Google May Stop Censoring Search Results In China This Month
Google and China's war has been going on since mid-January when Google refused to continue censoring search results in the country. Now though, Google is rumored to be pulling censorship this month- something the Chinese government's IT ministry describes Google's plans as "unfriendly and irresponsible" and warning that the company will have to bear the consequences of its actions.
ine-width: 0px; outline-style: initial; outline-color: initial; font-size: 12px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; background-position: initial initial; background-repeat: initial initial; padding: 0px; border: 0px initial initial;">Their clash of values has been well-publicized, with Google halting the release of certain Android phones and even canceling a developer event over there.
Li Yizhong, a Minister of Industry and Information Technology in China, responded with "if you don't respect Chinese laws, you are unfriendly and irresponsible, and the consequences will be on you" when asked about how China will retaliate if Google stayed true to its word.
Posted by: BKFraiders7 on Friday, March 12 2010 @ 9:00am PST
We're terribly sorry for the recent downtime the site has incurred, but we've been hard at work to bring the site back up. We've had issues with a few things including hosting issues as well as a bit extra, which I've outlined in our forum, but we're back now and we're working hard towards being better than ever before. Keep your eyes peeled for a forum update within the next few days that will include a section for average members to post news for the website in. That news can be taken and posted up by a staff member, giving full credits to the user, of course, and will be a great way that the community can take part in making the site a better place.
Also, it's HIGHLY advised to enter the Brewology Network through www.Brewology.com instead of using one of the mirrors like WiiBrew or PSPBrew because we're going to be adding news posts that are specific to the Brewology page itself about the latest tech trends and what-not and the only way to see such information is to enter the site through www.Brewology.com. Doing this will also filter the news from every aspect of our site into one convenient page for you to view! So please, if you haven't already, make sure to add the Brewology page to your bookmarks or homepage or just plain enter it in when accessing the site.
Thanks for everything folks. Again, sorry for the downtime, but welcome back to the Brew!
Posted by: DarkPacMan77 on Sunday, February 07 2010 @ 2:06am PST
Override [w]covers_size theme option with config.txt
simple=0 will not unset hide_hddinfo when using -fat version
Only one "#GAMEID" string inside binary - for direct starting
cfg v49b2 (beta2)
Improved speed of loading game list when using FAT and /wbfs/id_title/ subdirs
Changed default: fat_install_dir=1
When downloading titles.txt and wii region is JA or KO force EN in titles_url {CC}
Allow specifying alt_dol=name (on disc) when using direct start
Accept GAMEID without # as argument for direct start (RHAP01 instead of #RHAP01)
Override some theme options in base config.txt.
The options that can be overriden are those that don't have a major effect on the theme looks and layout: - hide_header - hide_hddinfo - hide_footer - buttons - simple - cover_style - cursor - menu_plus - gui_text_* - gui_text2_* - gui_title_top
Save cfg loader version when saving gamelist.txt
cfg v49b (beta)
Added BCA dump to file from install menu
(Press + to install and then press 1 to dump BCA)
cfg v49a (alpha)
Games on SDHC with IOS 222/223 for both FAT or WBFS partition
Games in subdirs on FAT: /wbfs/GAMEID_TITLE/GAMEID.wbfs
option: fat_install_dir = [0], 1
Rename old boot.dol to boot.dol.bak when upgrading
If the loader is used to start a game directly
(from a channel created with crap or similar tools) and option: intro=0 is specified then no intro and no progress is displayed until the game is started
"French prosecutors challenge previous ruling in favour of Divineo as piracy crackdown powers on
Platform holder Nintendo is to back the appeal of prosecutors who have said they intend to challenge a recent court ruling from a French judge in favour of Flash card manufacturer Divineo.
Upon dismissing the case on Monday, the judge accused Nintendo of deliberately locking out developers from its range of hardware, adding that it should adopt a system more like Microsoft’s Windows where anyone is free to develop applications that run on the OS.
Divineo has already been subject to a successful prosecution in Hong Kong, where it is still prohibited from manufacturing, marketing or exporting its DS products. It was also at the time ordered to pay Nintendo €45m in damages – a sum that the platform holder has yet to receive.
“Nintendo is extremely disappointed with the decision by Paris’ Criminal Court to find Max Louarn, his company, Divineo, and other co-defendants not guilty in the criminal case involving the sale and distribution of game copying devices,” a statement sent to MCV explains.
“Nintendo welcomes the Prosecutor’s decision to Appeal the Judgment. As a victim Nintendo will join his Appeal. Nintendo supports action against the distributors of such devices."
“Nintendo maintains that infringement of its intellectual property rights, on its trademarks, software, its technical prevention measures and its video games is causing damage to the whole video game industry, preventing developers from gaining the full benefit of their hard work and creativity, but also to the customers who expect the highest standards and integrity from products bearing the Nintendo name.”
"Many of us are planning on attending 26C3 in Berlin in a few weeks — we hope to get a table again in the Hackcenter this year, but no guarantees.
We will not be presenting anything this year, sorry! There’s not much new to report with the Wii, and we don’t have anything complete enough to show for the DSi. Also, honestly, I’m looking forward to actually getting some sleep this year and seeing some presentations — I barely emerged from the basement for the last two years.
If we do get some space to set up, we’ll probably have at least one Wii, hopefully a DSi-hacking setup, and then you’ll get to see the rest of the projects that have occupied our time over the last year — lasers, all sorts of SunPlus devices, etc. Should be good times."
Heriberto Delgado has released a new build of Quake 2 for the Nintendo Wii. It features Wiimote, USB Keyboard and Mouse support along with an onscreen keyboard for those without them. It also features LAN and Internet play and the game's engine (does he mean data files) can be stored on a SD Card or USB Drive.
Quake, if you've been stuck in a box wearing a cardboard sign is a first person shooter developed by ID Software. If you want to know more about the game Google it.
There is also no mention if this build is based on the original work by Peter McKay who released them here in this forum thread. I'm not seeking credit for the site, but if they are based on Peter's work he should at least be credited. Anyway, see the features/changlog below.
Features/What's New?
Improved Wii Remote handling (since Q1Rev Release 1). More stable, and more sensitive. A small wrist movement goes a long way. Adjust the sensitivity level with the new "Wii Remote speed" option, next to "Mouse speed" in Options in the Main Menu.
New On-Screen Keyboard, with access to most (if not all) keys of the US keyboard.
Support for the standard Gamecube controller.
Switching to "big stack" in key points in the code, allow for more stable, more smooth movement in the engine.
The engine can be started from either the SD card slot in front of the Wii, or an USB memory stick plugged in any of the USB ports in the back of the console (an improvement since Q1Rev R1).
Experimental, untested support for USB keyboard & mouse
Heriberto Delgado has released a new build of Quake for the Nintendo Wii. It features Wiimote, USB Keyboard and Mouse support along with an onscreen keyboard for those without them. It also features LAN and Internet play and the game's engine (does he mean data files) can be stored on a SD Card or USB Drive.
Quake, if you've been stuck in a box wearing a cardboard sign is a first person shooter developed by ID Software. If you want to know more about the game Google it.
There is also no mention if this build is based on the original work by Peter McKay who released them here in this forum thread. I'm not seeking credit for the site, but if they are based on Peter's work he should at least be credited. Anyway, see the features/changlog below.
Features/What's New?
Improved Wii Remote handling. More stable, and more sensitive. A small wrist movement goes a long way. Adjust the sensitivity level with the new "Wii Remote speed" option, next to "Mouse speed" in Options in the Main Menu.
New On-Screen Keyboard, with access to most (if not all) keys of the US keyboard. Replaces the old, defective input method in use in Release 1.
Support for the standard Gamecube controller.
Switching to "big stack" in key points in the code, allow for more stable, more smooth movement in the engine.
The engine can now be started from either the SD card slot in front of the Wii, or an USB memory stick plugged in any of the USB ports in the back of the console.
Experimental, untested support for USB keyboard & mouse.
Heriberto Delgado has ported the QuakeWorld Client to the Nintendo Wii. This client will let you connect to any QuakeWorld server (since the original servers protocol hasn't been used in over 10 years) and has full network support, supports downloadable maps and connects with virtually any QuakeWorld server in the world.
Quote:
The engine is a feature-complete implementation of the QuakeWorld 2.40 engine. Unlike Q1Rev, there are LOTS of servers around the world that are able to accept this engine as a client for netplay. Be aware, however, that some of them might need a modified version of the communications protocol. Experiment with as much servers as you want in order to get the desired results. All of the improvements applied to Q1Rev Release 2 were included in QWRev. These include the following:
Improved Wii Remote handling (since Q1Rev Release 1). More stable, and more sensitive. A small wrist movement goes a long way. Adjust the sensitivity level with the new "Wii Remote speed" option, next to "Mouse speed" in Options in the Main Menu.
New On-Screen Keyboard, with access to most (if not all) keys of the US keyboard.
Support for the standard Gamecube controller.
Switching to "big stack" in key points in the code, allow for more stable, more smooth movement in the engine.
The engine can be started from either the SD card slot in front of the Wii, or an USB memory stick plugged in any of the USB ports in the back of the console (an improvement since Q1Rev R1).
Experimental, untested support for USB keyboard & mouse
This client is compatible with the latest releases of Quake 1 and Quake 2.
Shigeru Myamoto Receives Lifetime Achievement Award (Japan)
Japan honored a man who many would say single-handedly changed modern video gaming all by himself. Shigeru Miyamoto was presented with the Lifetime Achievement Award in Japan for his revolutionary approaches and renovations to the video gaming industry. Chances are you've heard of this guy before. His name is plastered all over the place in the Nintendo community. Why? He's the brains behind the meat and potatoes of the Nintendo lineup. Donkey Kong, The Legend of Zelda, Super Mario - the gearhead that orchestrated all of these franchises from the ground up is being honored in a big way and boy does he deserve it.
Miyamoto, a man that didn't come from riches, didn't graduate from the finest college, and didn't outright steal his otherwordly and sometimes outrageous ideas for video gaming certainly deserves this great honor. It goes further though! The Nintendo DS and Wii were honored with the Distinguished Service Award for helping to "further expanded the horizons of gaming culture". Talk about one happy time for Nintendo... but in all fairness, the company and the man himself are truly deserving of such awards.
Posted by: DarkPacMan77 on Friday, December 04 2009 @ 2:23pm PST
"System Setting Replace Tool Mod, just a small mod hopefully helpful"
Here's a Small Mod of a Old Program System Setting's Replace Used Mainly when you've uninstalled your System Menu and have tried to re-install it only to find your WiiMote doesn't connect and your system setting's have been removed. Which kill's Wiimote doing so.
Changes Made Fixed a Failed -106 error Added a WarningInfo Screen Explaining how to use it IOS-Reload to IOS249 So people wont have to worry about patching a IOS, Just need IOS249 Installed IOS-Check to See if the IOS is Installed Correctly or Stubbed. It Already had GC Pad Support [ [ Download ] ]
The Dolphin Team have released a new version of their Nintendo Wii and GameCube emulator for Windows. Using this emulator along with your "legal" backup collection you can enjoy most of your games on your PC. It even supports the Wiimote if you have a compatible bluetooth.
changlog
What's New?
Quote:
Dolphin GUI/Integrated Tools: Memcard Manager: Fixed exporting gci files Many fixes related to the GUI now supporting unicode Move to wxAUI, which is wxw-speak for GUI with decently modern features Gamelist has new, improved look and feel (you can jump to games alphabetically with you keyboard) Added ability to dump full filesystems from GC and Wii discs. For GC discs, this includes the main apploader and dol
Dolphin Core: Add "auto" mode to the frameskipper _Massive_ stability fixes and bugfixes to JIT/JITIL Implementation of Instruction Cache (interpreter only) More accurate and complete FPU emulation (mostly visible in interpreter) Added/Fixed Tool-Assisted-Speedrun features Added the Triforce baseboard's SI and EXI devices (and JVS I/O), and media board behavior.
Implementation is enough to get some games running, but requires more work for more games
Many fixes to Netplay feature Allow plugins to be specified from the command line Fix some issues with loading WADs Stabilization of savestates Added "Reset" function - the equivalent of tapping the reset button
Audio (Common audio features): Added ALSA backend
Video (Common video features): Fix PeekARGB Fix flickering in some games Optimization of shader generation and handling Generally better shader error handling Add widescreen hack
Wiimote (actually fixed in internal IPC HLE): Fix wiimote usage in homebrew
Debugger: Enable editing of registers displayed in the register window Add ability to flip between ASCII and floating point values in mem view
OpenGL plugin: Remove unneeded projection hacks
DirectX plugin: Fixed up and FAST! (literally too many fixes for me to list ;p ) Enable toggling of safe texture cache Enable toggling of EFB reads from cpu
Software Graphics plugin (NEW!): Totally new plugin, intended for debugging and very accurate emulation - SLOW, don't feel the need to tell the team to make it faster
DSPLLE plugin: More reversing done, more left to go
DSPHLE plugin: Fix various games booting where they would hang before Reversing and implementation of many of the more intricate behaviors of ucodes, expect better sound in most games.
DSPSpy: Improve SD interaction Fix rom dumping
Misc: OSX build compiles and runs...(yes, even Snow Leopard) OpenCL is being actively worked on to speed up texture conversion and other areas. Not enabled in normal builds yet. Many, many tweaks here and there to increase speed, stability, and code cleanliness
I apologize in advance for leaving out specifics or possibly other notable changes, I tried to sum up 500+ revisions
Tgames has released StartPatch 3.2.0E. StartPatch is a homebrew application that patches your System Menu with useful hacks like skip updates, etc. Please remove any Gamecube Memory Cards, Gamecube Controllers, or Nunchuck accessories, before using this App!
Featuring the hacks:
Replace Healthwarning with Backmenu
No longer displays black/white health warning screen, so no need to press A, it will go straight to the channels screen.
Move Disc Channel
Enables the Disc Channel to be moved.
Skip Disc Update Check
Blocks updates, which have been embedded in Discs.
Remove Diag Disc Check
Remove Diagnostic Disc check.
No Menu BG Music
Removes the System Menu's background music.
Backup Loading from Disc Channel
Allow to launch Backup Games from Disk Channel with IOS 249
Warning : You need to Install IOS 249 before install this patch.
Do not uninstall IOS 249 before uninstall this patch !
Recovery Mode 1st GC Y Held (Need To Install ALL Four)
Allows you to enter the Wii's Recovery Mode easily.
Region Free Channels (Need To Install ALL Three)
Allow installation of any region Channels.
Region Free GC Games
Removes region restrictions on Gamecube games.
Force Disc Region (Need To Install ALL Three)
This forces the game disc to run at the Wii's native settings. So NTSC games won't turn black and white on PAL TVs.
Region Free Wii Games (Need To Install ALL Two)
Removes the integrated region check. You'll be able to play imports this way.
Remove NoCopy Protection (Need To Install ALL Seven)
Removes the Save File Copy Protection, which prevents Save Files from being copied to SD Cards.
Warning: Anything that edits the NAND in ANY way can brick. Be cautious when using this.
Team Twiizer member dhewg has posted a great article at hackmii as well as releasing a new installer!
Quote:
As you all know, Nintendo pushed a huge update yesterday. Turns out it’s a rather lame attempt to block, among other things, our installer. They also remove The Homebrew Channel and DVDX on every system menu startup, but for that they just hardcoded the used title IDs. So let’s play this silly game: let’s switch title IDs!
Beware: Everything installable with this installer works with every system menu version, you do not have to update to v4.2! We even advise you not to update! On the last article bushing wrote:
The [boot 2 update] code [from Ninty] is so buggy that we decided to write our own for the HackMii installer.
It’s really sad, but that wasn’t exaggerated at all. The first reports about bricks due to this official boot2 update are reported on Nintendo’s forums. Replies, which Ninty doesn’t like, are getting deleted. Anyway, it’s up to you if you want to risk it.
If you already updated to v4.2, this version is the only one that works. If you don’t have HBC installed, use e.g. Indiana Pwns to launch this installer.
If you want to update to v4.2, you should install HBC before updating. Because of the new title IDs, the HBC and DVDX version from this installer won’t get deleted on v4.2. Installing the new HBC before updating ensures that you have a working HBC afterwards.
If you updated to v4.2:
BootMii/boot2 was wiped only if your boot2 version was v2 or v3. Just reinstall it. BootMii/IOS will still be there. DVDX got deleted, reinstall it.
The changelog:
HackMii installer (v0.5):
New exploit to enable (un-)installation of all components on fully updated Wiis.
Fix hangs on some setups (they’re all related to retarded IOS patches).
BootMii beta 4 (v1.1):
Properly write the keys to nand.bin.
This fixes the “NAND dump is from another Wii” issue on restoring beta 3 backups. If you don’t know how to fix those dumps, you have to backup the NAND again. Dumps from all other versions are not affected.
The Homebrew Channel v1.0.5:
Faster startup.
Prefer boot.elf over boot.dol when launching apps.
New shiny fonts, tweaked to the last subpixel.
Widescreen support.
If your Wii is set to 16:9 in the system menu options, HBC won’t strech the picture like it did on older versions. Unfortunately the fonts might look a little weird then, it really depends on the used display unit. Blame the lack of true widescreen support on the Wii for that.
Grid view.
Hit 2/Y while browsing applications to switch between the old and the new view. This shows 4 columns on 16:9 setups, 4:3 users only get 3.
Device hot-plugging.
You can remove and insert devices (front SD slot, USB mass storage, and SDGecko in both slots) at all times now without reloading HBC.
To change to another device, hit 1/X to bring up a simple option dialog.
Application sort order.
You can now choose how to sort the shown entries. Current options: either by the name or by the release date.
Note that for the latter sort order a valid release_date tag has to be present in the meta.xml file.
Again, hit 1/X for the options dialog to set this.
wiiload overhaul.
On-the-fly compression: Uploaded files are automatically compressed on PC side: This makes it way faster, especially on bigger files. ScummVM, anyone?
Improved USBGecko support: Faster uploads, and you don’t have to stop reading debug messages from the device while uploading files.
libftdi support: Because ftdi-sio fails, especially on OSX.
Note: Because of these improvements, older wiiload version and 3rd party upload clients are incompatible. Use the bundled v0.5, binaries and source code are included.
Basic application management.
To add apps: Just wiiload a ZIP archive, it will then get extracted to the active device. The ZIP file must be structured in a certain way, check this description for the details.
To delete apps: There’s a new button on the application dialog.
DVDX:
Allow PPC side hardware access.
Also known as the magic HW_AHBPROT register.
TMD version bumped to 2, in case anyone needs to check for e.g. HW_AHBPROT.
Either grab the new installer here, or use the HBC online update (a confirmation dialog should pop up when launching HBC).
"Get a SD card. If it has a private directory, rename it temporarily, e.g. to "privateold". Having other saved channels on the same card will screw it up. Download abd6a_v200.zip and unzip it onto the SD card. Go download the HackMii installer. Copy installer.elf to the root of the SD card, and rename it to boot.elf. Press the SD card icon (for the SD menu). This is different from the last version. Then insert the card. It should either pop up Load boot.dol/elf? or freeze. If it pops up a dialog, then fill out the survey. If you encounter any problems from then on, don't try other versions (it won't help), but see the information below the survey. If it freezes before popping up the dialog, you could try these versions: Here"
Posted by: Alex Finlay on Friday, October 02 2009 @ 11:57am PST
Nintendo firmware version 4.2 DISABLES bannerbomb. It also deletes the homebrew channel. Update at your own risk. Nintendo released the update September 29,2009. -BKF-
Just to add to that, there is a exploit out however this updates your boot2 to boot2v4 which means, you cannot downgrade your wii, This part of the upgrade is irreversible and would mean your unable to use some stuff in your wii you would like to.
This update also *I think* deletes bootmii as nand, So watch out fellow Wii-Brewers.
Posted by: BKFraiders7 on Tuesday, September 29 2009 @ 2:13pm PST