXT"> &ldquo;Nintendo Wii dominated the top sellers in video games and hardware, including the Wii console, the Wii remote controller and the Wii nunchuk controller&rdquo;. Apparently the 360 and PS3 did their fair share but paled in comparison to the Wii.</span><span id="intelliTXT"><br /><br />With the news of the Wii having a strong November and December CNET made some calculations to figure out how each console was doing this year. So the Wii sold a whopping 43.75 million units, the 360 sold 26.49 milion units, and the PS3 sold 18.82 million units. Notice how the Wii was 2 million shy from selling as many as the other two combined.<br /></span></p>]]></description>
            <author>monkeymaximus</author>
            <pubDate>Fri, 26 Dec 2008 23:20:40 +0100</pubDate>
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        <item>
            <title>Wii News Update</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p style="text-align: center;"><img src="http://img150.imageshack.us/img150/4743/wiiwc2.jpg" alt=" " width="270" height="239" /></p>
<p>&nbsp;</p>
<p>Ok, yes, it has been a while since the last time anything Wii related was posted, so I'm throwing some information at you!<br /><br />First up you may have heard, but there is a new revision of the Wii that at this time is unmodifiable. The DVD drive controller chip that is used by modchips to play backups has been completely removed! You can find more information from the original source, as well as photos.<br /><br />Source: <a href="http://wiinewz.com/forums/nintendo-news/82846-new-wii-drive-revision-kills-all-modchips.html" target="_blank">WiiNewz </a></p>
<p>&nbsp;</p>
<p><br />Now, for all you homebrew junkies, there have been tons of releases, and I mean tons! Because of so many releases, I have just made a list of some of the more recent releases that you can find all over the web. Take a gander, and if anything peaks your interest any of 'brew below shouldn't be hard too find.</p>
<p>As always, if you need any help just head over to the <a href="forum/viewforum.php?f=134">Wii Homebrew</a> forums and post your question!</p>
<p>&nbsp;</p>
<p><span style="text-decoration: underline;">Loaders</span><br />Homebrew Channel v1.0.1<br />Wii Homebrew Launcher 0.12<br />Wii Gamecube Homebrew Launcher v0.2.2<br />Homebrew Disc Loader v0.3<br /><br /><span style="text-decoration: underline;">Emulators</span><br />RIN Wii (16-12-2008)<br />Hugo GX (081214)<br />Gnuboy GX (14/12/2008)<br />SMS Plus GX (081214)<br />Genesis Plus GX 1.3.0<br /><br /><span style="text-decoration: underline;">Apps</span><br />The Homebrew Browser v0.2.5<br />TheGHOST<br />whiite-linux Installer<br />Update Downloader<br />AnyRegion Changer 1.1b<br />WiiCM PNCalpha1<br />ftpii 0.0.16<br />Xyzzy v1.1<br /><br /><span style="text-decoration: underline;">Games</span><br />BibleQuiz v0.7<br />Lpairs v1.0<br />RedSquare v0.5<br />Minesweeper v1.3<br />Yahtzwii v1.0<br />Pieros Wiicross v0.1<br />Paradroid v0.4<br />WiiDoom 0.4.1<br />Arcade Jigsaw<br /><br /><span style="text-decoration: underline;">OS</span><br />New Gentoo Linux Distro<br />Xwhiite-linux v0.2</p>]]></description>
            <author>brentbizzle</author>
            <pubDate>Fri, 19 Dec 2008 01:15:34 +0100</pubDate>
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            <title>Install WAD's With the Latest Update!</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p>This tutorial is quoted from WiiNewz.com:</p><p>&nbsp;</p><p>&nbsp;</p><p><em>&quot;First, use WiiScrubber to open up the Wii Backup Disc, and extract IOS16-64-v257-prod.wad<br />This file can be found by clicking the + sign next to &quot;Partition:1 - UPDATE&quot;, and then the + sign again next to _sys<br />Right click on this filename, and click on &quot;Save as&quot; and save it to a WADS directory on your SD card.<br /><br />After that, use Wad Manager v1.3 to install this wad - it is NOT trucha signed, but it IS (&#39;semi&#39;) legal, so it WILL install without a prior cIOS.<br />To clear this up, having the wad is not legal, as it is copyrighted code from nintendo, but it is signed by nintendo, so it installs without an issue.<br /><br />Finally, use Wad Manager that was recoded by Davi92 to work off of IOS16 to install the cIOS_fix (hopefully that is the filename in the included zip - djtaz correct me if I&#39;m wrong), and you are on your way again!<br /><br />From here you can choose to run Waninkoko&#39;s downgrader.<br /><br />NOTE: if you are trying to run Any Title Deleter to delete IOS51, you must first obtain copies of at least IOS30 and IOS36 from a Wii game (such as Wii Music or the new Guitar Hero) using the same method with WiiScrubber. From here you can install WiiGator&#39;s Backup Loader 0.3 with the corresponding cIOS released with it (v6).<br /><br />More information regarding removing the October 23d update can be found here:<br /></em><a href="http://wiibrew.org/wiki/Remove_October_23_Update" target="_blank" onclick="pageTracker._trackPageview ('/outgoing/http_wiibrew_org_wiki_Remove_October_23_Update');"><em>Remove October 23 Update - WiiBrew</em></a><br /><br /><em>A HUGE thank you&quot;</em></p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p><strong>I have uploaded all the necassary tools to use this tutorial. Click the link below.</strong></p><p>&nbsp;</p><p><a href="http://rapidshare.com/files/158782142/WiiWadTools.zip"><strong>http://rapidshare.com/files/158782142/WiiWadTools.zip</strong></a></p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>As always please let us know how this works for you either by commenting in this post or by visiting our forums. Thanks.</p>]]></description>
            <author>JustinWoodypond</author>
            <pubDate>Wed, 29 Oct 2008 20:38:01 +0100</pubDate>
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            <title>Wii Shop and IOS51 installer</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  	<p>Looks like theres been a small breakthrough with the latest firmware. When the Wii 3.4 firmware came out, it disabled multiple homebrew applications from running properly. If you wanted to use the shop channel or the internet browser, you had to update. A patch was released to bypass the update and allow you to use the Shop channel on your current firmware. Here are the instructions and info from the developer.</p><p>&nbsp;</p><blockquote><p><em>&quot;Wii Shop and IOS51 installer is a very quick modification of PatchMii modified by Muzer that does one thing: It installs the new IOS51 and Wii Shop Channel, without installing the patches to all the other IOSes. This means that as long as you didn&rsquo;t update, you can now install this to use the Wii Shop Channel but keep all the benefits of not having the update.</em></p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p> <p><em>Anybody at all could have made this, just everyone is too busy at the moment, so I figured I would make it. It&rsquo;s literally modifying 4 lines of code and commenting out a bunch of stuff. Because of this I didn&rsquo;t bother to include the source in the package, but if anyone wants me to, I&rsquo;ll happily include it.</em></p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p> <p><em>This does not have the same effects as updating, so you get the best of both worlds.</em></p><p>&nbsp;</p><p>&nbsp;</p> <p><em>You can do this on any system menu version and it will work fine, keeping the system menu version you have.</em></p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p> <p><em>I made the program as two separate dol files, because it&rsquo;s easier and quicker for me that way, if this lasts a while I&rsquo;ll make a version that combines the two files.</em></p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p> <p><em>NOTE: TAKE OUT ANY GAMECUBE MEMORY CARDS/CONTROLLERS AND USB DEVICES BEFORE INSTALLING ANYTHING. The first time one person installed the IOS51, and Shop Channel. One person had a Gamecube memory card, and a wireless adapter in the Wii, and it didn&rsquo;t install correctly. But after taking out all Gamecube items, re-installed everything and it worked fine. Axelpaxel was the one that found that USB devices did it too.</em></p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p> <p><em>Instructions: Simply load one file, then the other. It does not matter in which order you load them. Use any method.</em></p><p>&nbsp;</p><p>&nbsp;</p> <p><em>Download: <a href="http://muzer.hbcapps.com/updater.tar.gz" target="_blank" onclick="pageTracker._trackPageview ('/outgoing/http_muzer_hbcapps_com_updater_tar_gz');">http://muzer.hbcapps.com/updater.tar.gz</a></em></p><p>&nbsp;</p><p>&nbsp;</p> <p><strong><em>Update: Matthew_8 has kindly repackaged my app into a more noob friendly version which is formatted for the homebrew channel.&quot;</em></strong></p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>As always, please let us know how this works for you by either commenting here or posting our forums. </p></blockquote><p>&nbsp;</p><p>&nbsp;</p>										  										  										  ]]></description>
            <author>JustinWoodypond</author>
            <pubDate>Sat, 25 Oct 2008 21:36:09 +0100</pubDate>
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            <title>Wii Firmware 3.4 Released</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p style="text-align: center;">&nbsp;<img style="width: 317px; height: 263px;" src="http://www.brewology.com/images/news/102308warning.jpg" alt=" " width="317" height="263" /></p>
<p>Nintendo has released Firmware Update 3.4. Here is the changelog from the update:</p>
<p>&nbsp;</p>
<p>3.4 Change Log:</p>
<p>* Wii Points will soon be called Nintendo Points, and all references as such will be updated. All other functionality with Nintendo Points will remain the same.<br />* The controller usage explanation screen will be updated.<br />* The controller usage explanation screen will be separated from the purchase screen. Along with this, the user will be prompted to confirm that they have any necessary accessories before being able to press the Purchase button.<br />* The design of the icons displayed will be updated.</p>
<p>&nbsp;</p>
<p>&nbsp;(From users at NES-Hacks) The latest unconfirmed info is&nbsp;as follows:</p>
<ul>
<li>Installed WADS will still work as long as you dont use WAD manager (Channels will disappear) </li>
<li>Homebrew Channel still works but some apps wont </li>
<li>Modchips are NOT affected </li>
<li>Backup Loader still works </li>
<li>GeckoOS still works </li>
<li>You CANNOT install WADs after you update to 3.4 </li>
<li>Region Changer will NOT work </li>
<li>Downgrader will NOT work</li>
</ul>
<p><strong>It is recommended that you not update until a patch has been released.</strong></p>]]></description>
            <author>JustinWoodypond</author>
            <pubDate>Fri, 24 Oct 2008 03:34:48 +0100</pubDate>
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            <title>Waninkoko's Wii Backup Loader LEAKED! (UPDATE)</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p><img src="http://brewology.com/images/news/091808banner.jpg" alt="Waninkokoimage" width="500" height="120" /></p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>Looks like a beta tester of Waninkoko&#39;s Wii Backup Loader has leaked the software. </p><p>This software has <strong>NOT</strong> been tested and is advised not to use until a full release is made. </p><p>As always, if anyone does try this please let us know if it works. </p><p>&nbsp;</p><p>The Wii scene is growing........</p><p>&nbsp;</p><p><strong>UPDATE: As a result of the leak, Waninkoko has expressed his anger with GBATemp and announced that he has abandoned the project and will no longer be producing any new versions of this app.</strong></p><p>&nbsp;</p><p>&nbsp;</p><p><strong>UPDATE 2: Since the project has been abandoned and there will not be a new version here are the tools necassary to attempt. We take no responsibility for anything that happens to your console. USE AT YOUR OWN RISK!</strong></p><p>&nbsp;</p><p><strong>Step 1. <br /><br />Install the CIOS36_rev5-64-v1042.wad <br /><br />Step 2. <br /><br />Install the DVDX .dol into your apps and setup via Homebrew Channel <br /><br />- Click advanced and set it to 249 <br /><br />Step 3. <br /><br />Create a folder on your SD card in the apps folder and name it Wii Loader (Or whatever else you want) and put dvd-back.dol in there. <br /><br />Step 4. Make sure that &quot;backup-creator.exe&quot; , &quot;common-key&quot; and what .iso you are wanting to backup is in the same folder. <br /><br />- Drag the ISO over the &quot;backup-creator.exe&quot; This will create a new iso called partition.iso <br /><br />Burn with IMGBurn <br /><br />Step 5. <br />Go to Homebrew Channel on the Wii and load the Wii Loader backup-dvd.dol file you did earlier and launch. <br /><br />It will ask to insert a Wii disc. Insert your backup. Your backup should load. <br /><br /></strong></p><p><strong>Download the files at:</strong></p><p>&nbsp;</p><p><strong>This has all the tools necassary to start from scratch (Twilight hack, homebrew channel, DVDX, and Wii Backup Loader).</strong></p><p>&nbsp;</p><p>&nbsp;</p><p><a href="http://rapidshare.com/files/147055112/WiiLoader_Tools.rar" target="_blank" title="http://rapidshare.com/files/147055112/WiiLoader_Tools.rar">http://rapidshare.com/files/147055112/WiiLoader_Tools.rar</a></p><p><br /><br />&nbsp;</p><p>&nbsp;</p>]]></description>
            <author>justinwoodypond</author>
            <pubDate>Fri, 19 Sep 2008 05:18:17 +0100</pubDate>
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            <title>Wii Backup Loader: Proof of Concept</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  											  											  	<p>Linkworm has posted a final proof of concept video of loading a backup of The Legend of Zelda: Twilight Princess.&nbsp; The final backup loader will hopefully be released in the near future.&nbsp; He also says that this is the work of <span>Waninkoko</span>, but with no official word from <span>Waninkoko</span> himself, we&#39;ll have to wait and see with that one.&nbsp; Check it out:</p><p>&nbsp;</p><div style="text-align: center"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,29,0" width="425" height="344"><param name="movie" value="http://www.youtube.com/v/JxmuSkIl7SU&amp;hl=en&amp;fs=1" /><param name="quality" value="high" /><param name="menu" value="false" /><param name="wmode" value="" /><embed src="http://www.youtube.com/v/JxmuSkIl7SU&amp;hl=en&amp;fs=1" wmode="" quality="high" menu="false" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="344"></embed></object></div><p>&nbsp;</p>										  										  										  										  										  ]]></description>
            <author>Terdinglage</author>
            <pubDate>Mon, 15 Sep 2008 01:26:46 +0100</pubDate>
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            <title>Wii System Menu...HACKED!</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  	<div style="margin: 5px 20px 20px"><div class="smallfont" style="margin-bottom: 2px"><a href="http://www.statcounter.com/" target="_blank"><img src="http://c.statcounter.com/3989720/0/e61bcad1/1/" border="0" alt="free counter with statistics" /></a>Crediar has managed to hack the Nintendo Wii&#39;s System Menu in various ways to allow some cool stuff to be done including:<br /><div style="margin: 5px 20px 20px"><div class="smallfont" style="margin-bottom: 2px">Quote:</div><table border="0" cellspacing="0" cellpadding="6" width="100%"><tbody><tr><td class="alt2" style="border: 1px inset ">* No healthwarning (the blackscreen is the time it needs to load the channels)<br />* region free Wii games<br />* region free GC games<br />* region free channels<br />* start the build-in rescue menu when Y is pressed on the first GC controller<br />* rescue menu patch to boot everything not just diag-discs<br />* No mainmenu BGM<br /><br />more to come </td></tr></tbody></table></div></div></div><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,29,0" width="425" height="344"><param name="movie" value="http://www.youtube.com/v/HZY2XSWc2F0&amp;hl=en&amp;fs=1" /><param name="quality" value="high" /><param name="menu" value="false" /><param name="wmode" value="" /><embed src="http://www.youtube.com/v/HZY2XSWc2F0&amp;hl=en&amp;fs=1" wmode="" quality="high" menu="false" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="344"></embed></object> 										  										  ]]></description>
            <author>justinwoodypond</author>
            <pubDate>Wed, 06 Aug 2008 02:32:12 +0100</pubDate>
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            <title>WiiBrew Pack Generator</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  											  											  											  	<div style="text-align: center"><a href="index.php?page=generate&amp;packId=2"><img src="http://www.brewology.com/images/wii/packgen/banner.jpg" border="0" alt=" " width="596" height="94" /></a> </div><p><strong><br />Update:</strong> Some users were reporting issues when using the Pack Generator with Mac OSX and also there has been some confusion as to the actual extraction to root process.&nbsp; I&#39;m happy to report that we&#39;ve solved the issue of the Mac corrupted .zip files, and have updated the Pack Generator with instructions on how to install on each different OS.&nbsp; Hopefully that will solve most users problems.&nbsp; Enjoy!</p><p>&nbsp;</p><hr width="100%" size="2" /><p><br />WiiBrew is proud to present the Wii Pack Generator! For those of you who aren&#39;t familiar with the concept of a Pack Generator, I&#39;ll give you a quick rundown. The Wii Pack Generator is a web based utility that allows you to select from the most recent, up to date, and high quality homebrew for your Nintendo Wii and create a custom pack. All of the homebrew you select will be added into a .zip or .exe file with the correct structure for easy, ready to go extraction onto your SD card. </p><p>&nbsp;</p><div style="text-align: center"><a href="index.php?page=generate&amp;packId=2"><img src="images/news/072708screenshot.jpg" alt="Wii Screenshot" width="474" height="389" /></a> </div><p><br />Get homebrew on your Wii, the easy way! Just select what you want, download, extract to the root of your SD card, and run using the Homebrew Channel! Don&#39;t have the Homebrew channel, but have Twilight Princess? Have no fear, we&#39;ve got you covered. Just download the necessary files at the top of the homebrew list, run the Twilight Hack (we&#39;ve got a video tutorial if you don&#39;t know how), and the Homebrew Channel will be installed automatically for you. Ready to start downloading? Then simply click the Wii Pack Generator banner or follow the link below. Special thanks goes out to BrentBizzle for his hard work with updating and filling the Pack Generator to make all of this possible!&nbsp; If you like our Pack Generator or need help, be sure to join our forums and let us know!&nbsp; We always appreciate getting new members in the Brewology community!<br /><br /><a href="index.php?page=generate&amp;packId=2"><strong>[ WiiBrew Pack Generator ]</strong></a><strong> <a href="forum/">[ WiiBrew Forums ]</a> <a href="http://digg.com/nintendo/WiiBrew_Pack_Generator_Build_a_Custom_Homebrew_Installer">[ Digg This ]</a><br /></strong></p>										  										  										  										  										  										  ]]></description>
            <author>Terdinglage</author>
            <pubDate>Mon, 28 Jul 2008 01:08:23 +0100</pubDate>
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            <title>DVD Access Library: No modchip required!</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  											  											  											  											  	<div style="text-align: center"><img src="images/news/072708Wii%20Dunce%20Cap.jpg" alt="Wii Dunce Cap" width="337" height="250" /></div>Thanks to an inadequate response from Nintendo, bushing has made the decision to go public with his <strike>ISO loading</strike> DVD loading exploit.&nbsp; Essentially what this means is that <em>all </em>users, including those without a modchip, will now be able to access to files stored on their own DVD-R.&nbsp; This really opens up a lot of useful possibilities with countless homebrew applications.&nbsp; Check out what folks at HacMii had to say: <p>&nbsp;</p><div class="post-text"><blockquote><h6>Quote:</h6><span style="font-size: 10px; line-height: normal">Note: this is not a backup loader, in any way, shape, or form. If you&rsquo;re looking for a backup loader, please move along. <br /> <br />While Nintendo did reply to bushing&rsquo;s open letter, he has not succeeded in establishing a conversation with an engineer about the issue. Furthermore, we have learned that they received and read at least two of the original three e-mails that were sent prior to the open letter, and decided not to reply (in fact, one of their replies was to one of the original e-mails, but only after the open letter was posted). Therefore, we can only conclude that they are not very interested in the issue. <br /> <br />As many of you may already know or have deduced, the bug in our open letter referred to a way of reading DVD-Rs (and Video DVDs) without the use of a modchip. Several people have investigated the bug independently, and they&rsquo;ve gotten pretty close. However, we did discover an easier way of enabling this mode from homebrew, which, among other things, does not require any changes to IOS at all. This method is also relatively difficult to transform into some sort of backup loader. <br /> <br />Erant has been developing a library that uses this trick to enable DVD access for homebrew. We hope to release it this coming week, after a few details have been polished. svpe and dhewg have been working on a native mplayer port that uses this library to play back DVDs, which we hope to release as a proof-of-concept together with the library. We also have DVD-loading versions of snes9x and Genplus. <br /> <br />Non-modchip users will not need a custom IOS. Ironically, this method doesn&rsquo;t work for users of some modchips. Therefore, these users will require a patched IOS using the well-known UnencryptedRead patch (the library will automatically use it if needed). We&rsquo;ll try to release a somewhat more user-friendly version of patchmii dedicated to this task together with the library.</span></blockquote></div><p><br />Could this mean an eventual ISO or DVD loader for <strike>downloaded</strike> backup games?&nbsp; Only time will tell, but for now I can safely say Nintendo should be nominated as &quot;Dunce of the Week&quot; for their lack of and follow through with getting this patched.&nbsp; I have a feeling this could come back to bite them...<br /><br />Via <a href="http://hackmii.com/2008/07/dvd-access-library-no-modchip-required/"><strong>[ HackMii ]</strong></a></p>										  										  										  										  										  										  										  ]]></description>
            <author>Terdinglage</author>
            <pubDate>Sun, 27 Jul 2008 20:56:02 +0100</pubDate>
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            <title>Release: TVersity 1.0.0.3 RC2</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  											  	<p><img style="width: 161px; height: 96px" src="images/news/072508banner2.jpg" alt="TVersity" title="TVersity" width="161" height="96" align="right" />TVersity 1.0 RC2 has just been released lately, with some much needed features added, as well as some enjoyable ones. One of my most favorite changes has to be the support for album art. The image isn&#39;t limited to the icon that Windows Media Player or Winamp produce, but you can also use your own art by using the naming convention included in the readme. While this release isn&#39;t a full on v1.0 release, it is still very close. The album art interface is also not limited to Wiis but any HTML (PS3&#39;s, Blackberries, iPhones, PSP&#39;s, etc.) and Flash (Wii!) interface. Here is the changelog for your viewing pleasure:</p><p>&nbsp;</p><div class="post-text"><blockquote><h6>Quote:</h6><span style="font-size: 10px; line-height: normal"><strong>New Features:</strong> <br />-Album art support is now available and is compatible with the Sony PS3 as well as with the HTML interface (PSP, iPhone, Blackberry, etc.) and flash interface (Wii). Album art relies on JPEG files conforming to certain naming conventions that are present in the same folder as music tracks. These files can be created by either Windows Media Player or WinAmp and TVersity will pick them up, or users can add them manually. <br />-Individual YouTube videos can now be added by pointing the browser to a specific video on YouTube and dragging and dropping the address bar icon to TVersity (or copying and pasting the URL). <br /><br /><strong>Bug Fixes:</strong> <br />-MShare now refreshes as fast as it was in 0.9.11.4. <br />-No files are periodically added to the Temporary Internet Files folder while the GUI is running (browser caching was turned off). <br />-Fix crashes when adding/refreshing some FLAC and some MP3 files. <br />-Flash interface is now more reliable when switching from one live stream to another and then going back to first one. <br />-TVersity service was failing to start on machines that had a non ASCII character in their hostname.</span></blockquote></div><p>&nbsp;</p><p>Download <a href="http://download.tversity.com/TVersitySetup_1_0_0_3_RC2.exe"><strong>[ TVersity v1.0RC2 ]</strong></a> <br />Via <a href="http://tversity.com/tversity-10-rc2-is-here/"><strong>[ Tversity ]</strong></a> </p>										  										  										  										  ]]></description>
            <author>ace_012</author>
            <pubDate>Fri, 25 Jul 2008 16:32:32 +0100</pubDate>
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            <title>Release: UNO v4</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  	<img src="images/news/072408800px-Uno-cards.jpg" alt="Uno!" title="Uno!" width="225" height="168" align="right" /><div style="text-align: center"><div align="left"> </div><div align="left"> </div><div align="left"> </div><div align="left"> </div><div align="left">Homebrew developer kriogeN has just updated his great homebrew game &quot;UNO&quot; for the Wii to version 4. This update includes something we all can love, improved graphics! Seems like a fun game to me. UNO allows 2 to 4 players that can play against each other across the internet. This update also includes a couple more minor changes, which can be viewed in the readme. So now the directions, excuse me if my Spanish is a little rusty (as well as googles) but here it goes:</div><div align="left">&nbsp;</div><div align="left"><div class="post-text"><blockquote><h6>Quote:</h6><span style="font-size: 10px; line-height: normal">Directions: <br />In the main menu indicates if it wants to act as a server for 2 to 4 players or want to become a customer, once selected you&#39;ll have to wait until all players are connected. As all are connected server distributed charts and start playing the first connected user (normally the player who acts as a server, but could be another if someone connected before this establish its own connection). <br /> <br />If you have more cards in your hand you can see (more than 7 letters) you can move hand with the left and right buttons. <br /> <br />To select a letter you put on top and press B (the letter selected will appear in the foreground as you move your hand), if you have no cards to make (or think you do not have) hit the button and draw a new 2 letter. Clicking the button home saldr&aacute;s your turn the game, but other users are blocked (expects to receive from a socket that no longer exists) <br /> <br />If this is not your turn seem that the game has been hanged, but is not so.</span></blockquote></div> 	          	</div><div align="left">&nbsp;</div><div align="left">Download<strong> <a href="http://kriogen.googlepages.com/UnoV4.rar">[ UNO v4 ]</a>  </strong> </div><div align="left">Via <strong><a href="http://www.elotrolado.net/hilo_uno-juego-de-cartas-v3_1058966">[ Elotrolado ]</a></strong>  </div><div align="left"> </div><div align="left"> </div><div align="left"> </div><div align="left"> </div></div>										  										  										  ]]></description>
            <author>ace_012</author>
            <pubDate>Fri, 25 Jul 2008 04:57:10 +0100</pubDate>
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            <title>Sequel to Wii Sports to Include WiiMotionPlus</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p align="center"><font size="2"><img style="width: 322px; height: 184px" src="http://www.gameguru.in/images/wii-sports-resort-ss1.jpg" alt="" width="322" height="184" />&nbsp;&nbsp;&nbsp;&nbsp; <img src="http://upload.wikimedia.org/wikipedia/commons/thumb/f/f9/Plus_sign.svg/200px-Plus_sign.svg.png" alt="" width="90" height="94" />&nbsp;&nbsp;&nbsp;&nbsp; <img style="width: 276px; height: 187px" src="http://www.aussie-nintendo.com/images/NEWS2/wiimotionplus.jpg" alt="" width="276" height="187" /></font></p><p>&nbsp;</p><p><font size="1">This may be a bit of old news for some but it is quite notable.&nbsp; Nintendo announced at E3 that they confirmed a new addon for the Wiimote called WiiMotionPlus.&nbsp; They have also added that the sequel to Wii Sports, Wii Sports Resort, will use this addon for the first time.&nbsp; The game is said to inclue jet skiing, sword fighting, and disc throwing.&nbsp;It will probably include more games by its release.&nbsp; Will this be the next Wii Play bundled with the new accessory?&nbsp; Who knows, we&#39;ll just have to wait and see.</font></p><p>&nbsp;</p>]]></description>
            <author>mice R nice ~(_&amp;quot;&amp;gt</author>
            <pubDate>Tue, 22 Jul 2008 20:11:50 +0100</pubDate>
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            <title>Dear Nintendo, We Could Make a Wii ISO Loader.</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p>It looks like yet another security flaw has been found in Nintendo&#39;s Wii.&nbsp; A Wii hacker by the name of bushing is reporting that he and his team has come across a major security flaw in the Wii that would allow for the playing of pirated games on an unmodified Wii Console.&nbsp; Luckily for Nintendo, he intends to tell them of this issue so it can be properly patched before it gets public.&nbsp; No response has been received yet, but I really hope for Nintendo&#39;s sake that they respond and don&#39;t take this issue lightly.&nbsp; They&#39;re software attachment rate really can&#39;t afford to be any lower than it already is...</p><p>&nbsp;</p><div class="post-text"><blockquote><h6>Quote:</h6><p><span style="font-size: 10px; line-height: normal">Dear Nintendo,&nbsp;<br /><br /></span><span style="font-size: 10px; line-height: normal">As part of our efforts to understand how the Wii works, we believe we <br />have found a security issue that could allow pirated Wii games to be <br />played on an unmodified Wii console. <br /><br />I would like to speak to an engineer about this &mdash; please have one contact me at bushing (at) gmail.com. <br /><br />Sincerely, <br />bushing <br /><br />P.S. Sorry for posting this publicly &mdash; I tried emailing you three times <br />and never received a response. I am trying to follow the model set forth <br />in <a href="http://www.wiretrip.net/rfp/policy.html," target="_blank">http://www.wiretrip.net/rfp/policy.html,</a> so your timely response <br />would be appreciated.</span></p></blockquote></div><p>&nbsp;</p><p>Via <strong><a href="http://hackmii.com/2008/07/dear-nintendo/#more-63">[ HackMii ]</a></strong></p>]]></description>
            <author>Terdinglage</author>
            <pubDate>Thu, 17 Jul 2008 20:42:01 +0100</pubDate>
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            <title>XLink Kai v7.4 BETA</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p style="text-align: center"><img src="images/news/070108xlink.jpg" alt="XLink Kai" title="XLink Kai" width="295" height="80" /></p><p align="left"><br />Team XLink has just released a new version&nbsp;of XLink Kai, a program that allows you to play System Link and Ad Hoc games globally over the internet.&nbsp; The best thing is, its absolutely free!</p><p align="left">&nbsp;</p><div class="post-text"><blockquote><h6>Quote:</h6><span style="font-size: 10px; line-height: normal">What&#39;s the point? <br /><br />XLink Kai(info) 7.4 began a few months ago to address the following issues: <br />1. Internationalization - the existing Kai UI does not support many languages and character encodings. <br />2. Platform Independence - Linux and OS X client software is no longer feature compatible with the Windows client <br />3. Unified Development - numerous versions and variants of the engine and client exist creating compatibility issues and fragmented development/support. <br /><br />Team XLink prides itself as a &#39;Global Community&#39; of gamers. To us, this means people who speak different languages, who use different Operating Systems, and who live all over the globe should be able to connect with one another and make Team XLink their home. Our year to year userbase growth and concurrent player statistics tells us we&#39;ve been making excellent strides towards our global ambitions. Still, to truly move forward with the project, we need to address infrastructure and compatibility issues so that we have a solid platform that encourages further growth. Kai 7.4 addresses these issues and provides a solid foundation for future plan that simply would not be possible with the previous versions of Kai. <br /><br />So what&#39;s new? <br /><br />The biggest change to Kai is somewhat invisible--the code. Kai was designed primarily as a Windows-based system with compatibility for Linux/OS X (and other *nix systems) added later through the Kaid project and numerous third-party clients. This created a rift in development where any features added to the Windows Engine and Client needed to be added to Kaid and the third-party clients needed to be updated. A small change in the Windows client required all the other clients to be updated. Updates to the Windows engine (ex: new PSP MAC addresses) required Kaid be updated. As developer interest in Kaid and the many clients waned, it has become increasingly difficult to add any new features without breaking existing compatibility for those not using Windows. To address this, Kai 7.4 uses a single codebase and non-proprietary libraries so that the same code that compiles the Windows binary also compiles under Linux, OS X, BSD, etc. This required removing all the MFC code from Kai and replacing it with platform-independent alternatives like the Boost and wxWidgets libraries. With this unified codebase, future updates and changes will be made available on all supported Operating Systems at the same time. <br /><br />The most visible change found in Kai 7.4 is the Client Web UI. Instead of designing multiple User Interfaces for every supported OS and every language we decided to drawn on the strength of existing cross-platform technology: the web browser. The Kai 7.4 engine contains a small web server which serves the client to your web browser (Safari, Firefox, Internet Explorer(info), etc.) and communication between the web browser and the Engine is achieved using Ajax programming. Aside from the obvious elimination of platform compatibility issues, switching to a browser-based client has some wonderful side effects: <br />1. Updates and additions to the client are served immediately without the need to restart the Engine. <br />2. The client is &#39;skinable&#39; allowing users to develop and share their own customizations. <br />3. Kai can integrate other web technologies such as streaming audio and video. <br />4. Kai can be controlled using embedded systems with compatible web browsers (ex: iPhone). <br />5. The Kai engine can be accessed and controlled remotely via the web browser ( chat from work/school ) <br /><br />Another notable improvement found in Kai 7.4 is the support for uPnP routers. Most modern routers support uPnP allowing on-the-fly port mapping. When started behind a uPnP router, Kai just works--no port forwarding or router configuration required. <br /><br />Lastly, all language has been stripped out of both the Engine and the Web UI Client and replaced with language templates. Currently, English and Japanese translations are available; however, support for Korean, Spanish, and many other languages are being added as translation becomes available through the community.</span></blockquote></div><p align="left"><br />Via <strong><a href="http://www.teamxlink.co.uk/" title="Team XLink">[ Team XLink ]</a></strong></p>]]></description>
            <author>Terdinglage</author>
            <pubDate>Tue, 01 Jul 2008 15:52:41 +0100</pubDate>
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            <title>Rock Band 2 Announced</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  	<p style="text-align: center" align="left"><img src="images/news/063008untitled.JPG" alt="Rock Band 2 Logo" title="Rock Band 2 Logo" width="494" height="267" /><br /><br />The first details are emerging about Rock Band 2, and it looks like EA and Harmonix are doing a lot of things right with the sequel. This proves to be a welcomed change of pace from some of EA&#39;s other franchises (<em>*cough*, *cough*, Madden).&nbsp; </em>It looks the game will be hitting the 360 this September, followed by the Wii, PS3, and PS2 versions &quot;later in the year&quot;.</p><blockquote><strong>Quote:</strong><hr width="100%" size="2" /><font size="1">1. Better Hardware <br />According to Harmonix: &quot;Quieter, more realistic, and more reliable instruments...&quot; <br /><br />2. Third Party Hardware <br />&quot;We&#39;re also actively welcoming new peripheral makers to make instruments for our game. Just like real instruments, we want players to be able to choose what instruments they use...&quot; <br /><br />3. Backwards Compatibility <br />Songs you purchased for Rock Band will work for Rock Band 2. Future Rock Band songs will work for both games. <br /><br />4. More Meaning <br />&quot;We have several new modes that not only provide new ways for you to experience your music library, but also new ways for you to transition from Expert to real instruments...&quot;</font>   <hr width="100%" size="2" /></blockquote><p>&nbsp;<br />Backwards <span style="font-size: 7.5pt; font-family: Verdana">compatibility </span>is a huge plus, and to me a definite advantage over Guitar Hero IV. It&#39;s good to finally see the songs I buy not become a complete waste when I sell the old game to buy the sequel (I&#39;m looking at you, Guitar Hero II). Plus, with the &quot;quieter, more realistic, and reliable instruments&quot; (read: We added a sunburst to the guitar.), I may actually spend more time playing my drums/guitar, and less time sending them in for repair. I&#39;m sold. <br /><br />Really though, more meaning? If Harmonix ever really wants to create a true parallel between the Rock Band guitar and the real guitar, they&#39;re gonna need a bit more than five buttons. But hey, I&#39;ll give them the benefit of the doubt with the &quot;transition from Expert to real instruments...&quot; thing. They did a pretty damn good job making the guitar look &quot;real&quot; this time around, so I suppose anything is possible.</p><p>&nbsp;</p><div style="text-align: center"><img src="images/news/063008untitled2.JPG" alt="Rock Band II Guitar" width="477" height="146" /></div><br />Via <strong><a href="http://gizmodo.com/5020669/rock-band-2-announced-sets-hardware-and-software-precedents">[ Gizmodo ]</a></strong>										  ]]></description>
            <author>Terdinglage</author>
            <pubDate>Mon, 30 Jun 2008 14:43:43 +0100</pubDate>
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            <title>Wiibrew Pack Generator Up!</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  											  	<p><font color="#0000ff"><strong><font size="5">Wiibrew Pack Generator Online!</font></strong></font></p><p>&nbsp;</p><p>&nbsp;</p><hr width="100%" size="2" /><br />Get homebrew on your Wii, the easy way! Just download, extract to the root of your SD card, and run using the Homebrew Channel! Don&#39;t have the Homebrew channel, but have Twilight Princess? Have no fear, we have you covered. Just download the necessary files at the top of the homebrew list and be Twilight Hack ready to install the Homebrew channel. Click the link to the left or follow the one below.<p>&nbsp;</p><p>&nbsp;</p><p><img src="http://img524.imageshack.us/img524/961/99692808pq5.jpg" alt=" " width="326" height="276" align="middle" />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="http://www.wiibrew.com/index.php?page=generate&amp;packId=2"><img src="http://img140.imageshack.us/img140/5808/aar031dj7.gif" alt=" " /></a><strong><font size="4" color="#ff0000">&nbsp;&nbsp;&nbsp;&nbsp; <a href="http://www.wiibrew.com/index.php?page=generate&amp;packId=2">Wiibrew Pack Generator!</a>&nbsp;&nbsp;&nbsp;&nbsp; </font></strong><a href="http://www.wiibrew.com/index.php?page=generate&amp;packId=2"><img src="http://img515.imageshack.us/img515/1770/aar032zo3.gif" alt=" " width="52" height="40" /></a></p><p>&nbsp;</p><p>&nbsp;</p>										  										  										  										  ]]></description>
            <author>brentbizzle</author>
            <pubDate>Thu, 26 Jun 2008 14:14:47 +0100</pubDate>
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            <title>Missile Command v0.4a</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p><a href="http://www.wiibrew.org/wiki/User:Ulti">Ulti</a> has released a new version of his game, Missile Command, adding sound effects and background music.</p><p>&nbsp;</p><hr /><p><em>Hey, it&#39;s missile command time! This uses the excellent libwiisprite for graphics and Sndlib BETA 1.0 for sound. The background music is Epoq - Lepidoptera, available for free from the Kahvi Collective. The sound effects were made by me spitting on my microphone. </em></p><p>&nbsp;</p><p><em>Current Version</em></p><p><em>0.4a - Added background music and sound effects (contact me on IRC if you think you can do a better job with the sound effects) </em></p><p>&nbsp;</p><p><em>Changelog</em></p><p><em>0.3a - Added split missiles, missiles now have trajectory lines </em></p><p>&nbsp;</p><p><em>0.2a - Added silo health and ammo, marginally better sprites </em></p><p>&nbsp;</p><p><em>0.1a - Initial release</em></p><hr /><p>&nbsp;</p><p>Via <strong><a href="http://www.wiibrew.org/wiki/User:Ulti/MissileCommand">[ WiiBrew ]</a></strong></p>]]></description>
            <author>Terdinglage</author>
            <pubDate>Thu, 26 Jun 2008 13:46:15 +0100</pubDate>
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            <title>Rumor: Guitar Hero - Metallica</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  											  	<p>This would probably qualify as&nbsp;&quot;old news&quot;, but&nbsp;with the recent release of Guitar Hero: Aerosmith<em>, </em>I figured I&#39;d refresh this leak of sorts regarding the next band to get Activition&#39;s exclusive treatment.&nbsp; Plus, being a big Metallica fan myself, I kinda felt obligated...<em> </em></p><p>&nbsp;</p><p><em><hr /></em></p><p><em>&nbsp;An Activision filing with the Securities and Exchange Commission contains confirmation that the company is planning to release a Metallica version of the massively popular Guitar Hero game in early 2009, ending months of speculation about which band would be featured next.</em></p><p>&nbsp;</p><p><em>Gaming sites are already abuzz with the news, but it was actually uncovered by a somewhat unlikely character: Edward Woo, a securities analyst for Wedbush Morgan Securities. The sentence he unearthed reads, &quot;In fiscal 2009, we plan to publish Guitar Hero: On Tour for the NDS; Guitar Hero: Aerosmith, Guitar Hero: Metallica, and Guitar Hero IV across multiple platforms.&quot;</em></p><p>&nbsp;</p><p><em>The Aerosmith version of the game had already been announced, but this is marks the first time Activision has confirmed -- however unintentionally -- that Metallica will be the next band to receive the full-on Guitar Hero treatment.</em></p><p>&nbsp;</p><p><em>Metallica&#39;s blazing riffs make them a natural fit for the game, and the group has shown a newfound willingness to leverage the internet. Hetfield, Ulrich and co. launched a Mission: Metallica site to reach out to fans and draw them in with free pre-release audio clips and in-studio video footage.</em></p><p>&nbsp;</p><p><em>However, Mission: Metallica faced a major backlash from fans who called its effort &quot;too little too late&quot; and said they would buy the next Metallica album just in order to share it online.</em></p><p>&nbsp;</p><p><em>Some fans of the band came to its defense; they may have to do so again if Guitar Hero: Metallica elicits a similar reaction when it&#39;s released (before the end of March 2009, according to the filing).</em></p><p>&nbsp;</p><p><em>If I were Lars Ulrich, I&#39;d tell Activision to add a tongue-in-cheek mission to Guitar Hero: Metallica in which the band slowly progresses from fighting the internet to realizing that it represents a way forward. Maybe at the end of the mission, the band could release a videogame similar to this one.</em></p><p>&nbsp;</p><p><em>One way or the other, Metallica (and, by extension, Activision), need to address the continuing PR problem that began when Ulrich rode the elevator to Napster&#39;s headquarters with those printouts of Metallica-sharing Napster users.</em></p><p>&nbsp;</p><p><em>A friend of mine was in that elevator at the time, and he said the mood was pretty tense; maybe it&#39;s time for Metallica to exorcise the Napster demon by acknowledging the problem, poking a bit of fun at itself and dissolving that tension once and for all.</em></p><p><em><hr /></em></p><p>&nbsp;</p><p>Via <a href="http://blog.wired.com/music/2008/06/activision-conf.html"><strong>[ WIRED ]</strong></a></p>										  										  										  										  ]]></description>
            <author>Terdinglage</author>
            <pubDate>Wed, 25 Jun 2008 20:18:29 +0100</pubDate>
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            <title>Finally lightsabers come to the Wiimote...</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p><font size="2"><img id="fullSizedImage" src="http://i202.photobucket.com/albums/aa256/imagehack/MR_Obi-Wan-FX.jpg?t=1214132617" alt="MR_Obi-Wan-FX.jpg picture by imagehack" width="141" height="143" />&nbsp;</font></p><p>&nbsp;</p><p><font size="2">We&#39;ve always wanted to have a real life lightsaber battle.&nbsp; Everyone has... really.&nbsp; So now the wait is almost over the game &quot;Star Wars The Clone Wars: Lightsaber Duels&quot; is coming to the Wii, and as its name suggests, you&#39;ll finally get to use you&#39;re Wiimote as a lightsaber.&nbsp; There will be a similar game coming out for the nintendo DS.&nbsp; Unfortunately both of these games will be based off of the new cartoon version of Star wars coming soon to theaters.&nbsp; This means that we won&#39;t see spectacular effects and life like heads falling off, but we will see a spiffy cartoon attepmt at it.&nbsp; More info is on&nbsp;its way and a trailer is set to&nbsp;air sometime soon, so be ready!&nbsp;</font></p>]]></description>
            <author>mice R nice ~(_&amp;quot;&amp;gt</author>
            <pubDate>Sun, 22 Jun 2008 10:22:06 +0100</pubDate>
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            <title>Twilight Hack Updated</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  											  											  											  											  											  	<p><font size="5"><strong>Twilight Hack Update Works on Version 3.3!</strong></font></p><p>&nbsp;</p><p>&nbsp;</p><hr width="100%" size="2" /><br /><br />For those of you who have been unfortunate and updated, breaking the Twilight Hack, new hope is here. Team Twiizers has come back and released a new version of that hack, working on old and new versions of the Wii system menu. <font size="2" color="#ff0000"><strong>Be aware that updating to version 3.3 will still disable Trucha signed discs!</strong></font> Here&#39;s an excerpt from the readme:<p>&nbsp;</p><div style="margin: 5px 20px 20px"><table border="0" cellspacing="0" cellpadding="6" width="100%"> 	<tbody><tr> 		<td class="alt2" style="border: 1px inset "> This new version of the Twilight Hack is compatible with version 3.3 of the Wii System Menu, using the workarounds explained in previous posts. Thanks to everyone on IRC who contributed to the search for the bugs, and to tmbinc and tehpola for finding the two bugs that make this possible.<br /> <br /> Changelog for this release:<br /> <br />     * The Twilight Hack is now compatible with version 3.3 of the Wii System Menu.<br /> * Improvements in video configuration. The entire console should now be visible in all video modes, and scrolling has been improved.<br /> * For the USA version, the two variants of the hack have been packed into one save file. Just select the save slot that corresponds to your version of Twilight Pricess when you start the game.<br />     * New savegame icons by drmr. The new icons now show which region that version of the hack is for.<br />     * This version now tries to load boot.dol, and falls back to boot.elf if boot.dol is not found.<br />     * ???????<br />     * Many, many bug fixes. 			 		</td> 	</tr> 	</tbody></table> </div><p>Source: <a href="http://hackmii.com/2008/06/twilight-hack-v01beta1/" target="_blank">HackMii</a> </p><p>&nbsp;</p><p>Download: <a href="http://hbc.hackmii.com/dist/twilight-hack-v0.1-beta1.zip" target="_blank">HackMii</a>  | <a href="http://wiinewz.com/forums/attachments/nintendo-news/2002-twilight-hack-v0-1beta1-twilight-hack-v0.1-beta1.zip" target="_blank">Mirror</a></p><p>&nbsp;</p><p>&nbsp;</p>										  										  										  											  										  										  										  										  										  										  ]]></description>
            <author>brentbizzle</author>
            <pubDate>Sun, 22 Jun 2008 04:06:06 +0100</pubDate>
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            <title>Call of Duty 5, Details Revealed</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p><img id="fullSizedImage" src="http://i202.photobucket.com/albums/aa256/imagehack/call-of-duty-4logo.jpg?t=1214020043" alt="call-of-duty-4logo.jpg picture by imagehack" width="190" height="70" /></p><p>&nbsp;</p><p>&nbsp;</p><p style="margin: 0in 0in 0pt" class="MsoNormal"><font face="arial,helvetica,sans-serif" size="2" color="#000000">In the newest issue of the United Kingdom gaming mag &ldquo;GamesTM&rdquo;, a dude called videogamer247 shed some light on the upcoming Call of Duty game.<span>&nbsp; </span>It is now officially known as Call of Duty: World at War.<span>&nbsp; </span>For this installment, the game will take you back to World War II.</font></p><font face="arial,helvetica,sans-serif" size="2" color="#000000">&nbsp;</font> <p style="margin: 0in 0in 0pt" class="MsoNormal"><font face="arial,helvetica,sans-serif" size="2" color="#000000">For the first time ever, the game will include a co-op campaign and vehicles and squad-based elements in multiplayer mode.</font></p><font face="arial,helvetica,sans-serif" size="2" color="#000000">&nbsp;</font> <p style="margin: 0in 0in 0pt" class="MsoNormal"><font face="arial,helvetica,sans-serif" size="2" color="#000000">It is also confirmed that COD5 will be making it way to the Wii as well as the PS3, XBOX 360, and PC.</font></p><font face="arial,helvetica,sans-serif" size="2" color="#000000">&nbsp;</font> <p style="margin: 0in 0in 0pt" class="MsoNormal"><font color="#000000"><font size="2"><font face="arial,helvetica,sans-serif">It is said that it will be run under the same COD 4 engine, but under different teams.<span>&nbsp; </span>This is mainly due to the fact that the Wii copy will include compatibility to the Wii zapper and other exclusive peripherals.<span>&nbsp; </span></font></font></font></p><font face="arial,helvetica,sans-serif" size="2" color="#000000">&nbsp;</font> <p style="margin: 0in 0in 0pt" class="MsoNormal"><font face="arial,helvetica,sans-serif" size="2" color="#000000">To give you guys a gist of the intensity of the game, here is a quote from videogamer247:</font></p><font face="arial,helvetica,sans-serif" size="2" color="#000000">&nbsp;</font> <p style="margin: 0in 0in 0pt" class="MsoNormal"><font face="arial,helvetica,sans-serif" size="2" color="#000000">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &ldquo;The opening scene of the first level we are shown is a Japanese commander stubbing a cigarette out in the eye of&nbsp;a&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; prisoner before slitting his throat - the blood splatters and dribbles down the side of the tent</font><a href="http://xbox360.qj.net/Call-of-Duty-5-official-name-and-additional-details-confirmed/pg/49/aid/120976" target="_top"></a><span style="color: #f8941d! important"><font face="arial,helvetica,sans-serif" size="2" color="#000000"> you are being held in.&nbsp;&nbsp;&nbsp;He&nbsp;turns towards you to deal out the same treatment but help arrives just in time. Cue a daring level-long escape.&rdquo;</font></span></p><p style="margin: 0in 0in 0pt" class="MsoNormal">&nbsp;</p><p style="margin: 0in 0in 0pt" class="MsoNormal">&nbsp;</p><p style="margin: 0in 0in 0pt" class="MsoNormal"><span style="color: #f8941d! important"><font face="Arial" size="2" color="#000000">As of now, however, there has been no release date announced.</font></span></p>]]></description>
            <author>mice R nice ~(_&amp;quot;&amp;gt</author>
            <pubDate>Sat, 21 Jun 2008 03:18:25 +0100</pubDate>
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            <title>Warning: Do not update to 3.3</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[                                      Wii Menu version 3.3 disables the Twilight Hack by removing hacked saves. If you have not installed the Homebrew Channel, do not update, as a Wii downgrader is not likely. 
(sorry about the late post, our news posting utility was temporarily down)            ]]></description>
            <author>8-bit_ninja</author>
            <pubDate>Fri, 20 Jun 2008 20:57:17 +0100</pubDate>
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            <title>Brewology is Back!</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  	<span style="font-size: 11px" class="Apple-style-span">Well sorry we were gone. Please be patient with the staff as we go through new updates.  The Brew should be back up for a few weeks unless we come across more needed fixes. At least we can add more news for you now. <img style="border-style: initial; border-color: initial; border-width: 0px" src="http://www.pspbrew.com/blocks/news/js/tiny_mce/plugins/emotions/images/smiley-wink.gif" border="0" alt="Wink" title="Wink" /></span>										  											  										  ]]></description>
            <author>BKFraiders7</author>
            <pubDate>Thu, 19 Jun 2008 19:21:15 +0100</pubDate>
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            <title>News Back Up!</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  											  											  											  											  	<p>&nbsp;</p><div style="text-align: center"><img src="images/news/061308Brewology.jpg" alt="" /></div><p>&nbsp;</p><p>Well we are back! Thanks to MonkeyMaximus (I bother that man constantly for you members) the news maker is back up. Over the past week or so when we tried to post some news it would give a file permission error. Now it is fixed </p><p>so expect some updates on all of your favorite consoles. <img src="blocks/news/js/tiny_mce/plugins/emotions/images/smiley-cool.gif" border="0" alt="Cool" title="Cool" /></p><p>&nbsp;</p><p>BKF/ Staff 06-13-2008</p>										  										  										  										  										  										  										  ]]></description>
            <author>BKFraiders7</author>
            <pubDate>Sat, 14 Jun 2008 02:15:44 +0100</pubDate>
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            <title>Wii Homebrew Channel now released</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[The full version of the Homebrew Channel, developed by Team Twiizers, was released just yesterday. The channel can be installed on a Wii to load from the Wii Menu, eliminating the need to run the Twilight Hack every single time you need to run a homebrew application. The channel&nbsp;loads any&nbsp;applications from the SD card, so you no longer need to change the .elf on your card when you want to run a new application. This isn&#39;t without it&#39;s risks, if the installer fails because the Wii loses power or the installer is corrupted, your Wii&nbsp;may brick. Take care when attempting to install the channel. The official website is located <a href="http://hbc.hackmii.com/" target="_blank">Here</a>. Good Luck! ]]></description>
            <author>8-bit_ninja</author>
            <pubDate>Mon, 26 May 2008 01:10:17 +0100</pubDate>
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            <title>Semi-bricked Wii? Now you can fix it!</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p>Wii homebrew developer Bushing has created a home-made fix for Wiis that have been semi-bricked by wrong region updates or homebrew mishaps. The files used are edited system updates designed to be put on a disc to be run in a NTSC (American) Wii. Burning the files to a disc and running it recovers the Wii&#39;s system software to version 289. This is not quite as effective as the Pandora&#39;s Battery, as this fix can <strong><u>ONLY</u> </strong>be used on an <strong><u>AMERICAN </u></strong>Wii and it may not fix all bricks (notably total bricks). There is no read-me included, so be careful and do reading on Wii homebrew before attempting. The files can be downloaded <a href="http://www.tehskeen.com/modules.php?s=43cf487285bd24ca02a6dfd99cc0d081&amp;name=News&amp;file=showarticle&amp;threadid=7342" target="_blank">Here</a>. Good luck!</p><p>[sources: qj.net, tehskeen]</p>]]></description>
            <author>8-bit_ninja</author>
            <pubDate>Tue, 20 May 2008 17:00:10 +0100</pubDate>
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            <title>April NPD statistics are in</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p><img src="http://img.qj.net/uploads/articles_module/120148/next-gen-console-race-news-banner.jpg?247188" alt="next gen consoles" width="500" height="131" /></p><p>The National Purchase Diary released their monthly sales report, with only 1,969,800 next generation consoles sold. The Nintendo Wii was in first at 714,000 sales, 36% of all sales that month.&nbsp;Nintendo DS sold 414,800, and the PSP sold 192,700.&nbsp;The Xbox 360 was fourth&nbsp;place this time, at 188,000. The PS3 ranked fifth with only 187,100, very much less than expected. Though many estimates for sales were off by large numbers, it was a good month for Nintendo and the Wii. </p><p>[source: qj.net]</p>]]></description>
            <author>8-bit_ninja</author>
            <pubDate>Fri, 16 May 2008 17:01:52 +0100</pubDate>
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            <title>Nintendo Channel now available</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  A new Wii channel was released today, called the "Nintendo Channel". This channel gives the user videos and information on games, as well as DS downloads and purchase links. This channel also gathers anonymous information on your settings and playing habits, and allows you to recommend titles and channels you've used for over an hour on your console. A WiiConnect24 message containing the necessary update was sent out today, and the channel is available for free download on the Wii Shop Channel.   										  ]]></description>
            <author>8-bit_ninja</author>
            <pubDate>Wed, 07 May 2008 21:26:48 +0100</pubDate>
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            <title>Wiiscrubber v1.2 released </title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p><font size="2">The newest version of the Wiiscrubber has been released today.&nbsp; The Wiiscrubber is an ISO compressor made for the Wii by&nbsp;Dack, a&nbsp;member on&nbsp;the popular forum site, <a href="http://www.gbatemp.net/">www.GBAtemp.net</a>.&nbsp; </font></p><p>&nbsp;</p><p><font size="2">The changes with this version include more effectice and efficient compressions and some bug fixes. &nbsp;The changelog is as follows:</font></p><p>&nbsp;</p><p><font size="2"><u>New Stuff:</u></font></p><p>&nbsp;</p><p><br /><font size="2">1. Smaller compressed sizes are&nbsp;possible </font></p><p><font size="2">2. Allows&nbsp;the replacement of files on the ISO (Right click LOAD menu is now&nbsp;working)<br />3. Allows for replacement of files larger than the original file<br />4. Auto Trucha signs if a file is replaced<br /><br /><u>Bug fixes:<br /></u>1. Another 32/64 bit error&nbsp;fixed means that&nbsp;an extra 100-200 Megs are saved&nbsp;from an image.<br />2. Few display errors corrected<br />3. Another 32/64 error meant some files could not be extracted correctly</font></p><p>&nbsp;</p><p><font size="2">Essentially, this was a bug fix release and will make using it a tad more professional.</font></p><p>&nbsp;</p><p><font size="2">Download: <a href="http://gbatemp.net/index.php?download=2336">http://gbatemp.net/index.php?download=2336</a></font></p>]]></description>
            <author>mice R nice ~(_&amp;quot;&amp;gt</author>
            <pubDate>Mon, 28 Apr 2008 02:58:35 +0100</pubDate>
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            <title>Wiikey firmware v1.9s released</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p><font size="2">For those of you using the Wiikey modchip, the newest update has just been released.</font></p><div id="imgEnv-fullSizedImage" class="imgEnv" style="margin: 0px auto; vertical-align: middle; width: 161px; height: 121px"><img id="fullSizedImage" src="http://i202.photobucket.com/albums/aa256/imagehack/wiikey.jpg?t=1209233178" alt="wiikey.jpg picture by imagehack" width="161" height="121" /></div><p><font size="2">The main change to this firmware is that it fixes a bug that has to do with running Super Smash Bros. Brawl discs, but for a full list of changes:</font></p><p>&nbsp;</p><p><font size="2"><u>Bug Fixes:</u></font></p><p><font size="2">~Issue with SSBB disks not working has been fixed</font></p><p><font size="2">~Patched config discs will not make the system inoperable</font></p><p>&nbsp;</p><p><font size="2"><u>New Features:</u></font></p><p><font size="2">~Update blocker: this prevents DVDs from loading updates onto your Wii from other regions</font></p><p><font size="2">~Added Dev Mode: remaps the drive debug commands from 0xFx to 0x2x</font></p><p>&nbsp;</p><p>&nbsp;</p><p><font size="2">Download: <a href="http://www.wiikey.cn/resources.html">http://www.wiikey.cn/resources.html</a></font></p><p><font size="2">(Make sure to download correct region)</font></p><p>&nbsp;</p><p>&nbsp;</p>]]></description>
            <author>mice R nice ~(_&amp;quot;&amp;gt</author>
            <pubDate>Sat, 26 Apr 2008 16:51:21 +0100</pubDate>
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            <title>WiiPaint 1.0</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  	<p>A little bit dated, but only by five days, we bring you WiiPaint 1.0. It seems homebrew programs are coming out of the crawlspaces now. This is definitely a good thing to see. Many people are saying that the Wii&#39;s homebrew scene may eventually catch up to the PSP&#39;s homebrew scene in terms of the majority of people using and creating homebrew specifically on the Wii. That may be true, maybe not, but until we find out, you can thank 		 		 		Kontakatilu for this developing paint tool, WiiPaint 1.0. The source site is in Spanish, but that shouldn&#39;t stop you from understanding how to download it. You can translate the page if you have to. </p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>Source: <a href="http://www.elotrolado.net/hilo_WiiPaint-1-0-con-fuentes-comentadas_1006315" target="_blank" title="elotrolado WiiPaint release thread">elotrolado</a>  </p>										  										  										  ]]></description>
            <author>DarkPacMan77</author>
            <pubDate>Fri, 25 Apr 2008 17:17:11 +0100</pubDate>
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            <title>New SMSPlus released</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p><font size="2">For those of you into Sega emulation on the Wii, the new emulator was released with a whole lot of changes:</font></p><p>&nbsp;</p><p>&nbsp;</p><p><font size="2">- fixed VDP initial when loading save state:&nbsp;graphics fix&nbsp;in&nbsp;TMS9918 mode <br />- added port $3E emulation and full support for&nbsp;SMS BIOS&nbsp; <br />- implemented SMS1 VDP &quot;tilemap mirroring&quot; bug: fix Y&#39;s status bar when in SMS1 <br />- updated Z80 core&nbsp;&nbsp;<br />- corrected PAL CPU clock value <br />-&nbsp;Updated FM Unit detection</font></p><p><font size="2">- added full overscan emulation <br />- corrected Game Gear VDP handlers in SMS mode: fix colors in GG-MS mode <br />- improved Codemasters Mapper emulation<br />- added Korean Mapper emulation <br />- adjusted SMS color palette values </font></p><p><font size="2">- added support for original video mode (240p/288p)<br />- added &quot;Aspect&quot; option to switch between Original&nbsp; and Fit Screen display modes <br />- added &quot;Xshift&quot; &amp; &quot;Yshift&quot; settings </font></p><p><font size="2">- added &quot;Border&quot; option to enable/disable borders color emulation <br />- added &quot;Palette&quot; option to let you choose the Brightness level</font></p><p><font size="2">- added Wii mode support </font></p><p><font size="2">- added EURGB60 &amp; PAL 50hz TV modes support <br />- added 480p rendering mode support in Wii mode (not supported by the PAL60 version, use the other one, even on PAL wii)</font></p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p><font size="2">Download:</font></p><p>&nbsp;</p><p><font size="2">GameCube: <a href="http://www.tehskeen.com/forums/attachment.php?attachmentid=1940&amp;d=1208699396"><font color="#abb2d5">smsplus-cube-080419.7z</font></a> </font></p><p><font size="2">Wii: <a href="http://www.tehskeen.com/forums/attachment.php?attachmentid=1941&amp;d=1208699396"><font color="#abb2d5">smsplus-wii-080419.7z</font></a> </font></p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p>]]></description>
            <author>mice R nice ~(_&amp;quot;&amp;gt</author>
            <pubDate>Wed, 23 Apr 2008 01:36:16 +0100</pubDate>
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            <title>The Wii has been hacked!</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p>Joyous news for all Wii-owning brewers, the Wii can run unsigned code without physical modification! The method, known as the &quot;Twilight Hack&quot;, has been floating around the internet for a little while, so sorry if this is a little late. As the name implies, it requires a copy of &quot;The Legend of Zelda: Twilight Princess&quot;, as well as an SD card and a computer that you can write to an SD card from. It works through a stack buffer overflow, and is the <strong>only</strong> way that you can run homebrew without a modchip. Note that GC&nbsp;applications won&#39;t run through this method.&nbsp;<br />The hack works with the following disc versions:<br />&nbsp;<em>RVL-RZDP-0A-0 JPN - working <br />Some minor problems reported e.g. Some greeny lines around the top area of the screen that appear with the penguin and if the TV type is set to 480i/p (60Hz or EDTV mode) the bottom is cut off <br /><br />RVL-RZDE-0A-0 JPN - working <br />RVL-RZDE-0A-0 USA - working <br />RVL-RZDE-0A-2 USA - working <br />RVL-RZDJ-0A-0 JPN - not supported yet </em></p><p>The latest available version of the&nbsp;hack can be downloaded at: <a href="http://chaoshq.de/~crediar/twilight-hack-v0.1-alpha3a.zip" target="_blank" title="here">http://chaoshq.de/~crediar/twilight-hack-v0.1-alpha3a.zip</a> </p><p>As always, read any included documentation, ask questions when necessary, and do this <strong><em>at your own&nbsp;risk!</em></strong></p><p>Cheers, all []D^_^</p>]]></description>
            <author>8-bit_ninja</author>
            <pubDate>Wed, 02 Apr 2008 17:28:10 +0100</pubDate>
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            <title>News Catchup</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  											  											  											  											  											  	<p><strong><font size="2">Bringing Wiibrew Up to Speed</font></strong></p><p>&nbsp;</p><hr width="100%" size="2" /><br />Ok, sorry folks. 3rd time I&#39;ve been sick in Japan. Grrr. Anyway, have a lot to catch up on!<p>&nbsp;</p><p>&nbsp;</p><p>First up is <strong>YAOSM v 2.0 FINAL</strong>. Here&#39;s some info from the readme:<br /> </p><div style="margin: 5px 20px 20px"><table border="0" cellspacing="0" cellpadding="6" width="100%"> 	<tbody><tr> 		<td class="alt2" style="border: 1px inset "> 			 				yaosm version version 2.0<br /> --------------------------<br /> Yet Another OpenSource Modchip version 2.0<br /> <br /> USE IT AT YOUR OWN RISK!<br /> <br /> <br /> Features<br /> --------<br /> - Supports DMS/D2A/D2B chipsets<br /> - Wii originals<br /> - Wii original imports*<br /> - Wii backups<br /> - Wii backup imports*<br /> - Gamecube originals<br /> - Gamecube original imports**<br /> - Gamecube backups<br /> - Gamecube backup imports**<br /> - Gamecube homebrew<br /> - All medias (DVD-R, DVD-RW, DVD+R, DVD+RW)<br /> - Dual Layer support<br /> - Fully configurable speed setting<br /> - Automatic region detection<br /> - Stealth (well, at least as much &quot;stealth&quot; as any other Wii modchip currently available)<br /> - &quot;Safe&quot; Configuration disc<br /> - Optional status LED<br /> - Optional disable switch (solder wire to reset switch)<br /> - GameID overriding for some GameID&#39;s that was blocked by firmware 3.0<br /> - Support for Super Mario Galaxy backups<br /> - Gamecube audiofix<br /> <br /> *Partial support.<br /> See <a href="http://wiki.gbatemp.net/index.php/Wii_Region_Patcher_Compatibility_List" target="_blank">http://wiki.gbatemp.net/index.php/Wi...atibility_List</a> for more info.<br />  <br /> **Partial support, for 100% support use GCOS.<br /> See: <a href="http://psx-scene.com/forums/yaosm/55455-gcos-multigame-version-howto.html" target="_blank">http://psx-scene.com/forums/yaosm/55...ion-howto.html</a> and <a href="http://psx-scene.com/forums/404629-post1.html" target="_blank">http://psx-scene.com/forums/404629-post1.html</a> 			 		</td> 	</tr> 	</tbody></table> </div><p>You can get ahold of this release at <a href="http://psx-scene.com/forums/yaosm/63222-yaosm-2-0-final-gamecube-audiofix-everything-fits-12f629.html" target="_blank">Wiinewz</a> .</p><p>&nbsp;</p><p>&nbsp;</p><hr width="100%" size="2" /><br /><a href="http://img236.imageshack.us/img236/6326/d2profa0.jpg" target="_blank"><img src="http://img236.imageshack.us/img236/6326/d2profa0.th.jpg" alt=" " width="145" height="150" align="left" /></a> Next up is a <strong>new D2C modchip, dubbed D2Pro</strong> (NOT to be confused with D2CPro, D2Ckey clone). Not much is known about this chip at this time, other than it boasts a 15 wire install. Wiinewz has managed to snag a picture of this chip. When more information surfaces I&#39;ll be sure to post it up.<br /><br />just click the picture for a bigger image. Thanks to Wiinewz for the picture.<p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><hr width="100%" size="2" /><br />Coming from another site, <a href="http://www.modcontrol.com/news,detail,1198.html" target="_blank">Modcontrol</a> , There seems to be new chips surfacing on LEH-161 Wiis. These chips (GC2-D1A and GC2-D1) are allegedly compatable with the Argon chip and some compatability with the D2Ckey. I&#39;ll have more on this when I can.<p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><hr width="100%" size="2" /><br /><strong>OpenWii v 2.3 has been released</strong>. However, there seems to be some problems with this release so expect another update. Here&#39;s a clip from the readme:<p>&nbsp;</p><p>&nbsp;</p><div style="margin: 5px 20px 20px"><table border="0" cellspacing="0" cellpadding="6" width="100%"> 	<tbody><tr> 		<td class="alt2" style="border: 1px inset "> 			 				<strong>OpenWii 2.3 for Atmega8 (Chiip)</strong><br /> <br /> <u>New features</u>:<br /> <br /> - SMG fix (original is working too)<br /> <br /> - Automatic drive type detection (DMS/D2A/D2B)<br /> <br /> - Bootloader bugfix (ALL previous OpenWii versions are jumping to a wrong address)<br /> <br /> - LED blink codes (L = long blink, S = short blink)<br /> <br />       Power Up: L S<br />       Drive Patched: L S S (e.g. each disc change)<br />       Set Region: L S S S (using setup disc)<br />       Set Speed: L S S S S (using setup disc)<br />       Upgrade Firmware: LED flashes (update is finished when led is off)<br /> <br /> <br /> <em>Have fun!</em><br /> <br /> Version 2.3a are new Setup Disc Versions only, there are no changes for the Atmega8. 			 		</td> 	</tr> 	</tbody></table> </div><p>You can get more information at the <a href="http://openwii.org/forums/viewtopic.php?t=613" target="_blank">OpenWii site</a> .</p><p>&nbsp;</p><p>&nbsp;</p><hr width="100%" size="2" /><br /><img src="http://img179.imageshack.us/img179/3118/smashbrosbrawlzw0.jpg" alt=" " width="160" height="226" align="left" /><strong>SSBB Update:</strong><p>&nbsp;</p><p>&nbsp;</p><p>Unfortunately, this wonderful wonderful game has been delayed. The new release date is set for Sunday, March 9th.</p><p>&nbsp;</p><p>Some good news though. Famitsu has given this game a perfect score, 40/40. You can check out some scans of the game at <a href="http://www.neogaf.com/forum/showthread.php?t=228511" target="_blank">Neogaf</a>.</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><hr width="100%" size="2" /><br /><br /><p> Almost there... We have a release from Crediar, <strong>WiiTools v 0.1</strong>. With this tool you can extract and decrypt partitions from Wii isos. </p><p>&nbsp;</p><div style="margin: 5px 20px 20px"><table border="0" cellspacing="0" cellpadding="6" width="100%"> 	<tbody><tr> 		<td class="alt2" style="border: 1px inset "> 			 				WiiTools v.1<br /> <br /> by crediar<br /> <br /> WiiED 0.3<br /> WiiSO 0.3<br /> libeay32.dll needed by WiiED<br /> <br /> WiiED Wii Extract+Decrypt<br /> <br /> This tool can ED all partitions, or the one you select, from a<br /> encrypted Wii ISO.<br /> <br /> Place the key you want to use to decrypt a certain encrypted Wii ISO<br /> into the key.bin file. It won&#39;t work without it!!<br /> <br /> WiiSO Wii ISO<br /> <br /> This tool can extract all the games files, main.dol, apploader<br /> and the fst.bin.<br /> <br /> You need to install this .dll package to use the above files:<br /> <br /> <a href="http://www.file-upload.net/download-...t_x86.rar.html" target="_blank">http://www.file-upload.net/download-...t_x86.rar.html</a><br /> <br /> #wiidev @efnet 			 		</td> 	</tr> 	</tbody></table> </div>Thanks to TehSkeen for this update. You can download it <a href="http://www.tehskeen.com/modules.php?name=Downloads&amp;file=viewarticle&amp;id=1852" target="_blank">here</a> .<br /><p>&nbsp;</p><p>&nbsp;</p><hr width="100%" size="2" /><br />Ok, time to wrap this news update up. Finally we have Nintendo&#39;s official release list for the first half of 2008. Pretty self explanitory. Check it out.<p>&nbsp;</p><p>&nbsp;</p><div style="margin: 5px 20px 20px"> 	 	<table border="0" cellspacing="0" cellpadding="6" width="100%"> 	<tbody><tr> 		<td class="alt2" style="border: 1px inset "> 			 				Jan. 7: Kidz Sports Ice Hockey from Destineer<br /> Jan. 8: Harvey Birdman: Attorney at Law from Capcom<br /> Jan. 15: SAMURAI WARRIORS: KATANA from KOEI CORPORATION<br /> Jan. 15: Furu Furu Park from Majesco Entertainment<br /> Jan. 21: Endless Ocean(TM) from Nintendo<br /> Jan. 22: One Piece(TM): Unlimited Adventure(TM) from Namco Bandai Games<br /> America Inc.<br /> Jan. 29: Bomberman Land from Hudson<br /> January: No More Heroes(TM) from Ubisoft<br /> January: CSI: Crime Scene Investigation(TM): Hard Evidence from Ubisoft<br /> Feb. 8: Kawasaki Jet Ski from Destineer<br /> Feb. 11: Go Diego Go!: Safari Rescue from 2K Play<br /> Feb. 12: WWII Aces from Destineer<br /> Feb. 12: Dream Pinball 3D from SouthPeak Games<br /> Feb. 18: MX vs. ATV Untamed from THQ<br /> Feb. 25: Agatha Christie And Then There Were None from DreamCatcher Games<br /> Feb. 26: Baroque from Atlus USA<br /> Feb. 26: The Masked Queen and the Tower of Mirrors from Square Enix<br /> Feb. 27: Kidz Sports Soccer from Destineer<br /> Feb. 27: London Taxi: Rush Hour from Destineer<br /> February: Garfield(R) Gets Real from DSI Games<br /> February: Yamaha Supercross from DSI Games<br /> February: Karaoke Revolution Presents: American Idol Encore from Konami<br /> February: Brothers in Arms: Road to Hill 30(TM) from Ubisoft<br /> February: BALLOON POP from UFO INTERACTIVE GAMES<br /> March 3: Destroy All Humans: Big Willy Unleashed from THQ<br /> March 9: Super Smash Bros.(R) Brawl from Nintendo<br /> March 10: Worms: A Space Oddity from THQ<br /> March 25: Okami from Capcom<br /> March 25: OPOONA from KOEI CORPORATION<br /> March: MiniCopter: Adventure Flight from Aksys Games<br /> March: Alone in the Dark from Atari<br /> March: Ninja Reflex from Electronic Arts<br /> March: Obscure: The Aftermath from Ignition Entertainment<br /> March: Target: Terror from Konami<br /> March: Nitro Bike(TM) from Ubisoft<br /> March: Emergency Heroes(TM) from Ubisoft<br /> March: HEAVENLY GUARDIAN from UFO INTERACTIVE GAMES<br /> March: Rebel Raiders from XS Games<br /> April 15: Castle of Shikigami III from Aksys Games<br /> April: Pro Evolution Soccer from Konami<br /> April: Wild Earth: African Safari from Majesco Entertainment<br /> April: THE MONKEY KING-THE LEGEND BEGINS from UFO INTERACTIVE GAMES<br /> April: Super Pick Ups from XS Games<br /> May 6: Speed Racer from Warner Bros. Games<br /> May 13: The Chronicles of Narnia: Prince Caspian from Disney Interactive<br /> Studios<br /> May: BlastWorks: Build, Trade, Destroy from Majesco Entertainment<br /> May: King of Fighters: The Orochi Saga from SNK Playmore<br /> May: THE DOG Island(TM) from Ubisoft<br /> June 8: Wonderworld Amusement Park from Majesco Entertainment<br /> June: Catch of the Day from Electronic Arts<br /> June: Ford Racing Off Road from Empire Interactive<br /> June: Cooking Mama Cook Off 2 from Majesco Entertainment<br /> June: Rygar: The Battle of Argus from Tecmo, Inc.<br /> June: DeBlob from THQ<br /> June: Wall-E from THQ<br /> Spring: Mario Kart Wii with Wii Wheel from Nintendo<br /> Spring: Major League Baseball(R) 2K8 from 2K Sports<br /> Spring: Don King Presents: Prizefighter from 2K Sports<br /> Spring: Top Spin 3 from 2K Sports<br /> Spring: Kung Fu Panda from Activision<br /> Spring: LEGO: Indiana Jones from LucasArts<br /> Summer: Deca Sports from Hudson<br /> Summer: Star Wars: The Force Unleashed from LucasArts<br /> Summer: Active Life(TM): Outdoor Challenge(TM) from Namco Bandai Games<br /> America Inc.<br /> Q2: Wii Fit from Nintendo 			 	</td> 	</tr> 	</tbody></table> </div><span style="float: right">  </span>										  										  										  										  										  										  										  										  ]]></description>
            <author>brentbizzle</author>
            <pubDate>Thu, 17 Jan 2008 13:41:52 +0100</pubDate>
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            <title>We apologize for any inconvenience</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p><span style="font-size: 16px; font-style: italic" class="Apple-style-span"><font size="1">Well, some of you may have experienced some problems over the past 24 hours on the brewology network. You can rest assured that everything has been taken care of. Thank you for your cooperation during this time. If you are&nbsp;experiencing any difficulties signing in, leave a comment on this posting with your username and we will look into the matter as soon as possible. Once again we thank you for keeping the brewology alive and kicking and the best site for all your console needs. Thanks and have a happy 2008.</font></span></p><p>&nbsp;</p><p><font size="1">Brewology Staff</font></p><p>&nbsp;</p>]]></description>
            <author>bkfraiders7</author>
            <pubDate>Sun, 06 Jan 2008 22:31:56 +0100</pubDate>
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            <title>Injectus Is Almost Here</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  	<p><font size="2"><strong>Argon Programmer Coming Soon</strong></font></p><hr width="100%" size="2" /><br /><img src="http://img201.imageshack.us/img201/9130/injectushw3.jpg" alt=" " align="left" /><br />The Infectus team has released a prototype image of Injectus, the USB programmer for their Argon D2C modchip. For 15 Euros (about $22 US) you can have the option of easily reprogramming your Argon chip should the need arise in the future. From the Infectus site:<br /><p>&nbsp;</p><div style="margin: 5px 20px 20px"> 	 	<table border="0" cellspacing="0" cellpadding="6" width="100%"> 	<tbody><tr> 		<td class="alt2" style="border: 1px inset "><p> This revolutionary programmer is very CHEAPER and is the only one in the market that support JTAG programming of ACTEL A3P family in a very easy way. Very HOT product for all DEVELOPERS of VHDL codes.<br /> <br /> INJECTUS JTAG is provide with a very easy standard connector where all users can connect FLAT CABLES of INFECTUS PRODUCTS FAMILY. All ARGON users can use this little programmer to update argon firmwares simple connecting the ARGON flat cable.</p><p>&nbsp;</p><p>Some users ask us WHY don&#39;t update the modchips by CD or DVD like WIIKEY... <br /> Answer is very simple, with JTAG we have the 100% power to change anything inside the modchip, this allow us to release new unbelivables versions of ARGON firmwares that suppport for example FEW WIRES or new nice features </p></td> 	</tr> 	</tbody></table> </div>You can find more information at the <a href="http://www.infectus.biz/news.php?news=2007-12-28%2008.42.58" target="_blank">Infectus site</a>.										  										  										  ]]></description>
            <author>brentbizzle</author>
            <pubDate>Sun, 30 Dec 2007 11:50:43 +0100</pubDate>
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            <title>Wii Hack Update 1</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  											  											  											  	<p><font size="2"><strong>Wii Hack Update 1</strong></font></p><p>&nbsp;</p><hr width="100%" size="2" /><br /> 		 		 		xt5 and CyBeR at the <a href="http://psx-scene.com/wii/portal.php" target="_blank">Wiinewz</a>  forum have given a small update to what exactly has happened with the Wii so far.<p>&nbsp;</p><p>&nbsp;</p><div style="margin: 5px 20px 20px"><table border="0" cellspacing="0" cellpadding="6" width="100%"> 	<tbody><tr> 		<td class="alt2" style="border: 1px inset "> 			 				- They got the wii keys, and we could use them without hacking our wii again. <br /> - This hack requires a drive modchip to execute the code. <br /> - There is not any tool to sign the code, but it&#39;s coming soon. <br /> - They are working to access to the SD thought EXI. <br /> - There is not any stack homebrew for bluetooth <br /> - A linux port for Wii will be released easily. 			 		</td> 	</tr> 	</tbody></table> </div><p>  <span style="float: right"> <a rel="nofollow" href="http://psx-scene.com/forums/nintendo-news/62731-24c3-wii-homebrew-update-print.html"><br /></a></span><span class="smallfont"> </span>										  </p><p>Again, remember as this is the birth of Wii homebrew, few details are public at this time, but updates will probably be coming soon.</p>										  ]]></description>
            <author>brentbizzle</author>
            <pubDate>Sat, 29 Dec 2007 21:25:30 +0100</pubDate>
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            <title>Wii Has Finally Been Hacked</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  											  											  											  											  											  											  											  											  											  											  											  											  											  	<p><font size="2"><strong>For the First Time, Unsigned Code Runs in Wii Mode</strong></font></p><p>&nbsp;</p><hr width="100%" size="2" /><br /><img src="http://img80.imageshack.us/img80/6386/hackthumbsvw1.png" alt=" " align="left" />At the <a href="http://events.ccc.de/congress/2007/Fahrplan/index.en.html" target="_blank">24th Chaos Communication Congress</a>, a Wii running unsigned code for the first time was showcased. Ski Freak at the <a href="http://nintendo-scene.com/">Nintendo-Scene</a>  forums wrote in about it:<p>&nbsp;</p><p>&nbsp;</p><p>&quot;The guys over at 24C3 just demoed a Wii hack that is set to provide native wii homebrew in the near future (not running in GC mode, and with full access to all the Wii hardware!)</p> <p>They were able to find encryption and decryption keys by doing full memory dumps at runtime over a custom serial interface. Using these keys, they were able to create a Wii &lsquo;game&rsquo; that ran their own code (their demo happened to show live sensor/Wiimote information, amongst a few other things).&quot;</p><p>&nbsp;</p><p>The following video taken shows the Wii running some very basic stuff as they had compiled the code just hours before the Wii was showcased.  Since this is still very new, there are not a whole lot of details. All the information the public knows as of now is in this video. I think we can all agree that this is a great day for the Wii scene.</p><p>&nbsp;</p><p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,29,0" width="425" height="355"><param name="movie" value="http://www.youtube.com/v/7xJI8amn03Y&amp;rel=1" /><param name="quality" value="high" /><param name="menu" value="false" /><param name="wmode" value="" /><embed src="http://www.youtube.com/v/7xJI8amn03Y&amp;rel=1" wmode="" quality="high" menu="false" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="355"></embed></object></p><p>&nbsp;</p><p dir="ltr">                                                                                                                                       If the video doesn&#39;t work, you can try the following links.</p><p>&nbsp;</p><p>                                                                    <a href="http://youtube.com/watch?v=H5YB1Mmx7E4" target="_blank">http://youtube.com/watch?v=H5YB1Mmx7E4</a>  (Another YouTube version)</p><p><a href="http://www.sendspace.com/file/gbqsre" target="_blank">http://www.sendspace.com/file/gbqsre</a> (Avi direct download)</p><p><a href="http://s65.photobucket.com/albums/h221/brentbizzle/?action=view&amp;current=H5YB1Mmx7E4.flv" target="_blank">http://s65.photobucket.com/...H5YB1Mmx7E4.flv</a>  (Photobucket video)</p><p>&nbsp;</p>										  										  										  										  										  										  										  										  										  										  										  										  										  										  										  										  ]]></description>
            <author>brentbizzle</author>
            <pubDate>Sat, 29 Dec 2007 12:01:02 +0100</pubDate>
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            <title>YAOSM 2.0 rc3</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  											  											  	<p><strong><font size="2">YAOSM 2.0 rc3 Released</font></strong></p><hr width="100%" size="2" /><br />Bell over at Wiinewz has released a new version of the popular open source mod YAOSM. This new release has added configuration disc support for the smaller PIC chips, but at a cost. Below is an excerpt from the readme.<p>&nbsp;</p><p>&nbsp;</p><blockquote>&quot;This version has been optimized even more so that by removing Gamecube import support (use GCOS to boot them instead) I have managed to include support for the configuration disc on the smaller chips.<br /><br /><font color="#000000"> It also includes a change to the config disc handling to make sure the new config disc can be used safely on yaosm 1.9 chips without overwriting the drivecode with the audiofix configuration byte.</font><br /><br /><font color="#000000">I hope this will be the last release candidate for yaosm 2.0 and if you are using rc2 today and don&#39;t plan to use the config disc then there is no need to upgrade.</font><br /><br /><font color="#000000">The chips with only 1024 words of program area has been crippled to make the code fit.</font><br /><font color="#000000"> </font><br /><font color="#000000"> This is what has been removed on each chip type:</font><br /><font color="#000000"> </font><br /><font color="#000000"> 12F629/675	-	Gamecube region patching, Chip disable feature</font><br /><font color="#000000"> 12F635		-	Gamecube region patching, Chip disable feature, Dual layer support	</font><br /><font color="#000000"> 16F627/627A	-	Gamecube region patching, Chip disable feature, Dual layer support	</font><br /><font color="#000000"> 16F630/676	-	Gamecube region patching, Chip disable feature&quot;</font></blockquote><p>&nbsp;</p><p>&nbsp;</p><p>You can download the new code over at <a href="http://psx-scene.com/forums/448033-post1.html">Wiinewz</a> . </p><p>&nbsp;</p>										  										  										  										  										  ]]></description>
            <author>brentbizzle</author>
            <pubDate>Mon, 10 Dec 2007 16:44:29 +0100</pubDate>
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            <title>ARGON Prototype</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  	<p><strong><font size="2">Team Infectus Releases ARGON Prototype Image</font></strong></p><hr width="100%" size="2" /><br /><br /><img src="http://img412.imageshack.us/img412/2296/argonprotoid2.jpg" alt=" " width="132" height="187" align="left" />Here&#39;s the prototype image for the new D2C modchip ARGON. To refresh your memory this is the D2C modchip that boasts a 13 wire install compared to the D2Ckey 31 wire install.<br /><p>&nbsp;</p><p>Infectus will be producing 4000 chips initially and is currently taking preorders. </p><p>You can find more information about ARGON at the <a href="http://www.infectus.biz/news.php?news=2007-11-30%2011.17.20">Infectus official site</a> . </p>										  										  										  ]]></description>
            <author>brentbizzle</author>
            <pubDate>Sun, 02 Dec 2007 08:37:04 +0100</pubDate>
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            <title>First ever WiiBrew MEGA contest!</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  											  											  	<p><strong>THE CONTEST IS NOW OPEN</strong> </p><p> </p><p><strong>Thats right, to help us bring back WiiBrew we are hosting a contest. But not just any contest, A MEGA contest.</strong></p><p><strong>So what is a MEGA contest? Ok the rules are pretty simple. </strong></p><p> <br /><strong>The contest is going to be a post based system. </strong></p><p><strong>Points will be gained by a lot of diffrent ways. From: Post, referrals, game reviews</strong>, <strong>ECT. </strong></p><p><strong>Now you MUST enter this contest to be in the running for the prizes. Yes, there are prizes. The contest sign up will be in the same thread with the rules in the forum section of the site. So every one check it out.</strong></p><p> </p><p><strong>Now since i know this is all that matters, to the prizes. Full prize list is in the forums section also now. Here are some of the prizes: domains, SIGs and custom avatars up for grabs. </strong></p><p><strong>So check it out.</strong></p><p> </p>										  										  										  										  										  ]]></description>
            <author>asddasit</author>
            <pubDate>Wed, 28 Nov 2007 04:47:48 +0100</pubDate>
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            <title>Graphixbrew's First Official Signature Contest *UPDATE*</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  	<p><img src="http://i214.photobucket.com/albums/cc141/Caspiel/dshthstrj.jpg" alt="Samples" title="Signature samples" width="589" height="285" /></p><p>&nbsp;</p><p><strong>Graphixbrew&#39;s Official Signature Contest - Details</strong> <br /><br />Did you ever make a signature that was breath-taking? Or have you ever wanted to make one?<br />Well now you can enter that sig and get it judged, At <br />Graphixbrew&#39;s First Official Signature Contest. See below for details <br /><br /><span style="text-decoration: underline">Prizes</span> <br /><strong>1st Place gets</strong> </p><p>-Custom title (a reasonable one)&nbsp; <strong><u>**MAYBE**</u></strong><br />-mentioned on the front page <br />-Custom Userbar </p><p><strong>2nd Place gets</strong> </p><p>-mentioned on the front page <br />-custom userbar </p><p><strong>3rd Place gets</strong> </p><p>-custom userbar <br /><strong>=====OR=====</strong> <br />-Mentioned on the front page <br /><br /><br /><br /><span style="text-decoration: underline">Rules</span> <br />1. No ripping, you will be disqualified and banned if you do. <br />2. It has to be your <strong><u>own</u></strong> work <br />3. Must not exceed <strong><u>530x150 Pixels</u></strong> <br />4. This is a freestyle Contest <br />5. Renders and C4D&#39;s May be used <br />6. All material in the renders must be <strong><u><em>appropriate for viewers under 18</em></u></strong>. <br />7. No racial or sexual content <br />8. You may ONLY submit <strong><u>ONE </u></strong>signature<br /><br /><strong><u>Contest starts November 25th, 2007 and ends December 20th.</u></strong></p><p>Enter <a href="forum/viewtopic.php?t=326" title="Sig contest">HERE</a> </p><p>&nbsp;</p><p>We <em><u>MIGHT</u></em> be able to issue custom titles, however if we cannot, we will have a different prize for you.</p><p>Dont have Photoshop or a decent paint program? if so <a href="http://www.ps3brew.com/forum/privmsg.php?mode=post&amp;u=5464">PM ME</a>.</p>										  										  ]]></description>
            <author>blackzmage</author>
            <pubDate>Mon, 26 Nov 2007 01:35:38 +0100</pubDate>
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            <title>New D2C Modchip</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  	<p><font size="2"><strong>Infectus to Release Their Answer for the D2C</strong></font></p><hr width="100%" size="2" />  <p><br /><br />Team Infectus, with their multiplatform Infectus chip, has announced the release of their new chip designed specifically for the Wii. This new chip has been dubbed &#39;Argon&#39; and will only be working on D2C consoles. So why all the fuss? Well, this new chip boasts a minimal 13 wire installation over the 31 wires required for the D2Ckey. On top of that, the chip will work with some kind of external programmer to reflash the modchip.</p>  <p>&nbsp;</p>  <p>Team Infectus, being the kind soles that they are, will also be releasing a firmware flash for their original Infectus chip so if any Wii owners with a D2C have an Infectus chip, they can reprogram it.</p><p>&nbsp;</p>  <p><img src="http://img204.imageshack.us/img204/7780/703921983io4.jpg" alt=" " width="320" height="320" align="left" /></p>  <p>Short excerpt from their news release (note, their English isn&#39;t perfect):</p>  <p>&nbsp;</p>  <p>&quot;What is ARGON?<br /> ARGON is the new MODCHIP made form INFECTUS TEAM that work ONLY on WII D2C CONSOLES, this modchip is the direct competitor of D2CKEY modchip.<br /> All the features are the same of D2CKEY, but this modchip will be UPDATABLE!</p><p>&nbsp;</p>  <p>How work update of this modchip?<br /> ARGON have on PCB a little connector with a flat cable that the user can install outside console. When is necessary an UPDATE all who have an INFECTUS or in the future with a little esterna programmer all can reprogramm their modchips.<br /> SO BIG ADVANTAGE OF &quot;ARGON&quot; IS NOT ONLY THE 13 WIRES BUT THE POSSIBILITY OF UPGRADE!</p><p>&nbsp;</p>  <p>How much cost an ARGON WII modchip?<br /> The price will be about 1 eur more than D2CKEY PRICE RANGE&quot;</p>  <p>&nbsp;</p>  <p>Read more at the <a href="http://infectus.biz/index.php">Infectus official site</a>.</p>  <p class="MsoNormal">&nbsp;</p>										  										  										  ]]></description>
            <author>brentbizzle</author>
            <pubDate>Sun, 25 Nov 2007 12:17:06 +0100</pubDate>
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            <title>Wii Maintenance Mode</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  											  	  <p><strong><font size="2">Nintendo Officially Comments on Maintenance Mode</font></strong></p><hr width="100%" size="2" /><p>&nbsp;</p><p>&nbsp;</p>  <p>You may be already aware of this, but the Wii has a maintenance mode that can be accessed by holding down the + and - buttons and then pushing A at start up. Here is what Nintendo has to say about it. Here is the message unedited:<br /> <br /> &ldquo;Message(#6851-000631-36386313638)</p>  <p class="MsoNormal"><br /> Hello,<br /> <br /> At this time, the &ldquo;Maintenance Mode&rdquo; you discovered has no functionality for consumers. If at some future point a consumer application for this mode is made available, it will be revealed on our website (<a href="http://www.nintendo.com/" target="_blank">www.nintendo.com</a>).<br /> <br /> Even though it appears&mdash;with the exception of the Wii Message Board&mdash;that everything functions normally in this mode, we do not recommend using it at this time.<br /> <br /> Sincerely,<br /> Nintendo of America Inc.&rdquo;</p>  <p class="MsoNormal">&nbsp;</p>  <p class="MsoNormal">&nbsp;</p>  <p class="MsoNormal">So as of yet it has no function, but it is possible that at a future date this could be a really cool tool, or maybe just taken out in the next firmware. OR (And this could be a long shot) used as a hack, only time will tell.</p>  <p class="MsoNormal">But I just thought we would give you a heads up so you can see what you think.</p><p class="MsoNormal">&nbsp;</p>										  ]]></description>
            <author>asddasit</author>
            <pubDate>Sat, 24 Nov 2007 22:56:11 +0100</pubDate>
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            <title>YAOSM v1.9 Released</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  											  											  	<p><font size="2"><strong>YAOSM v1.9 With Super Mario Galaxy Support Out</strong></font></p><p>&nbsp;</p><hr width="100%" size="2" /><br /><p>&nbsp;</p><p><img src="http://img248.imageshack.us/img248/206/yaosm3cn9.png" alt=" " width="80" height="80" /> </p><p>&nbsp;</p><p>While experiemental versions of YAOSM were out allowing play of SMG backups, the official update is now out. Not only boasting SMG support, partial support of action replay as well.</p><p>&nbsp;</p><p>&nbsp;</p><p>Feaures:</p><p>&nbsp;</p><p class="MsoNormal">- Supports DMS/D2A/D2B chipsets</p>  <p class="MsoNormal">- Wii originals</p>  <p class="MsoNormal">- Wii original imports*</p>  <p class="MsoNormal">- Wii backups</p>  <p class="MsoNormal">- Wii backup imports*</p>  <p class="MsoNormal">- Gamecube originals</p>  <p class="MsoNormal">- Gamecube original imports**</p>  <p class="MsoNormal">- Gamecube backups</p>  <p class="MsoNormal">- Gamecube backup imports**</p>  <p class="MsoNormal">- Gamecube homebrew</p>  <p class="MsoNormal">- All medias (DVD-R, DVD-RW, DVD+R, DVD+RW)</p>  <p class="MsoNormal">- Dual Layer support</p>  <p class="MsoNormal">- Fully configurable speed setting</p>  <p class="MsoNormal">- Automatic region detection</p>  <p class="MsoNormal">- Stealth (well, at least as much &quot;stealth&quot; as any other Wii modchip currently available)</p>  <p class="MsoNormal">- &quot;Safe&quot; Configuration disc</p>  <p class="MsoNormal">- Optional status LED</p>  <p class="MsoNormal">- Optional disable switch (solder wire to reset switch)</p>  <p class="MsoNormal">- GameID overriding for some GameID&#39;s that was blocked by firmware 3.0</p>  <p class="MsoNormal">- Support for Super Mario Galaxy backups</p>  <p class="MsoNormal">&nbsp;</p>  <p class="MsoNormal">*Partial support.</p>  <p class="MsoNormal">See http://wiki.gbatemp.net/index.php/Wii_Region_Patcher_Compatibility_List for more info.</p>  <p class="MsoNormal"><span> </span></p>  <p class="MsoNormal">**Partial support, for 100% support use GCOS.</p>  <p class="MsoNormal">See: http://psx-scene.com/forums/yaosm/55455-gcos-multigame-version-howto.html and http://psx-scene.com/forums/404629-post1.html</p>  <p>&nbsp;</p><p>&nbsp;</p>										  										  										  										  ]]></description>
            <author>brentbizzle</author>
            <pubDate>Fri, 23 Nov 2007 08:02:34 +0100</pubDate>
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            <title>D2Ckey FlexPCB</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  											  											  											  											  	<p><font size="2"><strong>Makers of the D2Ckey Announce FlexPCB</strong></font></p><p>&nbsp;</p><hr width="100%" size="2" /><p>&nbsp;</p><p><img src="http://img137.imageshack.us/img137/7176/flexpcbsk4.png" alt=" " width="200" height="124" /></p><p>&nbsp;</p><p>Considering installation of the D2Ckey requires soldering 31 wires, the same group will soon be releasing their FlexPCB to make installation easier. As quoted from their site:</p><p>&nbsp;</p><p>&nbsp;</p><p>&quot;The FlexPCB for D2CKey streamlines installation of D2CKey reducing the overall time spend fitting the chip. The FlexPCB is available seperately at additional cost. Although installation with the FlexPCB is quicker, installation of D2CKey is still best left to professional, experienced mod chip installers!&quot;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>Source: <a href="http://www.d2ckey.com/">www.d2ckey.com</a> </p>										  										  										  										  										  										  										  ]]></description>
            <author>brentbizzle</author>
            <pubDate>Thu, 22 Nov 2007 16:22:07 +0100</pubDate>
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            <title>Sorry For The Inactivity</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  											  											  											  											  	  <p><font size="2"><strong>Major Changes In the Wii Scene</strong></font></p>  <p>&nbsp;</p>  <p>First off, I would like to apologize for neglecting the Wiibrew site. With this in mind, it&#39;s time to fill the news page as a lot has happened.</p><p>&nbsp;</p><hr width="100%" size="2" /><p>&nbsp;</p>  <p>&nbsp;</p>  <p>Up first is the D2Ckey.</p><p>&nbsp;</p><p><img src="http://img134.imageshack.us/img134/2088/d2cpicwwwmetroidzmodzcokg2.jpg" alt=" " width="320" height="240" /></p><p><font size="1">From www.metriodmods.com </font></p><p>&nbsp;</p><p>There was a time when all those with the dreaded D2C chipset mourned over the fact they were unable to play backups or use GC homebrew. This all changed Oct. 10th with the release of the D2Ckey. With a simple 31 wire install your D2C Wii is now unlocked. <!--[if gte vml 1]><v:shapetype  id="_x0000_t75" coordsize="21600,21600" o:spt="75" o:preferrelative="t"  path="m@4@5l@4@11@9@11@9@5xe" filled="f" stroked="f">  <v:stroke joinstyle="miter"/>  <v:formulas>   <v:f eqn="if lineDrawn pixelLineWidth 0"/>   <v:f eqn="sum @0 1 0"/>   <v:f eqn="sum 0 0 @1"/>   <v:f eqn="prod @2 1 2"/>   <v:f eqn="prod @3 21600 pixelWidth"/>   <v:f eqn="prod @3 21600 pixelHeight"/>   <v:f eqn="sum @0 0 1"/>   <v:f eqn="prod @6 1 2"/>   <v:f eqn="prod @7 21600 pixelWidth"/>   <v:f eqn="sum @8 21600 0"/>   <v:f eqn="prod @7 21600 pixelHeight"/>   <v:f eqn="sum @10 21600 0"/>  </v:formulas>  <v:path o:extrusionok="f" gradientshapeok="t" o:connecttype="rect"/>  <o:lock v:ext="edit" aspectratio="t"/> </v:shapetype><v:shape id="_x0000_i1025" type="#_x0000_t75" alt="Yell" style='width:13.5pt;  height:13.5pt'>  <v:imagedata src="file:///C:DOCUME~1DEIRDR~1LOCALS~1Tempmsohtml1 1clip_image001.gif"   o:href="http://wiibrew.com/blocks/news/js/tiny_mce/plugins/emotions/images/smiley-yell.gif"/> </v:shape><![endif]--><!--[if !vml]--><img src="blocks/news/js/tiny_mce/plugins/emotions/images/smiley-yell.gif" border="0" alt="Yell" title="Yell" width="18" height="18" /> You can find more information at http://www.d2ckey.com</p><p>&nbsp;</p><hr width="100%" size="2" /><p>&nbsp;</p><p>&nbsp;</p><p><img src="http://img228.imageshack.us/img228/8158/mariogalaxyfinalboxboxaza9.jpg" alt=" " width="160" height="225" /> </p>  <p>&nbsp;</p>  <p>Next big thing in the Wii scene was the dump of a demo kiosk copy of Super Mario Galaxy. The whole Wii community was left scrambling when a new &quot;modchip detecting&quot; protection was found. In reality, the game was not detecting chips, rather required a new patching method that current chips could not provide. While D2Ckey chipped Wii&#39;s were safe with their 31 wire installs, Cyclowiz, Wiikey, Wiinja, and open source chips were left in the dust. Since then all retail chips have seen updates to address this problem. Links to these updates will be posted in the download list.</p><p>&nbsp;</p><hr width="100%" size="2" /><p>&nbsp;</p>  <p>&nbsp;</p>  <p>Prompted by the SMG issue, the modchip scene has thinned out. The only retail modchips with apparent continuing customer support are the big 3: Cyclowiz, Wiikey, and Wiinja. None of the other &#39;retail&#39; chips have yet to come back into the scene with an update. On a sad note, the open source scene has just met the end of one of the best open source chips, Wiifree. YAOSM has been handed the torch, which they have definitely earned, and is now at the forefront of the open source scene right along OpenWii which both have updates for the SMG problem.</p><p>&nbsp;</p><p>So, just to reiterate, the only chips working with SMG are:</p><p>D2Ckey</p><p>Wiikey</p><p>Cyclowiz</p><p>Wiinja</p><p>Datel Drive Doctor</p><p>OpenWii</p><p>YAOSM </p>  <p>&nbsp;</p>  <p>The Wii Scene is now balanced with working mods for all versions of the Wii on the market. How long will this peace last? Only time will tell. </p>  										  										  										  										  										  										  										  ]]></description>
            <author>brentbizzle</author>
            <pubDate>Wed, 21 Nov 2007 15:12:33 +0100</pubDate>
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            <title>Sonic Confirmed In Brawl!(No False Story This Time)</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  											  											  	<p><font size="5"><strong>Sonic The Hedghog Speeds<br />Up For Brawl!</strong></font></p><p>&nbsp;</p><p><img src="http://img250.imageshack.us/img250/715/ssbbrawlsonichoax1bm8.jpg" alt="Mario vs Sonic." title="Sonic In Brawl." width="357" height="268" align="left" />  Despite my last article which had turned out to be a bad sign and had created more disappointing fans, this is no joke, from all the glory we have been imagining, of all the rumors we&#39;ve been hoping for it to be true, the dream has finally come true. <br /><br />Our favorite classical Sega character is now officially playable in the upcoming Wii hit title Super Smash Bros: Brawl.<br /><br /> <br /><br /> </p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p> Here is Sonic&#39;s appearance of the upcoming game. </p><p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,29,0" width="480" height="409"><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=26202" /><param name="quality" value="high" /><param name="menu" value="false" /><param name="wmode" value="" /><embed src="http://www.gametrailers.com/remote_wrap.php?mid=26202" wmode="" quality="high" menu="false" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="409"></embed></object></p>										  										  										  										  										  ]]></description>
            <author>Slick</author>
            <pubDate>Thu, 11 Oct 2007 21:30:30 +0100</pubDate>
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            <title>Camy Pro Gear Hero Pack</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  											  											  	<font size="4"><strong>Camy Pro Gear Hero Pack.</strong></font><div align="left"><font size="2"><strong>coolest Add-On for the Wii-mote?</strong></font></div><div align="left"> </div><div align="left"><img src="http://img510.imageshack.us/img510/4489/camyprogearheropackwiihlm7.jpg" alt="Wii-mote Add-On" title="Camy Pro Gear Hero Pack" width="460" height="214" align="absbottom" /> <br /></div><div align="left"> </div><div align="left">Gerry Block thinks so, as he stated this could be the best Add-On to the Wii yet. The</div><div align="left">Hero Pack was designed to let Nintendo Fans experience gaming through Twlight Princess</div><div align="left">with an actual sword and shield based off from the game.</div><div align="left"> </div><div align="left"> </div><div align="left"> </div><div align="left"><br /> </div><br />  <br />   <p align="left">&nbsp;</p><p align="left"> The Nunchuck fits in the handle on the backside</p><p align="left"> of the shield and the Wiimote connects straight onto the sword. </p><p>&nbsp;</p><p><img src="http://img340.imageshack.us/img340/8805/camyprogearheropackwiihrp2.jpg" alt="Add-On for the Wii" title="Camy Pro Gear Hero Pack" width="449" height="233" /></p><p>&nbsp;</p><p>This is how it works.</p><p> <img src="http://img411.imageshack.us/img411/4089/camyprogearheropackwiihcu9.jpg" alt="Wii Add-On" title="Camy Pro Gear Hero Pack" width="460" height="136" align="absbottom" /> </p>										  										  										  										  										  										  ]]></description>
            <author>Slick</author>
            <pubDate>Tue, 07 Aug 2007 22:32:59 +0100</pubDate>
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            <title>Modchip Raid</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  	<p><strong><font size="4">Federal Angents Serve 32 Search Warrants Aimed at Modchip Retailers</font></strong></p><p>&nbsp;</p><hr width="100%" size="2" /><p>&nbsp;</p><p>WASHINGTON, DC - U.S. Immigration and Customs Enforcement (ICE) agents from 22 offices assisted by representatives of the electronic industry today executed 32 federal search warrants in 16 states as part of an investigation into the alleged sale and distribution of illegal modification chips and disc copyright circumvention devices. This investigation represents the largest national enforcement action of its kind targeting this type of illegal activity.</p><p>&nbsp;</p>  <p>The search warrants were executed at businesses, storefronts, and residences located in California, Florida, Hawaii, Idaho, Illinois, Maryland, Massachusetts, Michigan, Minnesota, New York, North Carolina, Ohio, Pennsylvania, South Carolina, Texas, and Wisconsin at locations associated with subjects who are allegedly involved in the direct importation, installation, sale, and distribution of the devices that are of foreign manufacture and smuggled into the United States.</p><p>&nbsp;</p>  <p>The modification chips and circumvention devices allow users to play illegally obtained, pirated and/or counterfeit software on video game consoles including Sony&#39;s Playstation 2, Microsoft&#39;s XBOX and XBOX 360, and Nintendo&#39;s Wii. Modification chips and swap discs for gaming consoles violate laws under the Digital Millennium Copyright Act of 1998 (DMCA). According to the Entertainment Software Association (ESA), the makers of the gaming consoles, game developers, and others in the industry have incurred billions of dollars in losses worldwide due to sales lost to those selling counterfeit and pirated video games.</p><p>&nbsp;</p><p>&nbsp;</p><hr width="100%" size="2" /><p>&nbsp;</p><p>Full story can be found <a href="http://www.ice.gov/pi/news/newsreleases/articles/070801washington.htm" target="_blank">here</a>.</p><p>Examples of chips siezed (including Wiinja, Wiikey, and Cyclowiz) can be found <a href="http://www.ice.gov/pi/news/multimedia/archive/index.htm" target="_blank">here</a>.</p>										  										  										  ]]></description>
            <author>brentbizzle</author>
            <pubDate>Wed, 01 Aug 2007 22:38:21 +0100</pubDate>
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            <title>WiiBoss</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  	<p><strong><font size="4">WiiBoss Releases August 3rd</font></strong></p><p>&nbsp;</p><p><img src="http://img525.imageshack.us/img525/7083/boss1kr9.jpg" alt=" " width="150" height="150" /><img src="http://img514.imageshack.us/img514/2604/boss2pr3.jpg" alt=" " width="150" height="150" /><img src="http://img105.imageshack.us/img105/9968/boss3no8.jpg" alt=" " /></p><p>&nbsp;</p><p>Another modchip supporting open source code will be releasing soon. This set also includes a programmer for those of you who also want programmed PICs on hand. From the <a href="http://www.wii-boss.com/features.php" target="_blank">WiiBoss site</a> :</p><p>&nbsp;</p><hr width="100%" size="2" /><p>&nbsp;</p><h3>Wii-BOSS! The world first fully upgradeable internal modchip for the Nintendo Wii. </h3><em>&ldquo;Almost all other conventional and homebrew modchips consist of two parts where the code is held, of which only the smaller EEPROM section of the chip can be changed easily. This EEPROM part of the code is very useful for small pre defined simple on or off selectable 1&rsquo;s and 0&rsquo;s and possibly a very small &ldquo;additional feature&rdquo; section. For example: Speed setting your chip or enabling multi-zone. However, if you want to update the entire chip, you need to physically remove the chip from the Wii, put it on a programmer, reprogram it, and then reinstall the chip into the Wii. This is not something you want to be doing constantly keep up with new optimized modchip codes for the Nintendo Wii.&rdquo;</em> <br /> <br /> &bull; The Wii-Boss is designed as a &lsquo;quick solder&rsquo; chip with an external ribbon cable that can be left inside the machine, taped down on the back of the Wii, or even hidden inside the memory card bay. This chip can be fully programmed inside the machine with any code that supports the 12f629 PIC Microchip. <br /> <br /> &bull; The Wii-Boss is also designed to allow external booting off the ribbon cable, therefore protecting the user against ever having to pull the Wii apart ever again if their requirements for a particular style of modchip change. External adapters to make competitor modchips and PC applications like DVD-Tool boot externally have already been designed and will be produced soon after the initial release of the premier product for a very minimal charge. These will likely be included in future kits at no extra charge. <br /> <br /> &bull; The Wii-boss even comes packaged with its own RS-232 port external programmer. Software for the programmer is open source and therefore also provided free. The programmer is based on an open source project and therefore could be &lsquo;modded&rsquo;, theoretically, to be used as a standard RS-232 PIC programmer. <br /> <br /> &bull; R.R.P. for the entire packed is USD$25 including the Wii-SP JDM programmer. The cost will obviously much cheaper in bulk quantities. Wholesale quantities start from just 2 kits.<br /> <br /> <h3>At the time of writing the wii-boss supported the following codes (in no particular order):</h3><br /> <strong>Wii-Free -</strong>	last stable release ver2.45<br /> <br /> <strong>YOASM -</strong> 	last stable release ver1.7<br /> <br /> <strong>Winja &ndash;</strong>	last stable release ver2.0 (deluxe currently not available)<br /> <br /> <strong>Open-Wii -</strong>	last stable release ver1.3<br /> <br /> <strong>Wii-skas -</strong>	last stable release unknown<br /> <br /> <strong>MaxBoot -</strong>	last stable release ver1.0 (redirection code for external booting)<br /> <p>&nbsp;</p>										  										  ]]></description>
            <author>brentbizzle</author>
            <pubDate>Wed, 01 Aug 2007 22:25:16 +0100</pubDate>
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            <title>Cyclowiz v3.5</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  	<p><strong><font size="4">Cyclowiz v 3.5 Official Firmware Released</font></strong></p><p>&nbsp;</p><p>The Cyclowiz chip always supported dual layer media, that is up until version 3.0 of their firmware. The 3.0 version of their firmware broke this compatability, but 3.5 is here to put it back! There will be some slight tweaking required to fully support DL media. You can find more information at the <a href="http://www.cyclopswiz.com/" target="_blank">official site</a>.</p><p>&nbsp;</p><p>Download here:</p><p><a href="http://www.cyclopswiz.com/CYCLOWIZ-3.5-NTSC-USA.ZIP">NTSC-U</a></p><p><a href="http://www.cyclopswiz.com/CYCLOWIZ-3.5-NTSC-JAP.ZIP">NTSC-J</a></p><p><a href="http://www.cyclopswiz.com/CYCLOWIZ-3.5-PAL.ZIP">PAL</a></p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p>										  ]]></description>
            <author>brentbizzle</author>
            <pubDate>Wed, 01 Aug 2007 06:04:36 +0100</pubDate>
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            <title>Lego Indiana Jones</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  	<p><font size="4"><strong>Lego Indiana Jones Video Game Coming Soon</strong></font></p><p align="right"> <img src="http://img168.imageshack.us/img168/4669/core5rv2.jpg" alt="Lego Indiana Jones pic" title="Lego Indiana Jones" width="256" height="320" align="left" /></p><p align="right">&nbsp;</p><p align="right"> One of the best masterpieces throughout the history is finally</p><p align="right">returning in Lego Form. Brought to you by LucasArts who made</p><p align="right">the humerous game Lego Star Wars. No news or announcements</p><p align="right">on which platforms, but the possibilities for the Wii still stays</p><p align="right"> strong.</p><p align="right">&nbsp;</p>										  										  ]]></description>
            <author>Slick</author>
            <pubDate>Sun, 29 Jul 2007 18:16:35 +0100</pubDate>
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            <title>Cyclowiz Surprise</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  	<p><strong><font size="4">Cyclowiz Now Supporting Unofficial Firmwares</font></strong></p><p>&nbsp;</p><p>Straight from the horse&#39;s mouth...</p><p>&nbsp;</p><p>&quot;Six months ago, in a quasi-simultaneous launch, the two first Wii modchips were released, one of them being CycloWiz. It was already ahead of the competition, as it was the only upgradable modchip available then. Since then, we&#39;ve been working hard in order to make sure CycloWiz stays the best in terms of quality, features and support. <br /><br />Within six months, many things have changed, and one of the best evolutions is the creation of open-source modchip projects. While, as of today, they currently lack many features that commercial chips support (such as audiofix, DVD upgrade support (with the notable exception of OpenWii on ATmega), compatibility with old GC Multi-Disc games), it&#39;s surely a very interesting and promising aspect of the Wii modding scene that shouldn&#39;t be ignored. <br /><br />When you buy a new PC, you want it to be able to run Windows and Linux, even if you plan to use only one of the two OS at first. Why shouldn&#39;t you have this freedom with the modchip you buy? Today, we&#39;re opening up the CycloWiz platform to open-source firmwares, and we want that to be very user-friendly, with the possibility of upgrading from/to any of the firmwares using DVD upgrades. There&#39;s no need to change your firmware today, this feature only concerns a few people for now, mainly developers, but it might become very useful in the future. <br /><br />There are currently two major open-source projects, Wiifree and OpenWii. Wiifree is clearly the most popular, but OpenWii gained some attention lately as it became upgradable on one architecture. We decided to start by supporting Wiifree. A beta port of version 2.45 was uploaded in our forums. It features all the Wiifree features plus DVD upgrade support and chip disable support. <br /><br /> Technically this is possible because CycloWiz is a fully upgradable modchip. Many other modchips said to be upgradable are only partially upgradable, meaning that the modchip&#39;s program&#39;s data can be reprogrammed, but the program itself can&#39;t. Radically changing the firmware on partially upgradable modchip is out of the question. <br /><br />Now what about an official upgrade? We won&#39;t drop support for official firmwares. In fact, we&#39;re working hard on the next version. One of the main challenge is to add support for D2C chipset. We won&#39;t tell you like another team that we&#39;re &quot;almost done&quot;. It is a real challenge. To get technical, the Gamecube drive had two backdoors that could be used to run modchip code. Those two backdoors were also found on the Wii chipsets, and a new one was even added. Unfortunately, all three were removed on the new D2C chipset. Well, kinda :) There is clearly a way in, but a lot of work is still needed. Of course, we&#39;ll keep you updated in case anything exciting happens!&quot;</p><p>&nbsp;</p><p>Download it here: <a href="http://www.cyclopswiz.com/Wiifree2_45_for_CycloWiz_rc1.rar">Cyclowiz Wiifree v2.45beta</a></p><p>&nbsp;</p><p>&nbsp;</p>										  										  ]]></description>
            <author>brentbizzle</author>
            <pubDate>Wed, 25 Jul 2007 22:06:24 +0100</pubDate>
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            <title>CycloWiz PC Flasher</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  											  											  											  											  											  											  											  											  											  											  											  	<p><strong><font size="4">CycloWiz PC Flasher v1.0 beta Released</font></strong></p><p>&nbsp;</p><p><img src="http://img527.imageshack.us/img527/2517/usermanuallz2.png" alt=" " width="320" height="117" align="left" /></p><p>&nbsp;</p><p>&nbsp;</p><p>Team Cyclops has released a new tool to upgrade your Cyclowiz chips. If you don&#39;t want to use a DVD, or can&#39;t because of a bad flash, you can now use this new tool and a homemade cable to wire up your Wii to reflash/upgrade your Cyclowiz. This cable is the same cable used for the WABmodcheap mod, except things might be different on the Wii end. For support visit the <a href="/" target="_blank">Team Cyclops forums</a> .</p><p>&nbsp;</p><p>&nbsp;</p><p> From their forums:</p><p>&nbsp;</p><p>&quot;We&#39;ve been asked several times about the possibility of flashing the CycloWiz from PC. Mainly for two reason: to recover from a bad flash, or to use CycloWiz V1 on a D2B console. It is now possible!<br /> The application requires a dvdtool parallel port cable that is very easy to build, but soldering skills are needed anyway.<br /> It is currently in beta stage but has been successfully tested on different drives and with Windows Vista and XP.&quot; </p><p>&nbsp;</p><p>&nbsp;</p><p>Download the tool and manual here: <a href="http://www.cyclopswiz.com/CycloWizFlasher10beta.zip">CycloWiz PC Flasher v1.0 beta</a></p><p>&nbsp;</p>										  										  										  										  										  										  										  										  										  										  										  										  										  										  ]]></description>
            <author>brentbizzle</author>
            <pubDate>Tue, 24 Jul 2007 01:01:18 +0100</pubDate>
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            <title>Wiic Keyboard</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  	<p><strong><font size="4">WiiC To Release a Keyboard Interface Chip</font></strong></p><p>&nbsp;</p><p><img src="http://img176.imageshack.us/img176/7052/pager2c1bg5.jpg" alt=" " width="280" height="315" align="left" />The same company that produced the Wiic modchip will be producing a chip with a PS/2 port. This should allow the use of a keyboard as well as other devices that Wiic programs the chip to use. Although this may sound useful, my guess is that the keyboard might not be able to run in Wii mode. If this were true, then the keyboard would not be able to be used for the web broswer. You can check out the official site at <a href="http://www.wiickeyboard.com" target="_blank">www.wiickeyboard.com</a> , but as of now there is not too much information posted.</p>										  										  										  ]]></description>
            <author>brentbizzle</author>
            <pubDate>Mon, 23 Jul 2007 04:09:48 +0100</pubDate>
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            <title>Possible Chip Revision</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  	<p><strong><font size="4"><u><font color="#ff0000">RUMOR</font></u>: Nintendo May Have Released a J2A Chip</font></strong></p><p>&nbsp;</p><p>Posted on the MaxConsole forums (thread <a href="http://forums.maxconsole.net/showthread.php?t=70292" target="_blank">here</a>) there maybe be someone who bought a Wii in California with a J2A chip. This poster, sl2obel2ts, has also posted a small and  blurry picture which is below. Now since this is the only supposed sighting of this J2A chip, and the picture is not of the best quality, the status of this will remain as rumor until more evidence comes forward. For the sake of future Wii owners I hope this is just a hoax.</p><p>&nbsp;</p><p><img src="http://img224.imageshack.us/img224/4944/j2afh9.jpg" alt=" " width="668" height="800" /> </p>										  ]]></description>
            <author>brentbizzle</author>
            <pubDate>Mon, 23 Jul 2007 01:32:54 +0100</pubDate>
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            <title>Sonic In Brawl</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  											  											  											  	<p><font size="4"><strong>Sonic Confirmed To Be In Brawl If Sega Agrees</strong></font></p><p><strong>Update: I just found out that this story is fake according to the websites staff, sorry members</strong></p><p><strong>no confirmination yet, I also apologize for the false article.</strong></p><p>&nbsp;</p><p><img src="http://img443.imageshack.us/img443/7990/sonicthehedgehogqn9.jpg" alt="sonic in brawl" title="Sonic The Hedgehog" width="320" height="240" align="left" />  According to G4 TV&#39;s News Section, Super Smash Brothers   Brawl&#39;s director Masahiro Sakurai has confirmed that Sonic The Hedghog is already in the game during a spanish interview, but he is still waiting for Segas approval. Since the game is almost done, Sakurai has given Sega until July 26th to make their decision. </p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p>										  										  										  										  										  										  ]]></description>
            <author>Slick</author>
            <pubDate>Sun, 22 Jul 2007 20:11:41 +0100</pubDate>
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            <title>Kid Icarus For The Wii Rumor</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  											  											  											  											  											  											  											  											  											  											  											  	<p align="justify"><font size="4"><strong>Kid Icarus Soon To Come Back?  </strong></font><font size="4"><strong>  </strong></font><font size="4"><strong>               </strong></font></p> <p align="left">&nbsp;</p><img src="http://img176.imageshack.us/img176/5705/kidicaruspe1.jpg" alt="kid icarus nes" title="kid icarus" width="284" height="400" align="left" /><p align="left">&nbsp;</p><div align="right"> </div><div align="right"> </div><div align="justify"> Rumor is flying around wondering fans if the cult classic game is making a come-back to nintendo&#39;s next gen. If you enjoyed Mario, Zelda, Metroid or Castlevania, would you look more forward to this? </div><p>&nbsp;</p><br /><p><font size="4"><strong> </strong></font><font size="4"><strong>  <br /></strong></font></p><p><font size="4"><strong>                </strong></font></p><p>&nbsp;</p><p align="left">&nbsp;</p><br /><div align="left"> </div><p align="left">&nbsp;</p><div align="left"> </div><p align="left">&nbsp;</p><br />										  										  										  										  										  										  										  										  										  										  										  										  										  										  ]]></description>
            <author>Slick</author>
            <pubDate>Sun, 22 Jul 2007 05:32:53 +0100</pubDate>
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            <title>Emulator Updates</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  											  											  	<p><strong><font size="4">Eke-eke Goes Update Crazy</font></strong></p><p>&nbsp;</p><p>Eke-Eke at the TehSkeen forums has updates not 1, not 2, but 4 emulators. Since each of these emulators has numerous changes, here are the links to each emulator&#39;s thread over at TehSkeen. You can also find download links in the download list <a href="forum/viewtopic.php?t=161">here</a>.</p><p>&nbsp;</p><p><a href="http://www.tehskeen.com/forums/showthread.php?t=5196" target="_blank">Genesis Plus Build 070720</a><br /> <a href="http://www.tehskeen.com/forums/showthread.php?t=5197" target="_blank"><br /></a><a href="http://www.tehskeen.com/forums/showthread.php?t=5198" target="_blank">Gnuboy GX Build 070720</a><br /> <br /> <a href="http://www.tehskeen.com/forums/showthread.php?t=5199" target="_blank">NeoPop Build 070720</a></p><p>&nbsp;</p><p><a href="http://www.tehskeen.com/forums/showthread.php?t=5197" target="_blank"> SMSPlus Build 070720</a></p><p>&nbsp;</p>										  										  										  										  										  ]]></description>
            <author>brentbizzle</author>
            <pubDate>Sun, 22 Jul 2007 02:37:24 +0100</pubDate>
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            <title>Wiikey Update... um, update?</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  											  											  											  											  											  											  	<p><strong><font size="4">Wiikey Update Screenshots Released</font></strong></p><p>&nbsp;</p>Thanks to Eurasia.nu, we now have screenshots of the fabled Wiikey update. Either this is for real or Wiikey is pulling a HUGE fast one on us. Original thread can be found at <a href="http://www.eurasia.nu/modules.php?name=Forums&amp;file=viewtopic&amp;topic=4310&amp;forum=88" target="_blank">Eurasia</a>.<p>&nbsp;</p><p><img src="http://img243.imageshack.us/img243/7884/step1dw6.jpg" alt=" " /></p><p>&nbsp;</p><p><img src="http://img266.imageshack.us/img266/613/step2xw6.jpg" alt=" " width="640" height="480" /></p><p>&nbsp;</p><p> <img src="http://img338.imageshack.us/img338/3599/step3qh3.jpg" alt=" " width="640" height="485" /></p><p>&nbsp;</p><p> <img src="http://img510.imageshack.us/img510/5428/step4pu7.jpg" alt=" " width="640" height="491" /></p><p>&nbsp;</p><p><img src="http://img338.imageshack.us/img338/9364/step5js1.jpg" alt=" " width="640" height="486" /></p><p>&nbsp;</p>										  										  										  ]]></description>
            <author>brentbizzle</author>
            <pubDate>Sat, 21 Jul 2007 13:36:53 +0100</pubDate>
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            <title>Wiikey Update</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  	<p><strong><font size="4">Wiikey Release Candidate 1 Hits Beta Testers</font></strong></p><p>&nbsp;</p><p><img src="http://img187.imageshack.us/img187/7496/wiikeytj3.png" alt=" " width="217" height="117" align="left" /> </p><p>More than 9 weeks from the initial release date, the Wiikey team has updated their news with the following message:</p><p>&nbsp;</p><p>&quot;A release candidate for the long-awaited update for wiikey was delivered on Friday night to some of our beta testers. This is the final step to releasing the highly anticipated and long delayed update for wiikey. <br /> <br /> In all development work there are unforeseeable delays, and wiikey is no exception. We would like to thank our loyal customers for their support and patience!&quot;</p><p>&nbsp;</p><p>This announcement should definately be taken with a grain of salt. For all anyone knows this could just be another broken promise from the Wiikey team. There is however one glimmer of hope to the legitimacy of the update. Eurasia.nu is apparently one of the testers of the update, and has posted this on their website:</p><p>&nbsp;</p><p>&quot;<font class="content">We have received WiiKey Update RC1 and are currently testing it on a D2A console. Regarding the GameCube audio fix feature we have checked [<strong>updated</strong>] Eternal Darkness: Sanity&#39;s Requiem, The Naruto Games, Wave Race: Blue Storm, The Legend of Zelda Collectors Edition, Super Monkey Ball, Resident Evil 1 so far and they work fine. Thanks goes to Schweino for pointing out problem titles. More tests and screenshots to follow, stay tuned...&quot;</font></p><p>&nbsp;</p><p>Guess we&#39;ll all have to sit back and see how this all pans out.</p><p>&nbsp;</p><p>&nbsp;</p>										  										  										  ]]></description>
            <author>brentbizzle</author>
            <pubDate>Sat, 21 Jul 2007 08:26:50 +0100</pubDate>
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            <title>DVD Board Revision</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  											  											  	<p><strong><font size="4">DVD Board Revision Hits North America</font></strong></p><p>&nbsp;</p><p>Appleguru, member at the WiiNewz forum, has spotted a &quot;new&quot; board revision in the states. This new revision is really the same board revision seen in Asia months back. Nintendo has taken this board and simply cut the typical 3 pins that we have been seeing for a while.</p><p>&nbsp;</p><p>The only chip affected by this is the Wiikey, and still Wiikey installation is possible by soldering to the pin of the missing pad. In can be seen as the orange pin in the picture <a href="http://www.otbmods.com/wii_rebuild.jpg" target="_blank">here</a>. </p><p>&nbsp;</p><p><img src="http://img517.imageshack.us/img517/2567/usntsccutpinsmissingpadmq1.jpg" alt=" " width="371" height="326" />  <img src="http://img104.imageshack.us/img104/9259/boardrevisionde0.jpg" alt=" " width="381" height="327" /></p><p>&nbsp;</p><p>&nbsp;</p>										  										  										  										  										  ]]></description>
            <author>brentbizzle</author>
            <pubDate>Sat, 21 Jul 2007 02:27:06 +0100</pubDate>
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            <title>Metroid Prime 3 Release Date</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  	<p><strong><font size="4">Prime 3&#39;s Release Dates Set World Wide</font></strong></p><p>&nbsp;</p><p><img src="http://img527.imageshack.us/img527/226/metroidprime3boxgk8.jpg" alt=" " width="240" height="337" align="left" /></p><p>Metroid Prime 3: Corruption, said to play &quot;better than any first-person console game ever&quot; by ign.com, hits US stores August 27th. Europe will see this new game some time in September and Japan taking third with December 31st.</p><p>&nbsp;</p><p>According to hands on accounts at E3, this 480p widescreen-game looks great and should boost the Wii&#39;s reputation when it comes to game-play graphics. </p>										  ]]></description>
            <author>brentbizzle</author>
            <pubDate>Wed, 18 Jul 2007 21:36:57 +0100</pubDate>
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            <title>Super Smash Bros release date</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p align="left"><font size="4">Super Smash Bros Release Date Set For North America!</font></p><font size="4"><p align="right"><font size="1"><img src="http://img115.imageshack.us/img115/1536/wiipreviewsupersmashbrote4.jpg" alt="The image &ldquo;http://img115.imageshack.us/img115/1536/wiipreviewsupersmashbrote4.jpg&rdquo; cannot be displayed, because it contains errors." width="287" height="407" align="left" /></font><font size="1">&nbsp;</font></p><p>&nbsp;</p><p>&nbsp;</p></font><p align="right">The upcoming big hit and most exciting game that every fan has been waiting for, has been set to launch this winter exclusively for the Wii, December 3rd, 2007 which will be only avaible in the North America country.</p><p align="right"><br />Still no news on the release dates for other<br />regions, only time will time will tell, but for <br />now, Japan and Europe is scheduled for around<br />the years of 2007 and 2008.<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </p>]]></description>
            <author>Slick</author>
            <pubDate>Sun, 15 Jul 2007 19:23:52 +0100</pubDate>
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            <title>Flash Security Flaw</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  											  											  											  											  	<p><font size="4"><strong>Newly Discovered Flaw in Flash Player May Run Code</strong><br /></font></p><p>&nbsp;</p><p>A flaw found in Adobe&#39;s Flash player, an input validation error, may allow someone to run code loaded using the Flash player built into the Wii&#39;s Opera browser. While this may lead to some kind of exploit much like the PSP&#39;s image viewer, it seems the general concensus is that Opera&#39;s Flash player may be too limited to actually build something useful.</p><p>&nbsp;</p><p>&quot;Critical vulnerabilities have been identified in Adobe Flash Player that could allow an attacker who successfully exploits these potential vulnerabilities to take control of the affected system. A malicious SWF must be loaded in Flash Player by the user for an attacker to exploit these potential vulnerabilities. Users are recommended to update to the most current version of Flash Player available for their platform.&quot;</p><p>&nbsp;</p><p>Source: <a href="http://www.adobe.com/support/security/bulletins/apsb07-12.html">http://www.adobe.com/support/security/bulletins/apsb07-12.html</a></p><p>&nbsp;</p>										  										  										  										  										  										  										  ]]></description>
            <author>brentbizzle</author>
            <pubDate>Sun, 15 Jul 2007 13:34:59 +0100</pubDate>
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            <title>Team Wiinja Ninjashell Pack</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  											  											  											  											  											  											  											  	<p><strong><font size="4">Ninjashell Pack ISO Released</font></strong> </p><p>&nbsp;</p><p>Team Wiinja has release their Ninjashell pack, which is a collection of emulators, utilities, and homebrew applications. List of contents includes:<br /><br />* Multigame Gamecube Viper/Qoob/Ninjamod Disc Loading <br />* Single Gamecube NTSC/PAL Loading <br />* DVD DOL Loader <br />* Gamecube Memory Card Manager Courtesy of Scognito <br />* Gamecube GCOS 1.5 Courtesy of Emukid <br />* Gamecube SDLoader Courtesy of Costis <br />* Bell&#39;s Modified 4&#39;7gbyte Linux Multimedia Player (MFE) by GCLINUX Team<br />* Wiinja SD Dumper with Softdev&#39;s cooperation (to use with SD Adapter)<br />* Original Softdev&#39;s SNES Emulator modified by Krullo<br />* Lastest SNES emulators<br />* Lastest NEOGEO CD Emulator<br />* Lastest Gameboy/Gameboy Color Emulator<br />* Lastest FCE Ultra Emulator<br />* Lastest Sega&#39;s Genesis/Mega Drive Emulator<br />* Lastest Sega Master System Emulator<br />* Lastest NeoPop Emulator<br />* Lastest Engine / Turbo GraphX Emulator<br /><br />You can find the link to download and discussion thread <a href="http://wiibrew.com/forum/viewtopic.php?p=832#832">here</a> .</p><p>&nbsp;</p><p>Source: <a href="http://www.wiinja.com/Foros/viewtopic.php?t=1398" target="_blank">Team Wiinja&#39;s Site</a>.</p><p>&nbsp;</p>										  										  										  										  										  										  										  										  										  										  ]]></description>
            <author>brentbizzle</author>
            <pubDate>Fri, 13 Jul 2007 00:06:02 +0100</pubDate>
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            <title>Nintendo Press Conference</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  											  											  											  											  											  	<div align="left"><p>&nbsp;</p></div><p><font size="4"><strong>Nintendo Press Conference:</strong></font> </p><p>&nbsp;</p><p><img src="http://img512.imageshack.us/img512/6178/1184200298075nm8wg8.jpg" alt="Nintendo&#39;s Family Fun Fitness" title="Family Fun Fitness" width="320" height="210" /></p> <p>&nbsp;</p><div align="left">The Nintendo Press conference has ended today at its high point. Were just here to give out what you guys want to see,<br /> <br /> updates for the Wii! </div>  <div align="left"> </div>  <div align="left">So heres what the major updates were:<br /> <br /> - Wii ware announced for next year<br /> - Mario Kart announced for next year come sprint<br /> - Wii fit announced!<br /> <br /> <br /> <br /> A game of where your fitness training is taken to the test on wii fit.<br /> It features, push ups, stretches, tons of cool games, dancing games, and much more.<br /> All this is done on the tip of your feet on this new wii balance board.<br /> This game actually helps you build the muscles in your entire body, which supports stability.<br /> Im still unsure about it, but it looks like this mat actually shows what your doing with<br /> the rest of your body on the screen with a high polygon model! Amazing!<br /> It measures your weight and how your balance is while standing on it. This thing is also wireless.<br /> <br /> You can talk about it on the thread here:</div><div align="left">http://wiibrew.com/forum/viewtopic.php?t=158 </div>										  										  										  										  										  										  ]]></description>
            <author>Slick</author>
            <pubDate>Wed, 11 Jul 2007 21:01:27 +0100</pubDate>
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            <title>Bowser Returns!!</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  											  											  	<p><strong><span style="font-size: 15px; line-height: normal"><span style="color: darkblue">Super Smash Bros Brawl Latest</span></span></strong> </p><p><strong><span style="color: red"><span style="font-size: 24px; line-height: normal">Bowser Returns!!</span></span></strong> <br /> <br /><img src="http://img114.imageshack.us/img114/2153/bowseruf7.jpg" border="0" alt="" />  <br /> <br />You know him, he has been kidnapping the Princess of the Mushroom Kingdom throughout his whole life. <br />The big bad meanie, the king of all koopa&#39;s is back and better than ever!! Why better you ask? Well sure he <br />was a tough guy from the previous game in Melee, everyone character you face was a giant. Take Donkey Kong <br />for example. <br /> <br />But this is just no giant we&#39;re talking here. We&#39;re talking brutal, powerful and something that would <br />blow you away if you were the one in the stadium. Were talking Giga Bowser. Thats right, the powerful version <br />of Bowser is making a comeback to the Super Smash Bros series and will be playable. <br /> <br /><img src="http://img522.imageshack.us/img522/7526/bowser070704clmh1.jpg" border="0" alt="" /> <br /> <br />Whenever your playing as regular Bowser, you will need to snatch up a Smash Ball to go into &quot;Final Smash&quot; mode.  This will give you the ability to transform normal Bowser into Giga. Keep in mind though that you <br />will need to be quick when defeating an opponent, as bowser will not be in his bad form for long. <br /> <br /><img src="http://img441.imageshack.us/img441/645/bowser070703clrg8.jpg" border="0" alt="" /> </p>										  										  										  ]]></description>
            <author>Slick</author>
            <pubDate>Thu, 05 Jul 2007 20:23:07 +0100</pubDate>
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            <title>New wii update this morning</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  	<p>										  											  	Those of you with a wii may have noticed a blue fading glow coming from your disc slot this morning.  I was suprised and excited to see an unannounced update today.  Go to the wii shop channel then to &quot;wii ware&quot; and add the &quot;Everybody votes&quot; channel to your channels for free.  Although I couldn&#39;t care less about eggs and there wasn&#39;t a choice for hating both of the mario brothers at least Nintendo is keeping up with additional content, no matter how useless.</p><p>&nbsp;</p><p><img src="http://pressthebuttons.typepad.com/photos/uncategorized/smbss.jpg" alt="captin lou" title="mario bros" width="300" height="410" /> </p>										  ]]></description>
            <author>Necrophiliac</author>
            <pubDate>Wed, 14 Feb 2007 15:20:34 +0100</pubDate>
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            <title>Happy New Year</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[										  	<div style="text-align: center"><img src="http://xs411.xs.to/xs411/07011/hny.jpg" alt="Happy New Year!" title="Happy New Year!" width="300" height="123" /></div><div style="text-align: center"> </div><div style="text-align: center"><font size="6">Happy New Year</font></div><div style="text-align: center"> </div><div style="text-align: center">The Staff on the Brew network wish everyone a Happy New Year!</div><div style="text-align: center">We remind you, this is just the beginning of brew and we want everyone to stay active and participate!</div><div style="text-align: center">We can&#39;t wait for what 2007 has to offer for us. So stick around and have fun!</div><div style="text-align: center"> </div><div style="text-align: center"><font size="5" color="#0000ff">Happy New Year</font></div><div style="text-align: center"><font color="#0000ff">From, Your staff here at Brew</font><br /></div>										  											  										  ]]></description>
            <author>.Vault</author>
            <pubDate>Mon, 01 Jan 2007 18:42:22 +0100</pubDate>
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            <title>BBC Announced 2 Top Wii Games for 2006!</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p>The BBC have entitled to list <strong>2</strong> wii games for game of the year. Darren Waters who is the <br />technology editor for BBC gave his vote for <span style="color: red">Wii Sports</span> for its accessibility and overall entertaining factor:</p><p>&nbsp;</p><p><img src="images/news/123106wiiscree.jpg" border="0" alt="" width="259" height="194" /> <br /><br />Now a lot of people know how RPG&#39;s can be quite exciting, while others do not. The BBC thought this certain <br />RPG was more fascinating then we thought. Neil McGreevy gave his account on <span style="color: blue">The Legend of Zelda: Twilight Princess</span> <br />for its outstanding performance in the great over acheiving Zelda series game for Wii: <br /><img src="http://wiibrew.com/images/news/123106wiiscree2.jpg" border="0" alt="" width="277" height="204" /></p><p>Not as senseless as you thought eh? Well there you have it folks, happy new year! </p>]]></description>
            <author>Mailas G</author>
            <pubDate>Mon, 01 Jan 2007 05:34:00 +0100</pubDate>
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            <title>Japan Software and Hardware Sales Update</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<div style="text-align: center"><img src="images/news/123006consolejpg.jpg" alt="Console Splash" title="console_splash.jpg" width="360" height="150" /></div><br />For we reach the end of the christmas holiday, Sony and Nintendo think otherwise. The number of sales gone through these are extraordinary! Sony&#39;s new game: Metal Gear Solid: Portable Ops is quite the smash hit sais Weekly Gamer insights. The game reveils quite the storyline with great gameplay and graphics to add on your PSP! But can it compete with Nintendo&#39;s new weapons? <br /><br /><hr width="100%" size="2" /><font size="2"><strong>Software:</strong> </font><ol><li><em>Pokemon Diamond (DS): <strong>209,379 </strong><br /></em></li><li><em>Metal Gear Solid Portable Ops (PSP): 178,370</em></li><li><em>Pokemon Pearl (DS): 164,670</em></li><li><em>NSMB(NewSuperMarioBrothers) (DS): 154,107</em></li><li><em>Wii Sports (Wii): 152.756</em></li></ol><hr width="100%" size="2" /><font size="2"><strong>Hardware: </strong></font><ol><li>DS<em>(</em>Lite): <strong>485,584</strong> Consoles Sold </li><li>Wii: 279,277 Consoles Sold</li><li>138,588 Consoles Sold</li><li>PS3: 76,882 Consoles Sold (break point)</li><li>PS2: 46,209</li></ol><hr width="100%" size="2" />With the standards up, its your choice on which you should get before passing the break point. Many critics were shocked to see how low in price drops the PSP had gotten after the release of the fantastic MGS: Portable Ops. <br /><br />via <a href="www.dcemu.co.uk/" title="dcemu">DCEmu</a> ]]></description>
            <author>Mailas G</author>
            <pubDate>Sun, 31 Dec 2006 07:47:29 +0100</pubDate>
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            <title>Wii Sales Electrify this week In Japan</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p dir="ltr"><img src="http://wiibrew.com//images/news/123006photo_controller.jpg" alt=" " title="photo_controller_mote" width="131" height="187" align="left" /></p><p dir="ltr"><br />The sales for the Wii in Japan just surge through the roof! In the third week of december, sale prices went sky high, as the new <em>hard to buy games</em> arrived throughout the country. Over atleast 297,000 units were shipped and sold sais Media Create Co. Ltd. For Japan that is more than almost half triple the amount of current weekly sales. Media Create also sais that the supply is limited to how much Wiis can be stored as of now.&nbsp;<br /><br />With so little time left, Nintendo is greiving boldly at the edge to await its <strong>millionth</strong> wii console sale (I sure would of wanted to be that guy if I hadn&#39;t of baught one too early ;} ) Up to the day before new years, over <strike><u><strong>800,</strong></u></strike><strong> 900 </strong>million consoles have been sold! It jumps straight ahead of the PS3 and 360, for PS3 only 76,000 consoles were sold this week, as for 360 only 16,000. You guys know the scores, so keep at those sales Nintendo! <br /><br />via <a href="http://www.news4gamers.com" title="news4gamers">news4gamers</a></p>]]></description>
            <author>Mailas G</author>
            <pubDate>Sun, 31 Dec 2006 06:26:01 +0100</pubDate>
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            <title>Wii Game of the Year: Zelda</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<img src="images/news/122906goty_wii.gif" alt="wii game of the year zelda" title="wii game of the year zelda" width="232" height="184" align="left" />&quot;<strong>Why It Rocked:</strong> Simply put, Nintendo&#39;s four-years-in-development adventure game lived up to the hype - and there was frankly a lot of it. Twilight Princess is the pinnacle of the Zelda franchise and the epitome of everything that makes Link&#39;s quests so much fun. It&#39;s got great control, unparalleled level design, a non-linear-style overworld and a progression model that revolves around impressive character upgrades. Did we mention this is one of the prettiest titles to grace Nintendo&#39;s new console? Then there&#39;s the fact that Zelda on Wii plays better than the GCN version due to remote-enhanced controls - gesture-based sword swipes deliver a welcomed level of immersion, as far as we&#39;re concerned; and aiming projectile weapons with the pointer is so much better that the old scheme feels dated and archaic. And the Wii incarnation of the game features an exclusive 16:9 widescreen mode, too. Twilight Princess is a masterful achievement, one of the best launch titles in the history of game consoles, and yet another demonstration of Nintendo&#39;s formidable development talent. Elebits earns a runner-up nod for its innovative use of the Wii controller and fun physics-based challenges.<br /><br /><strong>Runner-Up: &nbsp;</strong><br /><font color="#000000">Elebits</font> &quot; ]]></description>
            <author>monkeymaximus</author>
            <pubDate>Fri, 29 Dec 2006 09:06:56 +0100</pubDate>
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            <title>Saved Games Remake!</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<div style="text-align: center"><img src="images/all/default.png" alt="New Saved Games Section!" title="New Saved Games Section!" width="144" height="80" /></div><br />Last nite I completely remade the saved games interface! Thanks to ILoveGames we also now have a TON of saved games to choose from.<br /><br />Take a look <a href="/?page=savedgames">here</a>&nbsp;and remember to tell me what you think.&nbsp;Hopefully this will be something that you can tell your friends about ;) . <br /><br />p.s - you xbox&#39;rs its coming soon :) ]]></description>
            <author>monkeymaximus</author>
            <pubDate>Wed, 27 Dec 2006 16:49:53 +0100</pubDate>
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            <title>Brew Network Launch!</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=0</link>
            <description><![CDATA[<p><strong><font size="4" color="#ff0000">Merry Christmas!</font> <br /></strong><br />As you can see we have:<br />1) Re-launched <a href="http://xboxbrew.com">xboxbrew.com</a><br />2) launched <a href="http://graphixbrew.com">graphixbrew.com</a><br />3) launched <a href="http://wiibrew.com">wiibrew.com<br /></a>4) launched <a href="http://ps3brew.com">ps3brew.com<br /></a><br />So you will see that we have missing images in many places (or the logos that are temp). If you are good at graphics help us <a href="forum/viewtopic.php?t=1">here</a>!<br /><br />Saved Games and the pack generator are almost ready to become a live feature on all sites. Please give us any feedback that you think will help us!</p>]]></description>
            <author>monkeymaximus</author>
            <pubDate>Mon, 25 Dec 2006 13:01:15 +0100</pubDate>
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            <title>Nintendo offers to replace old straps</title>
            <link>http://www.WiiBrew.com/index.php?page=anews.php&amp;code=270</link>
            <description><![CDATA[<div style="text-align: center"><img style="width: 450px; height: 78px" src="images/news/122206wiicontroller.gif" alt="wii controller strap" title="wii controller strap" width="450" height="78" /></div><p>Nintendo is offering to replace the original version of the wrist straps for the Wii Remote with a newer version. Because Wii consoles shipped starting in early December already utilized the newer version of the strap, you will need to determine which version of the strap you have before ordering a replacement. <strong>To view the difference between the original and the new version of the strap, please <a href="http://www.nintendo.com/consumer/straps.jsp" target="_blank">click here</a></strong>.</p>]]></description>
            <author>monkeymaximus</author>
            <pubDate>Fri, 22 Dec 2006 09:55:23 +0100</pubDate>
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